A Tactile Virtual Reality for the Study of Active Somatosensation

Natural exploration of textures involves active sensing, i.e., voluntary movements of tactile sensors (e.g., human fingertips or rodent whiskers) across a target surface. Somatosensory input during moving tactile sensors varies according to both the movement and the surface texture. Combining motor...

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Main Authors: Arindam Bhattacharjee, Diljit Singh Kajal, Alessandra Patrono, Yiwen Li Hegner, Massimiliano Zampini, Cornelius Schwarz, Christoph Braun
Format: Article
Language:English
Published: Frontiers Media S.A. 2020-02-01
Series:Frontiers in Integrative Neuroscience
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/fnint.2020.00005/full
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language English
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sources DOAJ
author Arindam Bhattacharjee
Arindam Bhattacharjee
Diljit Singh Kajal
Alessandra Patrono
Alessandra Patrono
Yiwen Li Hegner
Yiwen Li Hegner
Massimiliano Zampini
Massimiliano Zampini
Cornelius Schwarz
Cornelius Schwarz
Christoph Braun
Christoph Braun
Christoph Braun
spellingShingle Arindam Bhattacharjee
Arindam Bhattacharjee
Diljit Singh Kajal
Alessandra Patrono
Alessandra Patrono
Yiwen Li Hegner
Yiwen Li Hegner
Massimiliano Zampini
Massimiliano Zampini
Cornelius Schwarz
Cornelius Schwarz
Christoph Braun
Christoph Braun
Christoph Braun
A Tactile Virtual Reality for the Study of Active Somatosensation
Frontiers in Integrative Neuroscience
active touch
passive touch
active perception
somatosensory
virtual reality
Piezo-electric stimulation
author_facet Arindam Bhattacharjee
Arindam Bhattacharjee
Diljit Singh Kajal
Alessandra Patrono
Alessandra Patrono
Yiwen Li Hegner
Yiwen Li Hegner
Massimiliano Zampini
Massimiliano Zampini
Cornelius Schwarz
Cornelius Schwarz
Christoph Braun
Christoph Braun
Christoph Braun
author_sort Arindam Bhattacharjee
title A Tactile Virtual Reality for the Study of Active Somatosensation
title_short A Tactile Virtual Reality for the Study of Active Somatosensation
title_full A Tactile Virtual Reality for the Study of Active Somatosensation
title_fullStr A Tactile Virtual Reality for the Study of Active Somatosensation
title_full_unstemmed A Tactile Virtual Reality for the Study of Active Somatosensation
title_sort tactile virtual reality for the study of active somatosensation
publisher Frontiers Media S.A.
series Frontiers in Integrative Neuroscience
issn 1662-5145
publishDate 2020-02-01
description Natural exploration of textures involves active sensing, i.e., voluntary movements of tactile sensors (e.g., human fingertips or rodent whiskers) across a target surface. Somatosensory input during moving tactile sensors varies according to both the movement and the surface texture. Combining motor and sensory information, the brain is capable of extracting textural features of the explored surface. Despite the ecological relevance of active sensing, psychophysical studies on active touch are largely missing. One reason for the lack of informative studies investigating active touch is the considerable challenge of assembling an appropriate experimental setup. A possible solution might be in the realm of virtual tactile reality that provides tactile finger stimulation depending on the position of the hand and the simulated texture of a target surface. In addition to rigorous behavioral studies, the investigation of the neuronal mechanisms of active tactile sensing in humans is highly warranted, requiring neurophysiological experiments using electroencephalography (EEG), magnetoencephalography (MEG) and/or functional magnetic resonance imaging (fMRI). However, current neuroimaging techniques impose specific requirements on the tactile stimulus delivery equipment in terms of compatibility with the neurophysiological methods being used. Here, we present a user-friendly, MEG compatible, tactile virtual reality simulator. The simulator consists of a piezo-electric tactile stimulator capable of independently protruding 16 plastic pistons of 1 mm diameter arranged in a 4 × 4 matrix. The stimulator delivers a spatial pattern of tactile stimuli to the tip of a finger depending on the position of the finger moving across a 2-dimensional plane. In order to demonstrate the functionality of the tactile virtual reality, we determined participants’ detection thresholds in active and passive touch conditions. Thresholds in both conditions were higher than reported in the literature. It could well be that the processing of the piston-related stimulation was masked by the sensory input generated by placing the finger on the scanning probe. More so, the thresholds for both the active and passive tasks did not differ significantly. In further studies, the noise introduced by the stimulator in neuromagnetic recordings was quantified and somatosensory evoked fields for active and passive touch were recorded. Due to the compatibility of the stimulator with neuroimaging techniques such as MEG, and based on the feasibility to record somatosensory-related neuromagnetic brain activity the apparatus has immense potential for the exploration of the neural underpinnings of active tactile perception.
topic active touch
passive touch
active perception
somatosensory
virtual reality
Piezo-electric stimulation
url https://www.frontiersin.org/article/10.3389/fnint.2020.00005/full
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spelling doaj-7ef342bf207947fa88b5232c382fef3b2020-11-25T00:29:42ZengFrontiers Media S.A.Frontiers in Integrative Neuroscience1662-51452020-02-011410.3389/fnint.2020.00005443303A Tactile Virtual Reality for the Study of Active SomatosensationArindam Bhattacharjee0Arindam Bhattacharjee1Diljit Singh Kajal2Alessandra Patrono3Alessandra Patrono4Yiwen Li Hegner5Yiwen Li Hegner6Massimiliano Zampini7Massimiliano Zampini8Cornelius Schwarz9Cornelius Schwarz10Christoph Braun11Christoph Braun12Christoph Braun13Werner Reichardt Center for Integrative Neuroscience, University of Tübingen, Tübingen, GermanyHertie Institute for Clinical Brain Research, Department of Cognitive Neurology, University of Tübingen, Tübingen, GermanyMEG Center, University of Tübingen, Tübingen, GermanyMEG Center, University of Tübingen, Tübingen, GermanyDiPSCo, Department of Psychology and Cognitive Sciences, University of Trento, Rovereto, ItalyMEG Center, University of Tübingen, Tübingen, GermanyHertie Institute for Clinical Brain Research, Department of Neurology and Epileptology, University of Tübingen, Tübingen, GermanyDiPSCo, Department of Psychology and Cognitive Sciences, University of Trento, Rovereto, ItalyCIMeC, Center for Mind/Brain Sciences, University of Trento, Rovereto, ItalyWerner Reichardt Center for Integrative Neuroscience, University of Tübingen, Tübingen, GermanyHertie Institute for Clinical Brain Research, Department of Cognitive Neurology, University of Tübingen, Tübingen, GermanyMEG Center, University of Tübingen, Tübingen, GermanyDiPSCo, Department of Psychology and Cognitive Sciences, University of Trento, Rovereto, ItalyCIMeC, Center for Mind/Brain Sciences, University of Trento, Rovereto, ItalyNatural exploration of textures involves active sensing, i.e., voluntary movements of tactile sensors (e.g., human fingertips or rodent whiskers) across a target surface. Somatosensory input during moving tactile sensors varies according to both the movement and the surface texture. Combining motor and sensory information, the brain is capable of extracting textural features of the explored surface. Despite the ecological relevance of active sensing, psychophysical studies on active touch are largely missing. One reason for the lack of informative studies investigating active touch is the considerable challenge of assembling an appropriate experimental setup. A possible solution might be in the realm of virtual tactile reality that provides tactile finger stimulation depending on the position of the hand and the simulated texture of a target surface. In addition to rigorous behavioral studies, the investigation of the neuronal mechanisms of active tactile sensing in humans is highly warranted, requiring neurophysiological experiments using electroencephalography (EEG), magnetoencephalography (MEG) and/or functional magnetic resonance imaging (fMRI). However, current neuroimaging techniques impose specific requirements on the tactile stimulus delivery equipment in terms of compatibility with the neurophysiological methods being used. Here, we present a user-friendly, MEG compatible, tactile virtual reality simulator. The simulator consists of a piezo-electric tactile stimulator capable of independently protruding 16 plastic pistons of 1 mm diameter arranged in a 4 × 4 matrix. The stimulator delivers a spatial pattern of tactile stimuli to the tip of a finger depending on the position of the finger moving across a 2-dimensional plane. In order to demonstrate the functionality of the tactile virtual reality, we determined participants’ detection thresholds in active and passive touch conditions. Thresholds in both conditions were higher than reported in the literature. It could well be that the processing of the piston-related stimulation was masked by the sensory input generated by placing the finger on the scanning probe. More so, the thresholds for both the active and passive tasks did not differ significantly. In further studies, the noise introduced by the stimulator in neuromagnetic recordings was quantified and somatosensory evoked fields for active and passive touch were recorded. Due to the compatibility of the stimulator with neuroimaging techniques such as MEG, and based on the feasibility to record somatosensory-related neuromagnetic brain activity the apparatus has immense potential for the exploration of the neural underpinnings of active tactile perception.https://www.frontiersin.org/article/10.3389/fnint.2020.00005/fullactive touchpassive touchactive perceptionsomatosensoryvirtual realityPiezo-electric stimulation