The Sound of 1-bit: Technical constraint and musical creativity on the 48k Sinclair ZX Spectrum

This article explores constraint as a driver of creativity and innovation in early video game soundtracks. Using what was, perhaps, the most constrained platform of all, the 48k Sinclair ZX Spectrum, as a prism through which to examine the development of an early branch of video game music, the pape...

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Bibliographic Details
Main Author: Kenneth B. McAlpine
Format: Article
Language:English
Published: Ass.ne Culturale Ludica 2017-12-01
Series:G|A|M|E The Italian Journal of Game Studies
Subjects:
Online Access:http://www.gamejournal.it/?p=3159
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spelling doaj-7f719dac3d8642d2975c85eb72692cde2021-01-26T08:16:05ZengAss.ne Culturale LudicaG|A|M|E The Italian Journal of Game Studies2280-77052017-12-01548The Sound of 1-bit: Technical constraint and musical creativity on the 48k Sinclair ZX SpectrumKenneth B. McAlpine0 Abertay University DundeeThis article explores constraint as a driver of creativity and innovation in early video game soundtracks. Using what was, perhaps, the most constrained platform of all, the 48k Sinclair ZX Spectrum, as a prism through which to examine the development of an early branch of video game music, the paper explores the creative approaches adopted by programmers to circumvent the Spectrum’s technical limitations so as to coax the hardware into performing feats of musicality that it had never been designed to achieve. These solutions were not without computational or aural cost, however, and their application often imparted a unique characteristic to the sound, which over time came to define the aesthetic of the 8-bit computer soundtrack, a sound which has been developed since as part of the emerging chiptune scene. By discussing pivotal moments in the development of ZX Spectrum music, this article will show how the application of binary impulse trains, granular synthesis, and pulse-width modulation came to shape the sound of 1-bit music.http://www.gamejournal.it/?p=31591-bit game musicZX Spectrumtechnical constraint
collection DOAJ
language English
format Article
sources DOAJ
author Kenneth B. McAlpine
spellingShingle Kenneth B. McAlpine
The Sound of 1-bit: Technical constraint and musical creativity on the 48k Sinclair ZX Spectrum
G|A|M|E The Italian Journal of Game Studies
1-bit game music
ZX Spectrum
technical constraint
author_facet Kenneth B. McAlpine
author_sort Kenneth B. McAlpine
title The Sound of 1-bit: Technical constraint and musical creativity on the 48k Sinclair ZX Spectrum
title_short The Sound of 1-bit: Technical constraint and musical creativity on the 48k Sinclair ZX Spectrum
title_full The Sound of 1-bit: Technical constraint and musical creativity on the 48k Sinclair ZX Spectrum
title_fullStr The Sound of 1-bit: Technical constraint and musical creativity on the 48k Sinclair ZX Spectrum
title_full_unstemmed The Sound of 1-bit: Technical constraint and musical creativity on the 48k Sinclair ZX Spectrum
title_sort sound of 1-bit: technical constraint and musical creativity on the 48k sinclair zx spectrum
publisher Ass.ne Culturale Ludica
series G|A|M|E The Italian Journal of Game Studies
issn 2280-7705
publishDate 2017-12-01
description This article explores constraint as a driver of creativity and innovation in early video game soundtracks. Using what was, perhaps, the most constrained platform of all, the 48k Sinclair ZX Spectrum, as a prism through which to examine the development of an early branch of video game music, the paper explores the creative approaches adopted by programmers to circumvent the Spectrum’s technical limitations so as to coax the hardware into performing feats of musicality that it had never been designed to achieve. These solutions were not without computational or aural cost, however, and their application often imparted a unique characteristic to the sound, which over time came to define the aesthetic of the 8-bit computer soundtrack, a sound which has been developed since as part of the emerging chiptune scene. By discussing pivotal moments in the development of ZX Spectrum music, this article will show how the application of binary impulse trains, granular synthesis, and pulse-width modulation came to shape the sound of 1-bit music.
topic 1-bit game music
ZX Spectrum
technical constraint
url http://www.gamejournal.it/?p=3159
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