Perceptually-Inspired Computing

Human sensory systems allow individuals to see, hear, touch, and interact with the surrounding physical environment. Understanding human perception and its limit enables us to better exploit the psychophysics of human perceptual systems to design more efficient, adaptive algorithms and develop perce...

Full description

Bibliographic Details
Main Author: Ming Lin
Format: Article
Language:English
Published: European Alliance for Innovation (EAI) 2015-08-01
Series:EAI Endorsed Transactions on Scalable Information Systems
Subjects:
Online Access:http://eudl.eu/doi/10.4108/icst.intetain.2015.260201
id doaj-7ea0395d216344069d06be55f249483e
record_format Article
spelling doaj-7ea0395d216344069d06be55f249483e2020-11-25T01:46:20ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Scalable Information Systems2032-94072015-08-01261110.4108/icst.intetain.2015.260201Perceptually-Inspired ComputingMing Lin0Department of Computer Science - University of North Carolina at Chapel Hill; lin@cs.unc.eduHuman sensory systems allow individuals to see, hear, touch, and interact with the surrounding physical environment. Understanding human perception and its limit enables us to better exploit the psychophysics of human perceptual systems to design more efficient, adaptive algorithms and develop perceptually-inspired computational models. In this talk, I will survey some of recent efforts on perceptually-inspired computing with applications to crowd simulation and multimodal interaction. In particular, I will present data-driven personality modeling based on the results of user studies, example-guided physics-based sound synthesis using auditory perception, as well as perceptually-inspired simplification for multimodal interaction. These perceptually guided principles can be used to accelerating multi-modal interaction and visual computing, thereby creating more natural human-computer interaction and providing more immersive experiences. I will also present their use in interactive applications for entertainment, such as video games, computer animation, and shared social experience. I will conclude by discussing possible future research directions.http://eudl.eu/doi/10.4108/icst.intetain.2015.260201perceptually-inspired computinghuman perceptual systemscrowd simulationmultimodal interactionhuman-computer interactionentertainmentvideo gamescomputer animation
collection DOAJ
language English
format Article
sources DOAJ
author Ming Lin
spellingShingle Ming Lin
Perceptually-Inspired Computing
EAI Endorsed Transactions on Scalable Information Systems
perceptually-inspired computing
human perceptual systems
crowd simulation
multimodal interaction
human-computer interaction
entertainment
video games
computer animation
author_facet Ming Lin
author_sort Ming Lin
title Perceptually-Inspired Computing
title_short Perceptually-Inspired Computing
title_full Perceptually-Inspired Computing
title_fullStr Perceptually-Inspired Computing
title_full_unstemmed Perceptually-Inspired Computing
title_sort perceptually-inspired computing
publisher European Alliance for Innovation (EAI)
series EAI Endorsed Transactions on Scalable Information Systems
issn 2032-9407
publishDate 2015-08-01
description Human sensory systems allow individuals to see, hear, touch, and interact with the surrounding physical environment. Understanding human perception and its limit enables us to better exploit the psychophysics of human perceptual systems to design more efficient, adaptive algorithms and develop perceptually-inspired computational models. In this talk, I will survey some of recent efforts on perceptually-inspired computing with applications to crowd simulation and multimodal interaction. In particular, I will present data-driven personality modeling based on the results of user studies, example-guided physics-based sound synthesis using auditory perception, as well as perceptually-inspired simplification for multimodal interaction. These perceptually guided principles can be used to accelerating multi-modal interaction and visual computing, thereby creating more natural human-computer interaction and providing more immersive experiences. I will also present their use in interactive applications for entertainment, such as video games, computer animation, and shared social experience. I will conclude by discussing possible future research directions.
topic perceptually-inspired computing
human perceptual systems
crowd simulation
multimodal interaction
human-computer interaction
entertainment
video games
computer animation
url http://eudl.eu/doi/10.4108/icst.intetain.2015.260201
work_keys_str_mv AT minglin perceptuallyinspiredcomputing
_version_ 1725020196636196864