Learning to Play the Chess Variant Crazyhouse Above World Champion Level With Deep Neural Networks and Human Data

Deep neural networks have been successfully applied in learning the board games Go, chess, and shogi without prior knowledge by making use of reinforcement learning. Although starting from zero knowledge has been shown to yield impressive results, it is associated with high computationally costs esp...

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Bibliographic Details
Main Authors: Johannes Czech, Moritz Willig, Alena Beyer, Kristian Kersting, Johannes Fürnkranz
Format: Article
Language:English
Published: Frontiers Media S.A. 2020-04-01
Series:Frontiers in Artificial Intelligence
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/frai.2020.00024/full