A Tactile Virtual Reality for the Study of Active Somatosensation
Natural exploration of textures involves active sensing, i.e., voluntary movements of tactile sensors (e.g., human fingertips or rodent whiskers) across a target surface. Somatosensory input during moving tactile sensors varies according to both the movement and the surface texture. Combining motor...
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Format: | Article |
Language: | English |
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Frontiers Media S.A.
2020-02-01
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Series: | Frontiers in Integrative Neuroscience |
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Online Access: | https://www.frontiersin.org/article/10.3389/fnint.2020.00005/full |
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doaj-7ef342bf207947fa88b5232c382fef3b |
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record_format |
Article |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Arindam Bhattacharjee Arindam Bhattacharjee Diljit Singh Kajal Alessandra Patrono Alessandra Patrono Yiwen Li Hegner Yiwen Li Hegner Massimiliano Zampini Massimiliano Zampini Cornelius Schwarz Cornelius Schwarz Christoph Braun Christoph Braun Christoph Braun |
spellingShingle |
Arindam Bhattacharjee Arindam Bhattacharjee Diljit Singh Kajal Alessandra Patrono Alessandra Patrono Yiwen Li Hegner Yiwen Li Hegner Massimiliano Zampini Massimiliano Zampini Cornelius Schwarz Cornelius Schwarz Christoph Braun Christoph Braun Christoph Braun A Tactile Virtual Reality for the Study of Active Somatosensation Frontiers in Integrative Neuroscience active touch passive touch active perception somatosensory virtual reality Piezo-electric stimulation |
author_facet |
Arindam Bhattacharjee Arindam Bhattacharjee Diljit Singh Kajal Alessandra Patrono Alessandra Patrono Yiwen Li Hegner Yiwen Li Hegner Massimiliano Zampini Massimiliano Zampini Cornelius Schwarz Cornelius Schwarz Christoph Braun Christoph Braun Christoph Braun |
author_sort |
Arindam Bhattacharjee |
title |
A Tactile Virtual Reality for the Study of Active Somatosensation |
title_short |
A Tactile Virtual Reality for the Study of Active Somatosensation |
title_full |
A Tactile Virtual Reality for the Study of Active Somatosensation |
title_fullStr |
A Tactile Virtual Reality for the Study of Active Somatosensation |
title_full_unstemmed |
A Tactile Virtual Reality for the Study of Active Somatosensation |
title_sort |
tactile virtual reality for the study of active somatosensation |
publisher |
Frontiers Media S.A. |
series |
Frontiers in Integrative Neuroscience |
issn |
1662-5145 |
publishDate |
2020-02-01 |
description |
Natural exploration of textures involves active sensing, i.e., voluntary movements of tactile sensors (e.g., human fingertips or rodent whiskers) across a target surface. Somatosensory input during moving tactile sensors varies according to both the movement and the surface texture. Combining motor and sensory information, the brain is capable of extracting textural features of the explored surface. Despite the ecological relevance of active sensing, psychophysical studies on active touch are largely missing. One reason for the lack of informative studies investigating active touch is the considerable challenge of assembling an appropriate experimental setup. A possible solution might be in the realm of virtual tactile reality that provides tactile finger stimulation depending on the position of the hand and the simulated texture of a target surface. In addition to rigorous behavioral studies, the investigation of the neuronal mechanisms of active tactile sensing in humans is highly warranted, requiring neurophysiological experiments using electroencephalography (EEG), magnetoencephalography (MEG) and/or functional magnetic resonance imaging (fMRI). However, current neuroimaging techniques impose specific requirements on the tactile stimulus delivery equipment in terms of compatibility with the neurophysiological methods being used. Here, we present a user-friendly, MEG compatible, tactile virtual reality simulator. The simulator consists of a piezo-electric tactile stimulator capable of independently protruding 16 plastic pistons of 1 mm diameter arranged in a 4 × 4 matrix. The stimulator delivers a spatial pattern of tactile stimuli to the tip of a finger depending on the position of the finger moving across a 2-dimensional plane. In order to demonstrate the functionality of the tactile virtual reality, we determined participants’ detection thresholds in active and passive touch conditions. Thresholds in both conditions were higher than reported in the literature. It could well be that the processing of the piston-related stimulation was masked by the sensory input generated by placing the finger on the scanning probe. More so, the thresholds for both the active and passive tasks did not differ significantly. In further studies, the noise introduced by the stimulator in neuromagnetic recordings was quantified and somatosensory evoked fields for active and passive touch were recorded. Due to the compatibility of the stimulator with neuroimaging techniques such as MEG, and based on the feasibility to record somatosensory-related neuromagnetic brain activity the apparatus has immense potential for the exploration of the neural underpinnings of active tactile perception. |
topic |
active touch passive touch active perception somatosensory virtual reality Piezo-electric stimulation |
url |
https://www.frontiersin.org/article/10.3389/fnint.2020.00005/full |
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doaj-7ef342bf207947fa88b5232c382fef3b2020-11-25T00:29:42ZengFrontiers Media S.A.Frontiers in Integrative Neuroscience1662-51452020-02-011410.3389/fnint.2020.00005443303A Tactile Virtual Reality for the Study of Active SomatosensationArindam Bhattacharjee0Arindam Bhattacharjee1Diljit Singh Kajal2Alessandra Patrono3Alessandra Patrono4Yiwen Li Hegner5Yiwen Li Hegner6Massimiliano Zampini7Massimiliano Zampini8Cornelius Schwarz9Cornelius Schwarz10Christoph Braun11Christoph Braun12Christoph Braun13Werner Reichardt Center for Integrative Neuroscience, University of Tübingen, Tübingen, GermanyHertie Institute for Clinical Brain Research, Department of Cognitive Neurology, University of Tübingen, Tübingen, GermanyMEG Center, University of Tübingen, Tübingen, GermanyMEG Center, University of Tübingen, Tübingen, GermanyDiPSCo, Department of Psychology and Cognitive Sciences, University of Trento, Rovereto, ItalyMEG Center, University of Tübingen, Tübingen, GermanyHertie Institute for Clinical Brain Research, Department of Neurology and Epileptology, University of Tübingen, Tübingen, GermanyDiPSCo, Department of Psychology and Cognitive Sciences, University of Trento, Rovereto, ItalyCIMeC, Center for Mind/Brain Sciences, University of Trento, Rovereto, ItalyWerner Reichardt Center for Integrative Neuroscience, University of Tübingen, Tübingen, GermanyHertie Institute for Clinical Brain Research, Department of Cognitive Neurology, University of Tübingen, Tübingen, GermanyMEG Center, University of Tübingen, Tübingen, GermanyDiPSCo, Department of Psychology and Cognitive Sciences, University of Trento, Rovereto, ItalyCIMeC, Center for Mind/Brain Sciences, University of Trento, Rovereto, ItalyNatural exploration of textures involves active sensing, i.e., voluntary movements of tactile sensors (e.g., human fingertips or rodent whiskers) across a target surface. Somatosensory input during moving tactile sensors varies according to both the movement and the surface texture. Combining motor and sensory information, the brain is capable of extracting textural features of the explored surface. Despite the ecological relevance of active sensing, psychophysical studies on active touch are largely missing. One reason for the lack of informative studies investigating active touch is the considerable challenge of assembling an appropriate experimental setup. A possible solution might be in the realm of virtual tactile reality that provides tactile finger stimulation depending on the position of the hand and the simulated texture of a target surface. In addition to rigorous behavioral studies, the investigation of the neuronal mechanisms of active tactile sensing in humans is highly warranted, requiring neurophysiological experiments using electroencephalography (EEG), magnetoencephalography (MEG) and/or functional magnetic resonance imaging (fMRI). However, current neuroimaging techniques impose specific requirements on the tactile stimulus delivery equipment in terms of compatibility with the neurophysiological methods being used. Here, we present a user-friendly, MEG compatible, tactile virtual reality simulator. The simulator consists of a piezo-electric tactile stimulator capable of independently protruding 16 plastic pistons of 1 mm diameter arranged in a 4 × 4 matrix. The stimulator delivers a spatial pattern of tactile stimuli to the tip of a finger depending on the position of the finger moving across a 2-dimensional plane. In order to demonstrate the functionality of the tactile virtual reality, we determined participants’ detection thresholds in active and passive touch conditions. Thresholds in both conditions were higher than reported in the literature. It could well be that the processing of the piston-related stimulation was masked by the sensory input generated by placing the finger on the scanning probe. More so, the thresholds for both the active and passive tasks did not differ significantly. In further studies, the noise introduced by the stimulator in neuromagnetic recordings was quantified and somatosensory evoked fields for active and passive touch were recorded. Due to the compatibility of the stimulator with neuroimaging techniques such as MEG, and based on the feasibility to record somatosensory-related neuromagnetic brain activity the apparatus has immense potential for the exploration of the neural underpinnings of active tactile perception.https://www.frontiersin.org/article/10.3389/fnint.2020.00005/fullactive touchpassive touchactive perceptionsomatosensoryvirtual realityPiezo-electric stimulation |