SHVC Tile-Based 360-Degree Video Streaming for Mobile VR: PC Offloading Over mmWave

360-degree video streaming for high-quality virtual reality (VR) is challenging for current wireless systems because of the huge bandwidth it requires. However, millimeter wave (mmWave) communications in the 60 GHz band has gained considerable interest from the industry and academia because it promi...

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Main Authors: Dien Van Nguyen, Tuan Thanh Le, Sangsoon Lee, Eun-Seok Ryu
Format: Article
Language:English
Published: MDPI AG 2018-11-01
Series:Sensors
Subjects:
Online Access:https://www.mdpi.com/1424-8220/18/11/3728
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spelling doaj-802ec18a9d624a3e8c814e784a88b8412020-11-25T02:17:56ZengMDPI AGSensors1424-82202018-11-011811372810.3390/s18113728s18113728SHVC Tile-Based 360-Degree Video Streaming for Mobile VR: PC Offloading Over mmWaveDien Van Nguyen0Tuan Thanh Le1Sangsoon Lee2Eun-Seok Ryu3Department of Computer Engineering, Gachon University, 1342 Seongnamdaero, Sujeong-gu, Seongnam, Gyeonggi 1320, KoreaDepartment of Computer Engineering, Gachon University, 1342 Seongnamdaero, Sujeong-gu, Seongnam, Gyeonggi 1320, KoreaDepartment of Computer Engineering, Gachon University, 1342 Seongnamdaero, Sujeong-gu, Seongnam, Gyeonggi 1320, KoreaDepartment of Computer Engineering, Gachon University, 1342 Seongnamdaero, Sujeong-gu, Seongnam, Gyeonggi 1320, Korea360-degree video streaming for high-quality virtual reality (VR) is challenging for current wireless systems because of the huge bandwidth it requires. However, millimeter wave (mmWave) communications in the 60 GHz band has gained considerable interest from the industry and academia because it promises gigabit wireless connectivity in the huge unlicensed bandwidth (i.e., up to 7 GHz). This massive unlicensed bandwidth offers great potential for addressing the demand for 360-degree video streaming. This paper investigates the problem of 360-degree video streaming for mobile VR using the SHVC, the scalable of High-Efficiency Video Coding (HEVC) standard and PC offloading over 60 GHz networks. We present a conceptual architecture based on advanced tiled-SHVC and mmWave communications. This architecture comprises two main parts. (1) Tile-based SHVC for 360-degree video streaming and optimizing parallel decoding. (2) Personal Computer (PC) offloading mechanism for transmitting uncompressed video (viewport only). The experimental results show that our tiled extractor method reduces the bandwidth required for 360-degree video streaming by more than 47% and the tile partitioning mechanism was improved by up to 25% in terms of the decoding time. The PC offloading mechanism was also successful in offloading 360-degree decoded (or viewport only) video to mobile devices using mmWave communication and the proposed transmission schemes.https://www.mdpi.com/1424-8220/18/11/3728PC offloadingmmWaveSHVCparallel video processingmobile virtual reality
collection DOAJ
language English
format Article
sources DOAJ
author Dien Van Nguyen
Tuan Thanh Le
Sangsoon Lee
Eun-Seok Ryu
spellingShingle Dien Van Nguyen
Tuan Thanh Le
Sangsoon Lee
Eun-Seok Ryu
SHVC Tile-Based 360-Degree Video Streaming for Mobile VR: PC Offloading Over mmWave
Sensors
PC offloading
mmWave
SHVC
parallel video processing
mobile virtual reality
author_facet Dien Van Nguyen
Tuan Thanh Le
Sangsoon Lee
Eun-Seok Ryu
author_sort Dien Van Nguyen
title SHVC Tile-Based 360-Degree Video Streaming for Mobile VR: PC Offloading Over mmWave
title_short SHVC Tile-Based 360-Degree Video Streaming for Mobile VR: PC Offloading Over mmWave
title_full SHVC Tile-Based 360-Degree Video Streaming for Mobile VR: PC Offloading Over mmWave
title_fullStr SHVC Tile-Based 360-Degree Video Streaming for Mobile VR: PC Offloading Over mmWave
title_full_unstemmed SHVC Tile-Based 360-Degree Video Streaming for Mobile VR: PC Offloading Over mmWave
title_sort shvc tile-based 360-degree video streaming for mobile vr: pc offloading over mmwave
publisher MDPI AG
series Sensors
issn 1424-8220
publishDate 2018-11-01
description 360-degree video streaming for high-quality virtual reality (VR) is challenging for current wireless systems because of the huge bandwidth it requires. However, millimeter wave (mmWave) communications in the 60 GHz band has gained considerable interest from the industry and academia because it promises gigabit wireless connectivity in the huge unlicensed bandwidth (i.e., up to 7 GHz). This massive unlicensed bandwidth offers great potential for addressing the demand for 360-degree video streaming. This paper investigates the problem of 360-degree video streaming for mobile VR using the SHVC, the scalable of High-Efficiency Video Coding (HEVC) standard and PC offloading over 60 GHz networks. We present a conceptual architecture based on advanced tiled-SHVC and mmWave communications. This architecture comprises two main parts. (1) Tile-based SHVC for 360-degree video streaming and optimizing parallel decoding. (2) Personal Computer (PC) offloading mechanism for transmitting uncompressed video (viewport only). The experimental results show that our tiled extractor method reduces the bandwidth required for 360-degree video streaming by more than 47% and the tile partitioning mechanism was improved by up to 25% in terms of the decoding time. The PC offloading mechanism was also successful in offloading 360-degree decoded (or viewport only) video to mobile devices using mmWave communication and the proposed transmission schemes.
topic PC offloading
mmWave
SHVC
parallel video processing
mobile virtual reality
url https://www.mdpi.com/1424-8220/18/11/3728
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