Active vision in immersive, 360° real-world environments

Abstract How do we construct a sense of place in a real-world environment? Real-world environments are actively explored via saccades, head turns, and body movements. Yet, little is known about how humans process real-world scene information during active viewing conditions. Here, we exploited recen...

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Bibliographic Details
Main Authors: Amanda J. Haskins, Jeff Mentch, Thomas L. Botch, Caroline E. Robertson
Format: Article
Language:English
Published: Nature Publishing Group 2020-08-01
Series:Scientific Reports
Online Access:https://doi.org/10.1038/s41598-020-71125-4