Using Game Design to Teach Informatics and Society Topics in Secondary Schools

This article discusses the use of game design as a method for interdisciplinary project-based teaching in secondary school education to convey informatics and society topics, which encompass the larger social context of computing. There is a lot of knowledge about learning games but little backgroun...

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Main Authors: Fares Kayali, Vera Schwarz, Peter Purgathofer, Gerit Götzenbrucker
Format: Article
Language:English
Published: MDPI AG 2018-11-01
Series:Multimodal Technologies and Interaction
Subjects:
Online Access:https://www.mdpi.com/2414-4088/2/4/77
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spelling doaj-7b1a8e2f593a44378ef72b116a9e41d52020-11-25T01:25:57ZengMDPI AGMultimodal Technologies and Interaction2414-40882018-11-01247710.3390/mti2040077mti2040077Using Game Design to Teach Informatics and Society Topics in Secondary SchoolsFares Kayali0Vera Schwarz1Peter Purgathofer2Gerit Götzenbrucker3Institute for Teacher Education, University of Vienna, 1090 Vienna, AustriaDepartment of Communication, University of Vienna, 1090 Vienna, AustriaHuman Computer Interaction Group, TU Wien, 1040 Vienna, AustriaDepartment of Communication, University of Vienna, 1090 Vienna, AustriaThis article discusses the use of game design as a method for interdisciplinary project-based teaching in secondary school education to convey informatics and society topics, which encompass the larger social context of computing. There is a lot of knowledge about learning games but little background on using game design as a method for project-based teaching of social issues in informatics. We present the results of an analysis of student-created games and an evaluation of a student-authored database on learning contents found in commercial off-the-shelf games. We further contextualise these findings using a group discussion with teachers. The results underline the effectiveness of project-based teaching to raise awareness for informatics and society topics. We further outline informatics and society topics that are particularly interesting to students, genre preferences, and potentially engaging game mechanics stemming from our analyses.https://www.mdpi.com/2414-4088/2/4/77game-based learninggame designproject-based teachinginformatics and societycybersecurity
collection DOAJ
language English
format Article
sources DOAJ
author Fares Kayali
Vera Schwarz
Peter Purgathofer
Gerit Götzenbrucker
spellingShingle Fares Kayali
Vera Schwarz
Peter Purgathofer
Gerit Götzenbrucker
Using Game Design to Teach Informatics and Society Topics in Secondary Schools
Multimodal Technologies and Interaction
game-based learning
game design
project-based teaching
informatics and society
cybersecurity
author_facet Fares Kayali
Vera Schwarz
Peter Purgathofer
Gerit Götzenbrucker
author_sort Fares Kayali
title Using Game Design to Teach Informatics and Society Topics in Secondary Schools
title_short Using Game Design to Teach Informatics and Society Topics in Secondary Schools
title_full Using Game Design to Teach Informatics and Society Topics in Secondary Schools
title_fullStr Using Game Design to Teach Informatics and Society Topics in Secondary Schools
title_full_unstemmed Using Game Design to Teach Informatics and Society Topics in Secondary Schools
title_sort using game design to teach informatics and society topics in secondary schools
publisher MDPI AG
series Multimodal Technologies and Interaction
issn 2414-4088
publishDate 2018-11-01
description This article discusses the use of game design as a method for interdisciplinary project-based teaching in secondary school education to convey informatics and society topics, which encompass the larger social context of computing. There is a lot of knowledge about learning games but little background on using game design as a method for project-based teaching of social issues in informatics. We present the results of an analysis of student-created games and an evaluation of a student-authored database on learning contents found in commercial off-the-shelf games. We further contextualise these findings using a group discussion with teachers. The results underline the effectiveness of project-based teaching to raise awareness for informatics and society topics. We further outline informatics and society topics that are particularly interesting to students, genre preferences, and potentially engaging game mechanics stemming from our analyses.
topic game-based learning
game design
project-based teaching
informatics and society
cybersecurity
url https://www.mdpi.com/2414-4088/2/4/77
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AT veraschwarz usinggamedesigntoteachinformaticsandsocietytopicsinsecondaryschools
AT peterpurgathofer usinggamedesigntoteachinformaticsandsocietytopicsinsecondaryschools
AT geritgotzenbrucker usinggamedesigntoteachinformaticsandsocietytopicsinsecondaryschools
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