HybridPLAY: A New Technology to Foster Outdoors Physical Activity, Verbal Communication and Teamwork

This paper presents HybridPLAY, a novel technology composed of a sensor and mobile-based video games that transforms urban playgrounds into game scenarios. With this technology we aim to stimulate physical activity and playful learning by creating an entertaining environment in which users can activ...

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Main Authors: Diego José Díaz, Clara Boj, Cristina Portalés
Format: Article
Language:English
Published: MDPI AG 2016-04-01
Series:Sensors
Subjects:
Online Access:http://www.mdpi.com/1424-8220/16/4/586
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spelling doaj-7d5080b50b4f44beb9bc5398139d11092020-11-24T21:19:10ZengMDPI AGSensors1424-82202016-04-0116458610.3390/s16040586s16040586HybridPLAY: A New Technology to Foster Outdoors Physical Activity, Verbal Communication and TeamworkDiego José Díaz0Clara Boj1Cristina Portalés2Industrial Systems Engineering and Design Department, Universitat Jaume I, Castelló de la Plana 12071, SpainFine Arts Department, Universidad de Murcia, Murcia 30800, SpainInstitute of Robotics and Information and Communication Technologies, Universitat de València, València 46010, SpainThis paper presents HybridPLAY, a novel technology composed of a sensor and mobile-based video games that transforms urban playgrounds into game scenarios. With this technology we aim to stimulate physical activity and playful learning by creating an entertaining environment in which users can actively participate and collaborate. HybridPLAY is different from other existing technologies that enhance playgrounds, as it is not integrated in them but can be attached to the different elements of the playgrounds, making its use more ubiquitous (i.e., not restricted to the playgrounds). HybridPLAY was born in 2007 as an artistic concept, and evolved after different phases of research and testing by almost 2000 users around the world (in workshops, artistic events, conferences, etc.). Here, we present the temporal evolution of HybridPLAY with the different versions of the sensors and the video games, and a detailed technical description of the sensors and the way interactions are produced. We also present the outcomes after the evaluation by users at different events and workshops. We believe that HybridPLAY has great potential to contribute to increased physical activity in kids, and also to improve the learning process and monitoring at school centres by letting users create the content of the apps, leading to new narratives and fostering creativity.http://www.mdpi.com/1424-8220/16/4/586entertainmentphysical activityvideo gameschildrenplaygroundsubiquitous
collection DOAJ
language English
format Article
sources DOAJ
author Diego José Díaz
Clara Boj
Cristina Portalés
spellingShingle Diego José Díaz
Clara Boj
Cristina Portalés
HybridPLAY: A New Technology to Foster Outdoors Physical Activity, Verbal Communication and Teamwork
Sensors
entertainment
physical activity
video games
children
playgrounds
ubiquitous
author_facet Diego José Díaz
Clara Boj
Cristina Portalés
author_sort Diego José Díaz
title HybridPLAY: A New Technology to Foster Outdoors Physical Activity, Verbal Communication and Teamwork
title_short HybridPLAY: A New Technology to Foster Outdoors Physical Activity, Verbal Communication and Teamwork
title_full HybridPLAY: A New Technology to Foster Outdoors Physical Activity, Verbal Communication and Teamwork
title_fullStr HybridPLAY: A New Technology to Foster Outdoors Physical Activity, Verbal Communication and Teamwork
title_full_unstemmed HybridPLAY: A New Technology to Foster Outdoors Physical Activity, Verbal Communication and Teamwork
title_sort hybridplay: a new technology to foster outdoors physical activity, verbal communication and teamwork
publisher MDPI AG
series Sensors
issn 1424-8220
publishDate 2016-04-01
description This paper presents HybridPLAY, a novel technology composed of a sensor and mobile-based video games that transforms urban playgrounds into game scenarios. With this technology we aim to stimulate physical activity and playful learning by creating an entertaining environment in which users can actively participate and collaborate. HybridPLAY is different from other existing technologies that enhance playgrounds, as it is not integrated in them but can be attached to the different elements of the playgrounds, making its use more ubiquitous (i.e., not restricted to the playgrounds). HybridPLAY was born in 2007 as an artistic concept, and evolved after different phases of research and testing by almost 2000 users around the world (in workshops, artistic events, conferences, etc.). Here, we present the temporal evolution of HybridPLAY with the different versions of the sensors and the video games, and a detailed technical description of the sensors and the way interactions are produced. We also present the outcomes after the evaluation by users at different events and workshops. We believe that HybridPLAY has great potential to contribute to increased physical activity in kids, and also to improve the learning process and monitoring at school centres by letting users create the content of the apps, leading to new narratives and fostering creativity.
topic entertainment
physical activity
video games
children
playgrounds
ubiquitous
url http://www.mdpi.com/1424-8220/16/4/586
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AT cristinaportales hybridplayanewtechnologytofosteroutdoorsphysicalactivityverbalcommunicationandteamwork
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