Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident Training
While passive lecture-based learning practices remain popular among medical educators, their retention rates are generally poor. Current movements in medical education encourage alternative teaching methods designed to maximize knowledge retention, reduce lapses in attention and uncover the learner’...
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Shaheed Beheshti University of Medical Sciences and Health Services
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doaj-7afccd25d1934ac7b31e7360f56417192020-11-25T01:42:14ZengShaheed Beheshti University of Medical Sciences and Health ServicesJournal of Medical Education1735-39981735-40052019-10-0118210.22037/jme.v18i2.2582512649Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident TrainingSusana Calle0Eliana Bonfante1Roy Riascos2Department of Diagnostic and Interventional Imaging, The University of Texas Health Science Center at HoustonDepartment of Diagnostic and Interventional Imaging, The University of Texas Health Science Center at HoustonDepartment of Diagnostic and Interventional Imaging, The University of Texas Health Science Center at HoustonWhile passive lecture-based learning practices remain popular among medical educators, their retention rates are generally poor. Current movements in medical education encourage alternative teaching methods designed to maximize knowledge retention, reduce lapses in attention and uncover the learner’s intrinsic motivations. Kahoot is a web-based program where the user can easily construct games, nicknames “kahoots” free of charge. By harnessing the benefits of the “fun theory” and “gamification”, Kahoot can serve as a useful tool for radiology resident training. In this manuscript we describe how to use the game-based learning platform, Kahoot, in radiology trainee education. This manuscript illustrates how to design interactive question sets and demonstrates the advantages of Kahoot over traditional approaches to teaching. Keywords: RESIDENT, TRAINING, EDUCATION, GAMIFICATIONhttp://journals.sbmu.ac.ir/jme/article/view/25825resident, training, education, gamification |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Susana Calle Eliana Bonfante Roy Riascos |
spellingShingle |
Susana Calle Eliana Bonfante Roy Riascos Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident Training Journal of Medical Education resident, training, education, gamification |
author_facet |
Susana Calle Eliana Bonfante Roy Riascos |
author_sort |
Susana Calle |
title |
Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident Training |
title_short |
Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident Training |
title_full |
Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident Training |
title_fullStr |
Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident Training |
title_full_unstemmed |
Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident Training |
title_sort |
introduction of the game- based learning platform, kahoot, as a tool in radiology resident training |
publisher |
Shaheed Beheshti University of Medical Sciences and Health Services |
series |
Journal of Medical Education |
issn |
1735-3998 1735-4005 |
publishDate |
2019-10-01 |
description |
While passive lecture-based learning practices remain popular among medical educators, their retention rates are generally poor. Current movements in medical education encourage alternative
teaching methods designed to maximize knowledge retention, reduce lapses in attention and uncover the learner’s intrinsic motivations.
Kahoot is a web-based program where the user can easily construct games, nicknames “kahoots” free of charge. By harnessing the benefits of the “fun theory” and “gamification”, Kahoot can serve as a useful tool for radiology resident training.
In this manuscript we describe how to use the game-based learning platform, Kahoot, in radiology trainee education. This manuscript illustrates how to design interactive question sets and demonstrates the advantages of Kahoot over traditional approaches to teaching.
Keywords: RESIDENT, TRAINING, EDUCATION, GAMIFICATION |
topic |
resident, training, education, gamification |
url |
http://journals.sbmu.ac.ir/jme/article/view/25825 |
work_keys_str_mv |
AT susanacalle introductionofthegamebasedlearningplatformkahootasatoolinradiologyresidenttraining AT elianabonfante introductionofthegamebasedlearningplatformkahootasatoolinradiologyresidenttraining AT royriascos introductionofthegamebasedlearningplatformkahootasatoolinradiologyresidenttraining |
_version_ |
1725037879647797248 |