Discriminating Pathological and Non-pathological Internet Gamers Using Sparse Neuroanatomical Features
Internet gaming disorder (IGD) is often diagnosed on the basis of nine underlying criteria from the latest version of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Here, we examined whether such symptom-based categorization could be translated into computation-based classificati...
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doaj-7f01e91ac2f14555ae692e0c5f2da56d2020-11-25T01:02:59ZengFrontiers Media S.A.Frontiers in Psychiatry1664-06402018-06-01910.3389/fpsyt.2018.00291355296Discriminating Pathological and Non-pathological Internet Gamers Using Sparse Neuroanatomical FeaturesChang-hyun Park0Ji-Won Chun1Hyun Cho2Hyun Cho3Dai-Jin Kim4Department of Psychiatry, Seoul St. Mary's Hospital, College of Medicine, Catholic University of Korea, Seoul, South KoreaDepartment of Psychiatry, Seoul St. Mary's Hospital, College of Medicine, Catholic University of Korea, Seoul, South KoreaDepartment of Psychiatry, Seoul St. Mary's Hospital, College of Medicine, Catholic University of Korea, Seoul, South KoreaDepartment of Psychology, Korea University, Seoul, South KoreaDepartment of Psychiatry, Seoul St. Mary's Hospital, College of Medicine, Catholic University of Korea, Seoul, South KoreaInternet gaming disorder (IGD) is often diagnosed on the basis of nine underlying criteria from the latest version of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Here, we examined whether such symptom-based categorization could be translated into computation-based classification. Structural MRI (sMRI) and diffusion-weighted MRI (dMRI) data were acquired in 38 gamers diagnosed with IGD, 68 normal gamers diagnosed as not having IGD, and 37 healthy non-gamers. We generated 108 features of gray matter (GM) and white matter (WM) structure from the MRI data. When regularized logistic regression was applied to the 108 neuroanatomical features to select important ones for the distinction between the groups, the disordered and normal gamers were represented in terms of 43 and 21 features, respectively, in relation to the healthy non-gamers, whereas the disordered gamers were represented in terms of 11 features in relation to the normal gamers. In support vector machines (SVM) using the sparse neuroanatomical features as predictors, the disordered and normal gamers were discriminated successfully, with accuracy exceeding 98%, from the healthy non-gamers, but the classification between the disordered and normal gamers was relatively challenging. These findings suggest that pathological and non-pathological gamers as categorized with the criteria from the DSM-5 could be represented by sparse neuroanatomical features, especially in the context of discriminating those from non-gaming healthy individuals.https://www.frontiersin.org/article/10.3389/fpsyt.2018.00291/fullinternet gaming disorderdiagnostic classificationstructural MRIdiffusion-weighted MRIregularized regression |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Chang-hyun Park Ji-Won Chun Hyun Cho Hyun Cho Dai-Jin Kim |
spellingShingle |
Chang-hyun Park Ji-Won Chun Hyun Cho Hyun Cho Dai-Jin Kim Discriminating Pathological and Non-pathological Internet Gamers Using Sparse Neuroanatomical Features Frontiers in Psychiatry internet gaming disorder diagnostic classification structural MRI diffusion-weighted MRI regularized regression |
author_facet |
Chang-hyun Park Ji-Won Chun Hyun Cho Hyun Cho Dai-Jin Kim |
author_sort |
Chang-hyun Park |
title |
Discriminating Pathological and Non-pathological Internet Gamers Using Sparse Neuroanatomical Features |
title_short |
Discriminating Pathological and Non-pathological Internet Gamers Using Sparse Neuroanatomical Features |
title_full |
Discriminating Pathological and Non-pathological Internet Gamers Using Sparse Neuroanatomical Features |
title_fullStr |
Discriminating Pathological and Non-pathological Internet Gamers Using Sparse Neuroanatomical Features |
title_full_unstemmed |
Discriminating Pathological and Non-pathological Internet Gamers Using Sparse Neuroanatomical Features |
title_sort |
discriminating pathological and non-pathological internet gamers using sparse neuroanatomical features |
publisher |
Frontiers Media S.A. |
series |
Frontiers in Psychiatry |
issn |
1664-0640 |
publishDate |
2018-06-01 |
description |
Internet gaming disorder (IGD) is often diagnosed on the basis of nine underlying criteria from the latest version of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Here, we examined whether such symptom-based categorization could be translated into computation-based classification. Structural MRI (sMRI) and diffusion-weighted MRI (dMRI) data were acquired in 38 gamers diagnosed with IGD, 68 normal gamers diagnosed as not having IGD, and 37 healthy non-gamers. We generated 108 features of gray matter (GM) and white matter (WM) structure from the MRI data. When regularized logistic regression was applied to the 108 neuroanatomical features to select important ones for the distinction between the groups, the disordered and normal gamers were represented in terms of 43 and 21 features, respectively, in relation to the healthy non-gamers, whereas the disordered gamers were represented in terms of 11 features in relation to the normal gamers. In support vector machines (SVM) using the sparse neuroanatomical features as predictors, the disordered and normal gamers were discriminated successfully, with accuracy exceeding 98%, from the healthy non-gamers, but the classification between the disordered and normal gamers was relatively challenging. These findings suggest that pathological and non-pathological gamers as categorized with the criteria from the DSM-5 could be represented by sparse neuroanatomical features, especially in the context of discriminating those from non-gaming healthy individuals. |
topic |
internet gaming disorder diagnostic classification structural MRI diffusion-weighted MRI regularized regression |
url |
https://www.frontiersin.org/article/10.3389/fpsyt.2018.00291/full |
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