Using Game Design to Teach Informatics and Society Topics in Secondary Schools
This article discusses the use of game design as a method for interdisciplinary project-based teaching in secondary school education to convey informatics and society topics, which encompass the larger social context of computing. There is a lot of knowledge about learning games but little backgroun...
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2018-11-01
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Online Access: | https://www.mdpi.com/2414-4088/2/4/77 |
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doaj-7b1a8e2f593a44378ef72b116a9e41d52020-11-25T01:25:57ZengMDPI AGMultimodal Technologies and Interaction2414-40882018-11-01247710.3390/mti2040077mti2040077Using Game Design to Teach Informatics and Society Topics in Secondary SchoolsFares Kayali0Vera Schwarz1Peter Purgathofer2Gerit Götzenbrucker3Institute for Teacher Education, University of Vienna, 1090 Vienna, AustriaDepartment of Communication, University of Vienna, 1090 Vienna, AustriaHuman Computer Interaction Group, TU Wien, 1040 Vienna, AustriaDepartment of Communication, University of Vienna, 1090 Vienna, AustriaThis article discusses the use of game design as a method for interdisciplinary project-based teaching in secondary school education to convey informatics and society topics, which encompass the larger social context of computing. There is a lot of knowledge about learning games but little background on using game design as a method for project-based teaching of social issues in informatics. We present the results of an analysis of student-created games and an evaluation of a student-authored database on learning contents found in commercial off-the-shelf games. We further contextualise these findings using a group discussion with teachers. The results underline the effectiveness of project-based teaching to raise awareness for informatics and society topics. We further outline informatics and society topics that are particularly interesting to students, genre preferences, and potentially engaging game mechanics stemming from our analyses.https://www.mdpi.com/2414-4088/2/4/77game-based learninggame designproject-based teachinginformatics and societycybersecurity |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Fares Kayali Vera Schwarz Peter Purgathofer Gerit Götzenbrucker |
spellingShingle |
Fares Kayali Vera Schwarz Peter Purgathofer Gerit Götzenbrucker Using Game Design to Teach Informatics and Society Topics in Secondary Schools Multimodal Technologies and Interaction game-based learning game design project-based teaching informatics and society cybersecurity |
author_facet |
Fares Kayali Vera Schwarz Peter Purgathofer Gerit Götzenbrucker |
author_sort |
Fares Kayali |
title |
Using Game Design to Teach Informatics and Society Topics in Secondary Schools |
title_short |
Using Game Design to Teach Informatics and Society Topics in Secondary Schools |
title_full |
Using Game Design to Teach Informatics and Society Topics in Secondary Schools |
title_fullStr |
Using Game Design to Teach Informatics and Society Topics in Secondary Schools |
title_full_unstemmed |
Using Game Design to Teach Informatics and Society Topics in Secondary Schools |
title_sort |
using game design to teach informatics and society topics in secondary schools |
publisher |
MDPI AG |
series |
Multimodal Technologies and Interaction |
issn |
2414-4088 |
publishDate |
2018-11-01 |
description |
This article discusses the use of game design as a method for interdisciplinary project-based teaching in secondary school education to convey informatics and society topics, which encompass the larger social context of computing. There is a lot of knowledge about learning games but little background on using game design as a method for project-based teaching of social issues in informatics. We present the results of an analysis of student-created games and an evaluation of a student-authored database on learning contents found in commercial off-the-shelf games. We further contextualise these findings using a group discussion with teachers. The results underline the effectiveness of project-based teaching to raise awareness for informatics and society topics. We further outline informatics and society topics that are particularly interesting to students, genre preferences, and potentially engaging game mechanics stemming from our analyses. |
topic |
game-based learning game design project-based teaching informatics and society cybersecurity |
url |
https://www.mdpi.com/2414-4088/2/4/77 |
work_keys_str_mv |
AT fareskayali usinggamedesigntoteachinformaticsandsocietytopicsinsecondaryschools AT veraschwarz usinggamedesigntoteachinformaticsandsocietytopicsinsecondaryschools AT peterpurgathofer usinggamedesigntoteachinformaticsandsocietytopicsinsecondaryschools AT geritgotzenbrucker usinggamedesigntoteachinformaticsandsocietytopicsinsecondaryschools |
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1725111569756454912 |