Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident Training
While passive lecture-based learning practices remain popular among medical educators, their retention rates are generally poor. Current movements in medical education encourage alternative teaching methods designed to maximize knowledge retention, reduce lapses in attention and uncover the learner’...
Main Authors: | Susana Calle, Eliana Bonfante, Roy Riascos |
---|---|
Format: | Article |
Language: | English |
Published: |
Shaheed Beheshti University of Medical Sciences and Health Services
2019-10-01
|
Series: | Journal of Medical Education |
Subjects: | |
Online Access: | http://journals.sbmu.ac.ir/jme/article/view/25825 |
Similar Items
-
The Views of the Teacher Candidates on the Use of Kahoot as A Gaming Tool
by: Huseyin Uzunboylu, et al.
Published: (2020-12-01) -
Use of the game-based learning platform KAHOOT! to facilitate learner engagement in Animal Science students
by: Kristie E. Cameron, et al.
Published: (2019-05-01) -
Evaluating Impact on Motivation and Academic Performance of a Game-Based Learning Experience Using Kahoot
by: Andrés Fuster-Guilló, et al.
Published: (2019-12-01) -
Kahoot!: Bring the Fun Into the Classroom!
by: Grace Nathania Clara Sabandar, et al.
Published: (2019-06-01) -
Analyzing the response of learners to use kahoot as gamification of learning physics
by: Anderias Henukh, et al.
Published: (2020-02-01)