SREVAS: Shading Based Surface Refinement under Varying Albedo and Specularity

Shape-from-shading and stereo vision are two complementary methods to reconstruct 3D surface from images. Stereo vision can reconstruct the overall shape well but is vulnerable in texture-less and non-Lambertian areas where shape-from-shading can recover fine details. This paper presents a novel, ge...

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Main Authors: Zhihua Hu, Yaolin Hou, Pengjie Tao, Jie Shan
Format: Article
Language:English
Published: MDPI AG 2020-10-01
Series:Remote Sensing
Subjects:
Online Access:https://www.mdpi.com/2072-4292/12/21/3488
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spelling doaj-7c625408713c4242aba30c4b8d4446f72020-11-25T03:38:21ZengMDPI AGRemote Sensing2072-42922020-10-01123488348810.3390/rs12213488SREVAS: Shading Based Surface Refinement under Varying Albedo and SpecularityZhihua Hu0Yaolin Hou1Pengjie Tao2Jie Shan3School of Remote Sensing and Information Engineering, Wuhan University, Wuhan 430079, ChinaSchool of Remote Sensing and Information Engineering, Wuhan University, Wuhan 430079, ChinaSchool of Remote Sensing and Information Engineering, Wuhan University, Wuhan 430079, ChinaLyles School of Civil Engineering, Purdue University, West Lafayette, IN 47907, USAShape-from-shading and stereo vision are two complementary methods to reconstruct 3D surface from images. Stereo vision can reconstruct the overall shape well but is vulnerable in texture-less and non-Lambertian areas where shape-from-shading can recover fine details. This paper presents a novel, generic shading based method to refine the surface generated by multi-view stereo. Different from most of the shading based surface refinement methods, the new development does not assume the ideal Lambertian reflectance, known illumination, or uniform surface albedo. Instead, specular reflectance is taken into account while the illumination can be arbitrary and the albedo can be non-uniform. Surface refinement is achieved by solving an objective function where the imaging process is modeled with spherical harmonics illumination and specular reflectance. Our experiments are carried out using images of indoor scenes with obvious specular reflection and of outdoor scenes with a mixture of Lambertian and specular reflections. Comparing to surfaces created by current multi-view stereo and shape-from-shading methods, the developed method can recover more fine details with lower omission rates (6.11% vs. 24.25%) in the scenes evaluated. The benefit is more apparent when the images are taken with low-cost, off-the-shelf cameras. It is therefore recommended that a general shading model consisting of varying albedo and specularity shall be used in routine surface reconstruction practice.https://www.mdpi.com/2072-4292/12/21/3488shape-from-shadingmulti-view stereosurface refinementspecularityalbedo
collection DOAJ
language English
format Article
sources DOAJ
author Zhihua Hu
Yaolin Hou
Pengjie Tao
Jie Shan
spellingShingle Zhihua Hu
Yaolin Hou
Pengjie Tao
Jie Shan
SREVAS: Shading Based Surface Refinement under Varying Albedo and Specularity
Remote Sensing
shape-from-shading
multi-view stereo
surface refinement
specularity
albedo
author_facet Zhihua Hu
Yaolin Hou
Pengjie Tao
Jie Shan
author_sort Zhihua Hu
title SREVAS: Shading Based Surface Refinement under Varying Albedo and Specularity
title_short SREVAS: Shading Based Surface Refinement under Varying Albedo and Specularity
title_full SREVAS: Shading Based Surface Refinement under Varying Albedo and Specularity
title_fullStr SREVAS: Shading Based Surface Refinement under Varying Albedo and Specularity
title_full_unstemmed SREVAS: Shading Based Surface Refinement under Varying Albedo and Specularity
title_sort srevas: shading based surface refinement under varying albedo and specularity
publisher MDPI AG
series Remote Sensing
issn 2072-4292
publishDate 2020-10-01
description Shape-from-shading and stereo vision are two complementary methods to reconstruct 3D surface from images. Stereo vision can reconstruct the overall shape well but is vulnerable in texture-less and non-Lambertian areas where shape-from-shading can recover fine details. This paper presents a novel, generic shading based method to refine the surface generated by multi-view stereo. Different from most of the shading based surface refinement methods, the new development does not assume the ideal Lambertian reflectance, known illumination, or uniform surface albedo. Instead, specular reflectance is taken into account while the illumination can be arbitrary and the albedo can be non-uniform. Surface refinement is achieved by solving an objective function where the imaging process is modeled with spherical harmonics illumination and specular reflectance. Our experiments are carried out using images of indoor scenes with obvious specular reflection and of outdoor scenes with a mixture of Lambertian and specular reflections. Comparing to surfaces created by current multi-view stereo and shape-from-shading methods, the developed method can recover more fine details with lower omission rates (6.11% vs. 24.25%) in the scenes evaluated. The benefit is more apparent when the images are taken with low-cost, off-the-shelf cameras. It is therefore recommended that a general shading model consisting of varying albedo and specularity shall be used in routine surface reconstruction practice.
topic shape-from-shading
multi-view stereo
surface refinement
specularity
albedo
url https://www.mdpi.com/2072-4292/12/21/3488
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AT yaolinhou srevasshadingbasedsurfacerefinementundervaryingalbedoandspecularity
AT pengjietao srevasshadingbasedsurfacerefinementundervaryingalbedoandspecularity
AT jieshan srevasshadingbasedsurfacerefinementundervaryingalbedoandspecularity
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