Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident Training

While passive lecture-based learning practices remain popular among medical educators, their retention rates are generally poor. Current movements in medical education encourage alternative teaching methods designed to maximize knowledge retention, reduce lapses in attention and uncover the learner’...

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Bibliographic Details
Main Authors: Susana Calle, Eliana Bonfante, Roy Riascos
Format: Article
Language:English
Published: Shaheed Beheshti University of Medical Sciences and Health Services 2019-10-01
Series:Journal of Medical Education
Subjects:
Online Access:http://journals.sbmu.ac.ir/jme/article/view/25825
Description
Summary:While passive lecture-based learning practices remain popular among medical educators, their retention rates are generally poor. Current movements in medical education encourage alternative teaching methods designed to maximize knowledge retention, reduce lapses in attention and uncover the learner’s intrinsic motivations. Kahoot is a web-based program where the user can easily construct games, nicknames “kahoots” free of charge. By harnessing the benefits of the “fun theory” and “gamification”, Kahoot can serve as a useful tool for radiology resident training. In this manuscript we describe how to use the game-based learning platform, Kahoot, in radiology trainee education. This manuscript illustrates how to design interactive question sets and demonstrates the advantages of Kahoot over traditional approaches to teaching. Keywords: RESIDENT, TRAINING, EDUCATION, GAMIFICATION
ISSN:1735-3998
1735-4005