Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia Learning

The importance of emotions experienced by learners during their interaction with multimedia learning systems, such as serious games, underscores the need to identify sources of information that allow the recognition of learners’ emotional experience without interrupting the learning process. Bodily...

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Main Authors: Valentin Riemer, Julian Frommel, Georg Layher, Heiko Neumann, Claudia Schrader
Format: Article
Language:English
Published: Frontiers Media S.A. 2017-07-01
Series:Frontiers in Psychology
Subjects:
Online Access:http://journal.frontiersin.org/article/10.3389/fpsyg.2017.01303/full
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spelling doaj-816e10bb9c394bc7a6e452a61d20df6f2020-11-24T22:17:03ZengFrontiers Media S.A.Frontiers in Psychology1664-10782017-07-01810.3389/fpsyg.2017.01303282286Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia LearningValentin Riemer0Julian Frommel1Georg Layher2Heiko Neumann3Claudia Schrader4Institute of Psychology and Education, Ulm UniversityUlm, GermanyInstitute of Media Informatics, Ulm UniversityUlm, GermanyInstitute of Neural Information Processing, Ulm UniversityUlm, GermanyInstitute of Neural Information Processing, Ulm UniversityUlm, GermanyInstitute of Psychology and Education, Ulm UniversityUlm, GermanyThe importance of emotions experienced by learners during their interaction with multimedia learning systems, such as serious games, underscores the need to identify sources of information that allow the recognition of learners’ emotional experience without interrupting the learning process. Bodily expression is gaining in attention as one of these sources of information. However, to date, the question of how bodily expression can convey different emotions has largely been addressed in research relying on acted emotion displays. Following a more contextualized approach, the present study aims to identify features of bodily expression (i.e., posture and activity of the upper body and the head) that relate to genuine emotional experience during interaction with a serious game. In a multimethod approach, 70 undergraduates played a serious game relating to financial education while their bodily expression was captured using an off-the-shelf depth-image sensor (Microsoft Kinect). In addition, self-reports of experienced enjoyment, boredom, and frustration were collected repeatedly during gameplay, to address the dynamic changes in emotions occurring in educational tasks. Results showed that, firstly, the intensities of all emotions indeed changed significantly over the course of the game. Secondly, by using generalized estimating equations, distinct features of bodily expression could be identified as significant indicators for each emotion under investigation. A participant keeping their head more turned to the right was positively related to frustration being experienced, whereas keeping their head more turned to the left was positively related to enjoyment. Furthermore, having their upper body positioned more closely to the gaming screen was also positively related to frustration. Finally, increased activity of a participant’s head emerged as a significant indicator of boredom being experienced. These results confirm the value of bodily expression as an indicator of emotional experience in multimedia learning systems. Furthermore, the findings may guide developers of emotion recognition procedures by focusing on the identified features of bodily expression.http://journal.frontiersin.org/article/10.3389/fpsyg.2017.01303/fullemotion recognitionbody posturebody movementserious gamesmultimedia learninggame play
collection DOAJ
language English
format Article
sources DOAJ
author Valentin Riemer
Julian Frommel
Georg Layher
Heiko Neumann
Claudia Schrader
spellingShingle Valentin Riemer
Julian Frommel
Georg Layher
Heiko Neumann
Claudia Schrader
Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia Learning
Frontiers in Psychology
emotion recognition
body posture
body movement
serious games
multimedia learning
game play
author_facet Valentin Riemer
Julian Frommel
Georg Layher
Heiko Neumann
Claudia Schrader
author_sort Valentin Riemer
title Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia Learning
title_short Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia Learning
title_full Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia Learning
title_fullStr Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia Learning
title_full_unstemmed Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia Learning
title_sort identifying features of bodily expression as indicators of emotional experience during multimedia learning
publisher Frontiers Media S.A.
series Frontiers in Psychology
issn 1664-1078
publishDate 2017-07-01
description The importance of emotions experienced by learners during their interaction with multimedia learning systems, such as serious games, underscores the need to identify sources of information that allow the recognition of learners’ emotional experience without interrupting the learning process. Bodily expression is gaining in attention as one of these sources of information. However, to date, the question of how bodily expression can convey different emotions has largely been addressed in research relying on acted emotion displays. Following a more contextualized approach, the present study aims to identify features of bodily expression (i.e., posture and activity of the upper body and the head) that relate to genuine emotional experience during interaction with a serious game. In a multimethod approach, 70 undergraduates played a serious game relating to financial education while their bodily expression was captured using an off-the-shelf depth-image sensor (Microsoft Kinect). In addition, self-reports of experienced enjoyment, boredom, and frustration were collected repeatedly during gameplay, to address the dynamic changes in emotions occurring in educational tasks. Results showed that, firstly, the intensities of all emotions indeed changed significantly over the course of the game. Secondly, by using generalized estimating equations, distinct features of bodily expression could be identified as significant indicators for each emotion under investigation. A participant keeping their head more turned to the right was positively related to frustration being experienced, whereas keeping their head more turned to the left was positively related to enjoyment. Furthermore, having their upper body positioned more closely to the gaming screen was also positively related to frustration. Finally, increased activity of a participant’s head emerged as a significant indicator of boredom being experienced. These results confirm the value of bodily expression as an indicator of emotional experience in multimedia learning systems. Furthermore, the findings may guide developers of emotion recognition procedures by focusing on the identified features of bodily expression.
topic emotion recognition
body posture
body movement
serious games
multimedia learning
game play
url http://journal.frontiersin.org/article/10.3389/fpsyg.2017.01303/full
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