Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design
Strategy game and simulation application are an exciting area with many opportunities for study and research. Currently most of the existing games and simulations apply hard coded rules so the intelligence of the computer generated forces is limited. After some time, player gets used to the simulati...
Main Authors: | Le Minh Duc, Amandeep Singh Sidhu, Narendra S. Chaudhari |
---|---|
Format: | Article |
Language: | English |
Published: |
Hindawi Limited
2008-01-01
|
Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2008/873913 |
Similar Items
-
Strategic Team AI Path Plans: Probabilistic Pathfinding
by: Tng C. H. John, et al.
Published: (2008-01-01) -
A Study of Pathfinding Algorithm in Game AI
by: Yong-Bin Lin, et al.
Published: (2011) -
Combine ACO and A* Algorithm in Game AI Pathfinding-As Sample with Tower Defense Game
by: HSU, CHIA-CHI, et al.
Published: (2019) -
Combining Influence Maps and Potential Fields for AI Pathfinding
by: Pentikäinen, Filip, et al.
Published: (2019) -
Pathfinding in hierarchical representation of large realistic virtual terrains
by: Brondani, Juliana Rubenich
Published: (2018)