Exploiting Textured 3D Models for Developing Serious Games
Digital technologies have affected significantly many fields of computer graphics such as Games and especially the field of the Serious Games. These games are usually used for educational proposes in many fields such as Health Care, Military applications, Education, Government etc. Especially Digi...
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2015-08-01
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Series: | The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences |
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doaj-7efaaf12b932402aa6b10ebf897929f42020-11-25T01:30:47ZengCopernicus PublicationsThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences1682-17502194-90342015-08-01XL-5-W724925510.5194/isprsarchives-XL-5-W7-249-2015Exploiting Textured 3D Models for Developing Serious GamesG. Kontogianni0A. Georgopoulos1Laboratory of Photogrammetry, School of Rural and Surveying Engineering, National Technical University of Athens, 15780 Zografou Athens, GreeceLaboratory of Photogrammetry, School of Rural and Surveying Engineering, National Technical University of Athens, 15780 Zografou Athens, GreeceDigital technologies have affected significantly many fields of computer graphics such as Games and especially the field of the Serious Games. These games are usually used for educational proposes in many fields such as Health Care, Military applications, Education, Government etc. Especially Digital Cultural Heritage is a scientific area that Serious Games are applied and lately many applications appear in the related literature. Realistic 3D textured models which have been produced using different photogrammetric methods could be a useful tool for the creation of Serious Game applications in order to make the final result more realistic and close to the reality. The basic goal of this paper is how 3D textured models which are produced by photogrammetric methods can be useful for developing a more realistic environment of a Serious Game. The application of this project aims at the creation of an educational game for the Ancient Agora of Athens. The 3D models used vary not only as far as their production methods (i.e. Time of Flight laser scanner, Structure from Motion, Virtual historical reconstruction etc.) is concerned, but also as far as their era as some of them illustrated according to their existing situation and some others according to how these monuments looked like in the past. The Unity 3D<sup>®</sup> game developing environment was used for creating this application, in which all these models were inserted in the same file format. For the application two diachronic virtual tours of the Athenian Agora were produced. The first one illustrates the Agora as it is today and the second one at the 2nd century A.D. Finally the future perspective for the evolution of this game is presented which includes the addition of some questions that the user will be able to answer. Finally an evaluation is scheduled to be performed at the end of the project.https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XL-5-W7/249/2015/isprsarchives-XL-5-W7-249-2015.pdf |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
G. Kontogianni A. Georgopoulos |
spellingShingle |
G. Kontogianni A. Georgopoulos Exploiting Textured 3D Models for Developing Serious Games The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences |
author_facet |
G. Kontogianni A. Georgopoulos |
author_sort |
G. Kontogianni |
title |
Exploiting Textured 3D Models for Developing Serious Games |
title_short |
Exploiting Textured 3D Models for Developing Serious Games |
title_full |
Exploiting Textured 3D Models for Developing Serious Games |
title_fullStr |
Exploiting Textured 3D Models for Developing Serious Games |
title_full_unstemmed |
Exploiting Textured 3D Models for Developing Serious Games |
title_sort |
exploiting textured 3d models for developing serious games |
publisher |
Copernicus Publications |
series |
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences |
issn |
1682-1750 2194-9034 |
publishDate |
2015-08-01 |
description |
Digital technologies have affected significantly many fields of computer graphics such as Games and especially the field of the
Serious Games. These games are usually used for educational proposes in many fields such as Health Care, Military applications,
Education, Government etc. Especially Digital Cultural Heritage is a scientific area that Serious Games are applied and lately many
applications appear in the related literature. Realistic 3D textured models which have been produced using different
photogrammetric methods could be a useful tool for the creation of Serious Game applications in order to make the final result more
realistic and close to the reality. The basic goal of this paper is how 3D textured models which are produced by photogrammetric
methods can be useful for developing a more realistic environment of a Serious Game. The application of this project aims at the
creation of an educational game for the Ancient Agora of Athens. The 3D models used vary not only as far as their production
methods (i.e. Time of Flight laser scanner, Structure from Motion, Virtual historical reconstruction etc.) is concerned, but also as far
as their era as some of them illustrated according to their existing situation and some others according to how these monuments
looked like in the past. The Unity 3D<sup>®</sup> game developing environment was used for creating this application, in which all these
models were inserted in the same file format. For the application two diachronic virtual tours of the Athenian Agora were produced.
The first one illustrates the Agora as it is today and the second one at the 2nd century A.D. Finally the future perspective for the
evolution of this game is presented which includes the addition of some questions that the user will be able to answer. Finally an
evaluation is scheduled to be performed at the end of the project. |
url |
https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XL-5-W7/249/2015/isprsarchives-XL-5-W7-249-2015.pdf |
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AT gkontogianni exploitingtextured3dmodelsfordevelopingseriousgames AT ageorgopoulos exploitingtextured3dmodelsfordevelopingseriousgames |
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