Fiction series and video games: Transmedia and gamification in Contemporary Audiovisual discourses

The connection between fiction series and video games is evident, and this relationship drives to new strategies to generate narratives within transmedia context. In this article we try to revise the connection between the two media through current productions, with the intention of identifying the...

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Bibliographic Details
Main Author: Francisco Julián Martínez Cano
Format: Article
Language:English
Published: Universidad Rey Juan Carlos 2016-05-01
Series:Index Comunicación
Subjects:
Online Access:http://journals.sfu.ca/indexcomunicacion/index.php/indexcomunicacion/article/view/245
Description
Summary:The connection between fiction series and video games is evident, and this relationship drives to new strategies to generate narratives within transmedia context. In this article we try to revise the connection between the two media through current productions, with the intention of identifying the contributions of the video game in the serial narrative universes. Within the context of the transmedia narrative discourses, strategies usually have emerged from the TV series to the video game. Currently this tendency is turning around, giving birth titles that have been fed from the video game as the primary source to draw up their storyline. Identifying the contributions of the video game to the transmedia ecosystem of contemporary audiovisual entertainment products, offers the chance to generate more attractive and innovative designs for the audience.
ISSN:2444-3239
2174-1859