Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods
The challenge of delivering personalized learning experiences is often increased by the size of classrooms and online learning communities. Serious Games (SGs) are increasingly recognized for their potential to improve education. However, the issues related to their development and their level of e...
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doaj-8470ee68b2604d6798e9a266d0b97d682020-11-25T01:46:33ZengSerious Games SocietyInternational Journal of Serious Games2384-87662015-02-012110.17083/ijsg.v2i1.3829Learning Analytics Architecture to Scaffold Learning Experience through Technology-based MethodsJannicke Madeleine Baalsrud Hauge0Ioana A. Stanescu1Sylvester Arnab2Pablo Moreno Ger3Theodore Lim4Angel Serrano-Laguna5Petros Lameras6Maurice Hendrix7Kristian Kiili8Manuel Ninaus9Sara de Freitas10Alessandro Mazzetti11Anders Dahlbom12Cristiana Degano13Bremer Institut für Produktion und Logistik and der Universität Bremen"Carol I" National Defence UniversityDisruptive Media Learning Lab, Coventry UniversityUniversidad Complutense de Madrid,Heriot-Watt UniversityUniversidad Complutense de MadridCoventry UniversityUniversity of NorthamptonTampere University of TechnologyUniversity of GrazCurtin UniversityGruppo Sigla SPAHögskolan i SkövdeGruppo Sigla SPA The challenge of delivering personalized learning experiences is often increased by the size of classrooms and online learning communities. Serious Games (SGs) are increasingly recognized for their potential to improve education. However, the issues related to their development and their level of effectiveness can be seriously affected when brought too rapidly into growing online learning communities. Deeper insights into how the students are playing is needed to deliver a comprehensive and intelligent learning framework that facilitates better understanding of learners' knowledge, effective assessment of their progress and continuous evaluation and optimization of the environments in which they learn. This paper discusses current SOTA and aims to explore the potential in the use of games and learning analytics towards scaffolding and supporting teaching and learning experience. The conceptual model (ecosystem and architecture) discussed in this paper aims to highlight the key considerations that may advance the current state of learning analytics, adaptive learning and SGs, by leveraging SGs as an suitable medium for gathering data and performing adaptations. http://journal.seriousgamessociety.org/index.php/IJSG/article/view/38Serious gameslearning analyticsgame mechanicsscaffolded learning |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Jannicke Madeleine Baalsrud Hauge Ioana A. Stanescu Sylvester Arnab Pablo Moreno Ger Theodore Lim Angel Serrano-Laguna Petros Lameras Maurice Hendrix Kristian Kiili Manuel Ninaus Sara de Freitas Alessandro Mazzetti Anders Dahlbom Cristiana Degano |
spellingShingle |
Jannicke Madeleine Baalsrud Hauge Ioana A. Stanescu Sylvester Arnab Pablo Moreno Ger Theodore Lim Angel Serrano-Laguna Petros Lameras Maurice Hendrix Kristian Kiili Manuel Ninaus Sara de Freitas Alessandro Mazzetti Anders Dahlbom Cristiana Degano Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods International Journal of Serious Games Serious games learning analytics game mechanics scaffolded learning |
author_facet |
Jannicke Madeleine Baalsrud Hauge Ioana A. Stanescu Sylvester Arnab Pablo Moreno Ger Theodore Lim Angel Serrano-Laguna Petros Lameras Maurice Hendrix Kristian Kiili Manuel Ninaus Sara de Freitas Alessandro Mazzetti Anders Dahlbom Cristiana Degano |
author_sort |
Jannicke Madeleine Baalsrud Hauge |
title |
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods |
title_short |
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods |
title_full |
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods |
title_fullStr |
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods |
title_full_unstemmed |
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods |
title_sort |
learning analytics architecture to scaffold learning experience through technology-based methods |
publisher |
Serious Games Society |
series |
International Journal of Serious Games |
issn |
2384-8766 |
publishDate |
2015-02-01 |
description |
The challenge of delivering personalized learning experiences is often increased by the size of classrooms and online learning communities. Serious Games (SGs) are increasingly recognized for their potential to improve education. However, the issues related to their development and their level of effectiveness can be seriously affected when brought too rapidly into growing online learning communities. Deeper insights into how the students are playing is needed to deliver a comprehensive and intelligent learning framework that facilitates better understanding of learners' knowledge, effective assessment of their progress and continuous evaluation and optimization of the environments in which they learn. This paper discusses current SOTA and aims to explore the potential in the use of games and learning analytics towards scaffolding and supporting teaching and learning experience. The conceptual model (ecosystem and architecture) discussed in this paper aims to highlight the key considerations that may advance the current state of learning analytics, adaptive learning and SGs, by leveraging SGs as an suitable medium for gathering data and performing adaptations.
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topic |
Serious games learning analytics game mechanics scaffolded learning |
url |
http://journal.seriousgamessociety.org/index.php/IJSG/article/view/38 |
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