An Android Based Cooperative Knowledge Acquiring Application

The world is tilting more and more towards technology and the use of mobile devices is getting usual day by day. The majority of the user who use these gadgets are younger in age and belong to student class mostly as the mature the age is the learning curve is less responsive; that makes the equipme...

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Main Authors: Arifa Bhutto, Dil Muhammad Akbar Hussain
Format: Article
Language:English
Published: Mehran University of Engineering and Technology 2018-07-01
Series:Mehran University Research Journal of Engineering and Technology
Subjects:
Online Access:https://doi.org/10.22581/muet1982.1803.01
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spelling doaj-8134b3238ab5446a84903169df6a4e892020-11-24T23:10:31ZengMehran University of Engineering and TechnologyMehran University Research Journal of Engineering and Technology0254-78212413-72192018-07-0137345346010.22581/muet1982.1803.01An Android Based Cooperative Knowledge Acquiring ApplicationArifa Bhutto0Dil Muhammad Akbar Hussain1Department of Energy and Technology, Aalborg University, DenmarkDepartment of Energy and Technology, Aalborg University, DenmarkThe world is tilting more and more towards technology and the use of mobile devices is getting usual day by day. The majority of the user who use these gadgets are younger in age and belong to student class mostly as the mature the age is the learning curve is less responsive; that makes the equipment very evident for the learning. The aim of the proposed application is to promote the positive use of smart phones in the classroom to motivate students towards effective learning, where the goal of learning is achieved through the environment and fellows. By using the inquiry-based learning approach, the application provides a platform for the students to design, share and discuss their own questions with their class fellows. Technology-enabled active learning is a learning format that boosts the factors that affect the overall learning environment. The process starts in between them the eagerness to learn through their own interest and the environment they create amongst their institutes. The android application allows the users to access quiz, forum, view each other’s profile, including their statistics and ranking; while the web-based activity management application allows the administrator to manage, monitor, and control different aspects of the system.https://doi.org/10.22581/muet1982.1803.01Knowledge Based SystemsEffective Learning SystemsLearning Management Systems.
collection DOAJ
language English
format Article
sources DOAJ
author Arifa Bhutto
Dil Muhammad Akbar Hussain
spellingShingle Arifa Bhutto
Dil Muhammad Akbar Hussain
An Android Based Cooperative Knowledge Acquiring Application
Mehran University Research Journal of Engineering and Technology
Knowledge Based Systems
Effective Learning Systems
Learning Management Systems.
author_facet Arifa Bhutto
Dil Muhammad Akbar Hussain
author_sort Arifa Bhutto
title An Android Based Cooperative Knowledge Acquiring Application
title_short An Android Based Cooperative Knowledge Acquiring Application
title_full An Android Based Cooperative Knowledge Acquiring Application
title_fullStr An Android Based Cooperative Knowledge Acquiring Application
title_full_unstemmed An Android Based Cooperative Knowledge Acquiring Application
title_sort android based cooperative knowledge acquiring application
publisher Mehran University of Engineering and Technology
series Mehran University Research Journal of Engineering and Technology
issn 0254-7821
2413-7219
publishDate 2018-07-01
description The world is tilting more and more towards technology and the use of mobile devices is getting usual day by day. The majority of the user who use these gadgets are younger in age and belong to student class mostly as the mature the age is the learning curve is less responsive; that makes the equipment very evident for the learning. The aim of the proposed application is to promote the positive use of smart phones in the classroom to motivate students towards effective learning, where the goal of learning is achieved through the environment and fellows. By using the inquiry-based learning approach, the application provides a platform for the students to design, share and discuss their own questions with their class fellows. Technology-enabled active learning is a learning format that boosts the factors that affect the overall learning environment. The process starts in between them the eagerness to learn through their own interest and the environment they create amongst their institutes. The android application allows the users to access quiz, forum, view each other’s profile, including their statistics and ranking; while the web-based activity management application allows the administrator to manage, monitor, and control different aspects of the system.
topic Knowledge Based Systems
Effective Learning Systems
Learning Management Systems.
url https://doi.org/10.22581/muet1982.1803.01
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