SREVAS: Shading Based Surface Refinement under Varying Albedo and Specularity
Shape-from-shading and stereo vision are two complementary methods to reconstruct 3D surface from images. Stereo vision can reconstruct the overall shape well but is vulnerable in texture-less and non-Lambertian areas where shape-from-shading can recover fine details. This paper presents a novel, ge...
Main Authors: | , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2020-10-01
|
Series: | Remote Sensing |
Subjects: | |
Online Access: | https://www.mdpi.com/2072-4292/12/21/3488 |
id |
doaj-7c625408713c4242aba30c4b8d4446f7 |
---|---|
record_format |
Article |
spelling |
doaj-7c625408713c4242aba30c4b8d4446f72020-11-25T03:38:21ZengMDPI AGRemote Sensing2072-42922020-10-01123488348810.3390/rs12213488SREVAS: Shading Based Surface Refinement under Varying Albedo and SpecularityZhihua Hu0Yaolin Hou1Pengjie Tao2Jie Shan3School of Remote Sensing and Information Engineering, Wuhan University, Wuhan 430079, ChinaSchool of Remote Sensing and Information Engineering, Wuhan University, Wuhan 430079, ChinaSchool of Remote Sensing and Information Engineering, Wuhan University, Wuhan 430079, ChinaLyles School of Civil Engineering, Purdue University, West Lafayette, IN 47907, USAShape-from-shading and stereo vision are two complementary methods to reconstruct 3D surface from images. Stereo vision can reconstruct the overall shape well but is vulnerable in texture-less and non-Lambertian areas where shape-from-shading can recover fine details. This paper presents a novel, generic shading based method to refine the surface generated by multi-view stereo. Different from most of the shading based surface refinement methods, the new development does not assume the ideal Lambertian reflectance, known illumination, or uniform surface albedo. Instead, specular reflectance is taken into account while the illumination can be arbitrary and the albedo can be non-uniform. Surface refinement is achieved by solving an objective function where the imaging process is modeled with spherical harmonics illumination and specular reflectance. Our experiments are carried out using images of indoor scenes with obvious specular reflection and of outdoor scenes with a mixture of Lambertian and specular reflections. Comparing to surfaces created by current multi-view stereo and shape-from-shading methods, the developed method can recover more fine details with lower omission rates (6.11% vs. 24.25%) in the scenes evaluated. The benefit is more apparent when the images are taken with low-cost, off-the-shelf cameras. It is therefore recommended that a general shading model consisting of varying albedo and specularity shall be used in routine surface reconstruction practice.https://www.mdpi.com/2072-4292/12/21/3488shape-from-shadingmulti-view stereosurface refinementspecularityalbedo |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Zhihua Hu Yaolin Hou Pengjie Tao Jie Shan |
spellingShingle |
Zhihua Hu Yaolin Hou Pengjie Tao Jie Shan SREVAS: Shading Based Surface Refinement under Varying Albedo and Specularity Remote Sensing shape-from-shading multi-view stereo surface refinement specularity albedo |
author_facet |
Zhihua Hu Yaolin Hou Pengjie Tao Jie Shan |
author_sort |
Zhihua Hu |
title |
SREVAS: Shading Based Surface Refinement under Varying Albedo and Specularity |
title_short |
SREVAS: Shading Based Surface Refinement under Varying Albedo and Specularity |
title_full |
SREVAS: Shading Based Surface Refinement under Varying Albedo and Specularity |
title_fullStr |
SREVAS: Shading Based Surface Refinement under Varying Albedo and Specularity |
title_full_unstemmed |
SREVAS: Shading Based Surface Refinement under Varying Albedo and Specularity |
title_sort |
srevas: shading based surface refinement under varying albedo and specularity |
publisher |
MDPI AG |
series |
Remote Sensing |
issn |
2072-4292 |
publishDate |
2020-10-01 |
description |
Shape-from-shading and stereo vision are two complementary methods to reconstruct 3D surface from images. Stereo vision can reconstruct the overall shape well but is vulnerable in texture-less and non-Lambertian areas where shape-from-shading can recover fine details. This paper presents a novel, generic shading based method to refine the surface generated by multi-view stereo. Different from most of the shading based surface refinement methods, the new development does not assume the ideal Lambertian reflectance, known illumination, or uniform surface albedo. Instead, specular reflectance is taken into account while the illumination can be arbitrary and the albedo can be non-uniform. Surface refinement is achieved by solving an objective function where the imaging process is modeled with spherical harmonics illumination and specular reflectance. Our experiments are carried out using images of indoor scenes with obvious specular reflection and of outdoor scenes with a mixture of Lambertian and specular reflections. Comparing to surfaces created by current multi-view stereo and shape-from-shading methods, the developed method can recover more fine details with lower omission rates (6.11% vs. 24.25%) in the scenes evaluated. The benefit is more apparent when the images are taken with low-cost, off-the-shelf cameras. It is therefore recommended that a general shading model consisting of varying albedo and specularity shall be used in routine surface reconstruction practice. |
topic |
shape-from-shading multi-view stereo surface refinement specularity albedo |
url |
https://www.mdpi.com/2072-4292/12/21/3488 |
work_keys_str_mv |
AT zhihuahu srevasshadingbasedsurfacerefinementundervaryingalbedoandspecularity AT yaolinhou srevasshadingbasedsurfacerefinementundervaryingalbedoandspecularity AT pengjietao srevasshadingbasedsurfacerefinementundervaryingalbedoandspecularity AT jieshan srevasshadingbasedsurfacerefinementundervaryingalbedoandspecularity |
_version_ |
1724542646950559744 |