Projective Texturing Uncertain Geometry: silhouette-aware box-filtered blending using integral radial images

Projective texturing is a commonly used image based rendering technique that enables the synthesis of novel views from the blended reprojection of nearby views on a coarse geometry proxy approximating the scene. When scene geometry is inexact, aliasing artefacts occur. This introduces disturbing art...

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Main Author: M. Brédif
Format: Article
Language:English
Published: Copernicus Publications 2014-08-01
Series:ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Online Access:http://www.isprs-ann-photogramm-remote-sens-spatial-inf-sci.net/II-3/17/2014/isprsannals-II-3-17-2014.pdf
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spelling doaj-82a3d282ccd34c3bb81a367d011101f72020-11-24T21:59:20ZengCopernicus PublicationsISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences2194-90422194-90502014-08-01II-3172310.5194/isprsannals-II-3-17-2014Projective Texturing Uncertain Geometry: silhouette-aware box-filtered blending using integral radial imagesM. Brédif0Université Paris-Est, IGN, SRIG, MATIS, 73 avenue de Paris, 94160 Saint Mandé, FranceProjective texturing is a commonly used image based rendering technique that enables the synthesis of novel views from the blended reprojection of nearby views on a coarse geometry proxy approximating the scene. When scene geometry is inexact, aliasing artefacts occur. This introduces disturbing artefacts in applications such as street-level immersive navigation in mobile mapping imagery, since a pixel-accurate modelling of the scene geometry and all its details is most of the time out of question. The filtered blending approach applies the necessary 1D low-pass filtering on the projective texture to trade out the aliasing artefacts at the cost of some radial blurring. This paper proposes extensions of the filtered blending approach. Firstly, we introduce Integral Radial Images that enable constant time radial box filtering and show how they can be used to apply box-filtered blending in constant time independently of the amount of depth uncertainty. Secondly, we show a very efficient application of filtered blending where the scene geometry is only given by a loose depth interval prior rather than an actual geometry proxy. Thirdly, we propose a silhouette-aware extension of the box-filtered blending that not only account for uncertain depth along the viewing ray but also for uncertain silhouettes that have to be blurred as well.http://www.isprs-ann-photogramm-remote-sens-spatial-inf-sci.net/II-3/17/2014/isprsannals-II-3-17-2014.pdf
collection DOAJ
language English
format Article
sources DOAJ
author M. Brédif
spellingShingle M. Brédif
Projective Texturing Uncertain Geometry: silhouette-aware box-filtered blending using integral radial images
ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
author_facet M. Brédif
author_sort M. Brédif
title Projective Texturing Uncertain Geometry: silhouette-aware box-filtered blending using integral radial images
title_short Projective Texturing Uncertain Geometry: silhouette-aware box-filtered blending using integral radial images
title_full Projective Texturing Uncertain Geometry: silhouette-aware box-filtered blending using integral radial images
title_fullStr Projective Texturing Uncertain Geometry: silhouette-aware box-filtered blending using integral radial images
title_full_unstemmed Projective Texturing Uncertain Geometry: silhouette-aware box-filtered blending using integral radial images
title_sort projective texturing uncertain geometry: silhouette-aware box-filtered blending using integral radial images
publisher Copernicus Publications
series ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
issn 2194-9042
2194-9050
publishDate 2014-08-01
description Projective texturing is a commonly used image based rendering technique that enables the synthesis of novel views from the blended reprojection of nearby views on a coarse geometry proxy approximating the scene. When scene geometry is inexact, aliasing artefacts occur. This introduces disturbing artefacts in applications such as street-level immersive navigation in mobile mapping imagery, since a pixel-accurate modelling of the scene geometry and all its details is most of the time out of question. The filtered blending approach applies the necessary 1D low-pass filtering on the projective texture to trade out the aliasing artefacts at the cost of some radial blurring. This paper proposes extensions of the filtered blending approach. Firstly, we introduce Integral Radial Images that enable constant time radial box filtering and show how they can be used to apply box-filtered blending in constant time independently of the amount of depth uncertainty. Secondly, we show a very efficient application of filtered blending where the scene geometry is only given by a loose depth interval prior rather than an actual geometry proxy. Thirdly, we propose a silhouette-aware extension of the box-filtered blending that not only account for uncertain depth along the viewing ray but also for uncertain silhouettes that have to be blurred as well.
url http://www.isprs-ann-photogramm-remote-sens-spatial-inf-sci.net/II-3/17/2014/isprsannals-II-3-17-2014.pdf
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