Quitter le donjon. Quand le jeu de rôles devient « grandeur nature »

Table top and live action role-playing games (LARPs) were born at the same time in the United States. Inspired by war games and military strategy games, they participated in the historical evolution of the genre, through the individuation of players-characters and the extension of game space, from e...

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Main Author: Sébastien Kapp
Format: Article
Language:fra
Published: Laboratoire Experice 2015-10-01
Series:Sciences du Jeu
Subjects:
Online Access:http://journals.openedition.org/sdj/488
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spelling doaj-7b75f08ea15b4910ad8a15af6ff58c5a2020-11-24T21:52:15ZfraLaboratoire ExpericeSciences du Jeu2269-26572015-10-01410.4000/sdj.488Quitter le donjon. Quand le jeu de rôles devient « grandeur nature »Sébastien KappTable top and live action role-playing games (LARPs) were born at the same time in the United States. Inspired by war games and military strategy games, they participated in the historical evolution of the genre, through the individuation of players-characters and the extension of game space, from early dungeons to complex fictional worlds. In this contribution, I will study the changes induced by “going live”, on one hand from an historical perspective, and on the other hand, by considering how the introduction of traditional storytelling processes changed the whole game perspective. That implies a transformation in the social organization of the game but also in the way actors will take new roles as storytelling elements prevail.http://journals.openedition.org/sdj/488Live action role-playing gamesfictional immersion
collection DOAJ
language fra
format Article
sources DOAJ
author Sébastien Kapp
spellingShingle Sébastien Kapp
Quitter le donjon. Quand le jeu de rôles devient « grandeur nature »
Sciences du Jeu
Live action role-playing games
fictional immersion
author_facet Sébastien Kapp
author_sort Sébastien Kapp
title Quitter le donjon. Quand le jeu de rôles devient « grandeur nature »
title_short Quitter le donjon. Quand le jeu de rôles devient « grandeur nature »
title_full Quitter le donjon. Quand le jeu de rôles devient « grandeur nature »
title_fullStr Quitter le donjon. Quand le jeu de rôles devient « grandeur nature »
title_full_unstemmed Quitter le donjon. Quand le jeu de rôles devient « grandeur nature »
title_sort quitter le donjon. quand le jeu de rôles devient « grandeur nature »
publisher Laboratoire Experice
series Sciences du Jeu
issn 2269-2657
publishDate 2015-10-01
description Table top and live action role-playing games (LARPs) were born at the same time in the United States. Inspired by war games and military strategy games, they participated in the historical evolution of the genre, through the individuation of players-characters and the extension of game space, from early dungeons to complex fictional worlds. In this contribution, I will study the changes induced by “going live”, on one hand from an historical perspective, and on the other hand, by considering how the introduction of traditional storytelling processes changed the whole game perspective. That implies a transformation in the social organization of the game but also in the way actors will take new roles as storytelling elements prevail.
topic Live action role-playing games
fictional immersion
url http://journals.openedition.org/sdj/488
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