Exploiting Textured 3D Models for Developing Serious Games

Digital technologies have affected significantly many fields of computer graphics such as Games and especially the field of the Serious Games. These games are usually used for educational proposes in many fields such as Health Care, Military applications, Education, Government etc. Especially Digi...

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Main Authors: G. Kontogianni, A. Georgopoulos
Format: Article
Language:English
Published: Copernicus Publications 2015-08-01
Series:The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Online Access:https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XL-5-W7/249/2015/isprsarchives-XL-5-W7-249-2015.pdf
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spelling doaj-7efaaf12b932402aa6b10ebf897929f42020-11-25T01:30:47ZengCopernicus PublicationsThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences1682-17502194-90342015-08-01XL-5-W724925510.5194/isprsarchives-XL-5-W7-249-2015Exploiting Textured 3D Models for Developing Serious GamesG. Kontogianni0A. Georgopoulos1Laboratory of Photogrammetry, School of Rural and Surveying Engineering, National Technical University of Athens, 15780 Zografou Athens, GreeceLaboratory of Photogrammetry, School of Rural and Surveying Engineering, National Technical University of Athens, 15780 Zografou Athens, GreeceDigital technologies have affected significantly many fields of computer graphics such as Games and especially the field of the Serious Games. These games are usually used for educational proposes in many fields such as Health Care, Military applications, Education, Government etc. Especially Digital Cultural Heritage is a scientific area that Serious Games are applied and lately many applications appear in the related literature. Realistic 3D textured models which have been produced using different photogrammetric methods could be a useful tool for the creation of Serious Game applications in order to make the final result more realistic and close to the reality. The basic goal of this paper is how 3D textured models which are produced by photogrammetric methods can be useful for developing a more realistic environment of a Serious Game. The application of this project aims at the creation of an educational game for the Ancient Agora of Athens. The 3D models used vary not only as far as their production methods (i.e. Time of Flight laser scanner, Structure from Motion, Virtual historical reconstruction etc.) is concerned, but also as far as their era as some of them illustrated according to their existing situation and some others according to how these monuments looked like in the past. The Unity 3D<sup>®</sup> game developing environment was used for creating this application, in which all these models were inserted in the same file format. For the application two diachronic virtual tours of the Athenian Agora were produced. The first one illustrates the Agora as it is today and the second one at the 2nd century A.D. Finally the future perspective for the evolution of this game is presented which includes the addition of some questions that the user will be able to answer. Finally an evaluation is scheduled to be performed at the end of the project.https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XL-5-W7/249/2015/isprsarchives-XL-5-W7-249-2015.pdf
collection DOAJ
language English
format Article
sources DOAJ
author G. Kontogianni
A. Georgopoulos
spellingShingle G. Kontogianni
A. Georgopoulos
Exploiting Textured 3D Models for Developing Serious Games
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
author_facet G. Kontogianni
A. Georgopoulos
author_sort G. Kontogianni
title Exploiting Textured 3D Models for Developing Serious Games
title_short Exploiting Textured 3D Models for Developing Serious Games
title_full Exploiting Textured 3D Models for Developing Serious Games
title_fullStr Exploiting Textured 3D Models for Developing Serious Games
title_full_unstemmed Exploiting Textured 3D Models for Developing Serious Games
title_sort exploiting textured 3d models for developing serious games
publisher Copernicus Publications
series The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
issn 1682-1750
2194-9034
publishDate 2015-08-01
description Digital technologies have affected significantly many fields of computer graphics such as Games and especially the field of the Serious Games. These games are usually used for educational proposes in many fields such as Health Care, Military applications, Education, Government etc. Especially Digital Cultural Heritage is a scientific area that Serious Games are applied and lately many applications appear in the related literature. Realistic 3D textured models which have been produced using different photogrammetric methods could be a useful tool for the creation of Serious Game applications in order to make the final result more realistic and close to the reality. The basic goal of this paper is how 3D textured models which are produced by photogrammetric methods can be useful for developing a more realistic environment of a Serious Game. The application of this project aims at the creation of an educational game for the Ancient Agora of Athens. The 3D models used vary not only as far as their production methods (i.e. Time of Flight laser scanner, Structure from Motion, Virtual historical reconstruction etc.) is concerned, but also as far as their era as some of them illustrated according to their existing situation and some others according to how these monuments looked like in the past. The Unity 3D<sup>®</sup> game developing environment was used for creating this application, in which all these models were inserted in the same file format. For the application two diachronic virtual tours of the Athenian Agora were produced. The first one illustrates the Agora as it is today and the second one at the 2nd century A.D. Finally the future perspective for the evolution of this game is presented which includes the addition of some questions that the user will be able to answer. Finally an evaluation is scheduled to be performed at the end of the project.
url https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XL-5-W7/249/2015/isprsarchives-XL-5-W7-249-2015.pdf
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