Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident Training

While passive lecture-based learning practices remain popular among medical educators, their retention rates are generally poor. Current movements in medical education encourage alternative teaching methods designed to maximize knowledge retention, reduce lapses in attention and uncover the learner’...

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Main Authors: Susana Calle, Eliana Bonfante, Roy Riascos
Format: Article
Language:English
Published: Shaheed Beheshti University of Medical Sciences and Health Services 2019-10-01
Series:Journal of Medical Education
Subjects:
Online Access:http://journals.sbmu.ac.ir/jme/article/view/25825
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spelling doaj-7afccd25d1934ac7b31e7360f56417192020-11-25T01:42:14ZengShaheed Beheshti University of Medical Sciences and Health ServicesJournal of Medical Education1735-39981735-40052019-10-0118210.22037/jme.v18i2.2582512649Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident TrainingSusana Calle0Eliana Bonfante1Roy Riascos2Department of Diagnostic and Interventional Imaging, The University of Texas Health Science Center at HoustonDepartment of Diagnostic and Interventional Imaging, The University of Texas Health Science Center at HoustonDepartment of Diagnostic and Interventional Imaging, The University of Texas Health Science Center at HoustonWhile passive lecture-based learning practices remain popular among medical educators, their retention rates are generally poor. Current movements in medical education encourage alternative teaching methods designed to maximize knowledge retention, reduce lapses in attention and uncover the learner’s intrinsic motivations. Kahoot is a web-based program where the user can easily construct games, nicknames “kahoots” free of charge. By harnessing the benefits of the “fun theory” and “gamification”, Kahoot can serve as a useful tool for radiology resident training. In this manuscript we describe how to use the game-based learning platform, Kahoot, in radiology trainee education. This manuscript illustrates how to design interactive question sets and demonstrates the advantages of Kahoot over traditional approaches to teaching. Keywords: RESIDENT, TRAINING, EDUCATION, GAMIFICATIONhttp://journals.sbmu.ac.ir/jme/article/view/25825resident, training, education, gamification
collection DOAJ
language English
format Article
sources DOAJ
author Susana Calle
Eliana Bonfante
Roy Riascos
spellingShingle Susana Calle
Eliana Bonfante
Roy Riascos
Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident Training
Journal of Medical Education
resident, training, education, gamification
author_facet Susana Calle
Eliana Bonfante
Roy Riascos
author_sort Susana Calle
title Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident Training
title_short Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident Training
title_full Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident Training
title_fullStr Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident Training
title_full_unstemmed Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident Training
title_sort introduction of the game- based learning platform, kahoot, as a tool in radiology resident training
publisher Shaheed Beheshti University of Medical Sciences and Health Services
series Journal of Medical Education
issn 1735-3998
1735-4005
publishDate 2019-10-01
description While passive lecture-based learning practices remain popular among medical educators, their retention rates are generally poor. Current movements in medical education encourage alternative teaching methods designed to maximize knowledge retention, reduce lapses in attention and uncover the learner’s intrinsic motivations. Kahoot is a web-based program where the user can easily construct games, nicknames “kahoots” free of charge. By harnessing the benefits of the “fun theory” and “gamification”, Kahoot can serve as a useful tool for radiology resident training. In this manuscript we describe how to use the game-based learning platform, Kahoot, in radiology trainee education. This manuscript illustrates how to design interactive question sets and demonstrates the advantages of Kahoot over traditional approaches to teaching. Keywords: RESIDENT, TRAINING, EDUCATION, GAMIFICATION
topic resident, training, education, gamification
url http://journals.sbmu.ac.ir/jme/article/view/25825
work_keys_str_mv AT susanacalle introductionofthegamebasedlearningplatformkahootasatoolinradiologyresidenttraining
AT elianabonfante introductionofthegamebasedlearningplatformkahootasatoolinradiologyresidenttraining
AT royriascos introductionofthegamebasedlearningplatformkahootasatoolinradiologyresidenttraining
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