Video Games as a Propaganda Instrument in the Context of Russian-Ukraine Conflict

The Russian-Ukrainian military confrontation was not left out by the creators of video games, which became one of the many fighters of the information warfare. Video games provide wide opportunities for influencing the formation of public opinion, society’s assessment of political, economic and mili...

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Main Author: Світлана Борисівна Фіялка
Format: Article
Language:English
Published: Igor Sikorsky Kyiv Polytechnic Institute 2017-12-01
Series:Технологія і техніка друкарства
Subjects:
Online Access:http://ttdruk.vpi.kpi.ua/article/view/112012
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spelling doaj-7adcfd54ffde422385957cd837841a1e2021-04-02T11:37:18ZengIgor Sikorsky Kyiv Polytechnic InstituteТехнологія і техніка друкарства2077-72642414-99772017-12-0103(57)10.20535/2077-7264.3(57).2017.112012112012Video Games as a Propaganda Instrument in the Context of Russian-Ukraine ConflictСвітлана Борисівна Фіялка0Видавничо-поліграфічний інститут Національний технічний університет України «Київський політехнічний інститут імені Ігоря Сікорського» (ВПІ КПІ ім. Ігоря Сікорського)The Russian-Ukrainian military confrontation was not left out by the creators of video games, which became one of the many fighters of the information warfare. Video games provide wide opportunities for influencing the formation of public opinion, society’s assessment of political, economic and military decisions of the authorities. Video games are a source of propaganda, enhance its influence and fit it into public discourse, but at the same time camouflage it. The propaganda motives in video games based on plots of Ukrainian-Russian confrontation were explored. For researching we have selected video games available on Google Play dealing with the events occurred in Ukraine after the Revolution of Dignity someway or other. This is the games both created by patriotically-minded Ukrainian developers and pro-Russian ones promoted the imperial ambitions of theRussian Federation. Video games represent the following methods of propaganda: repetition of a certain idea, the use of emotional statements, demonization of the enemy, falsification of history, exploitation the ideas of patriotism, labeling, cultivating stereotypes. Above that, the same narratives that anti-Ukrainian mass media spread are imposed in the games of such kind as well as the double standards are applied. As a source of video game propaganda based on the Russian-Ukrainian confrontation, three ways of persuasions are used: with words, with images and with operations (gameplay). In order to avoid the destructive propaganda impact of video games on the Ukrainian public, it is necessary to monitor their content: if they distort the geopolitical position ofUkraineor harm the image of our state. At the same time, at the state level, it is necessary to encourage the creation of gaming products based on national values, as well as on historical propaganda. At the same time, opposition to pro-Russian propaganda in any case needs to be true, shifting the emphasis on heroic pages, demonstrating examples and technologies of victory through reason and strategy.http://ttdruk.vpi.kpi.ua/article/view/112012відеограпропагандариторика ворожнечіманіпуляціядемонізація ворогафальсифікація історії
collection DOAJ
language English
format Article
sources DOAJ
author Світлана Борисівна Фіялка
spellingShingle Світлана Борисівна Фіялка
Video Games as a Propaganda Instrument in the Context of Russian-Ukraine Conflict
Технологія і техніка друкарства
відеогра
пропаганда
риторика ворожнечі
маніпуляція
демонізація ворога
фальсифікація історії
author_facet Світлана Борисівна Фіялка
author_sort Світлана Борисівна Фіялка
title Video Games as a Propaganda Instrument in the Context of Russian-Ukraine Conflict
title_short Video Games as a Propaganda Instrument in the Context of Russian-Ukraine Conflict
title_full Video Games as a Propaganda Instrument in the Context of Russian-Ukraine Conflict
title_fullStr Video Games as a Propaganda Instrument in the Context of Russian-Ukraine Conflict
title_full_unstemmed Video Games as a Propaganda Instrument in the Context of Russian-Ukraine Conflict
title_sort video games as a propaganda instrument in the context of russian-ukraine conflict
publisher Igor Sikorsky Kyiv Polytechnic Institute
series Технологія і техніка друкарства
issn 2077-7264
2414-9977
publishDate 2017-12-01
description The Russian-Ukrainian military confrontation was not left out by the creators of video games, which became one of the many fighters of the information warfare. Video games provide wide opportunities for influencing the formation of public opinion, society’s assessment of political, economic and military decisions of the authorities. Video games are a source of propaganda, enhance its influence and fit it into public discourse, but at the same time camouflage it. The propaganda motives in video games based on plots of Ukrainian-Russian confrontation were explored. For researching we have selected video games available on Google Play dealing with the events occurred in Ukraine after the Revolution of Dignity someway or other. This is the games both created by patriotically-minded Ukrainian developers and pro-Russian ones promoted the imperial ambitions of theRussian Federation. Video games represent the following methods of propaganda: repetition of a certain idea, the use of emotional statements, demonization of the enemy, falsification of history, exploitation the ideas of patriotism, labeling, cultivating stereotypes. Above that, the same narratives that anti-Ukrainian mass media spread are imposed in the games of such kind as well as the double standards are applied. As a source of video game propaganda based on the Russian-Ukrainian confrontation, three ways of persuasions are used: with words, with images and with operations (gameplay). In order to avoid the destructive propaganda impact of video games on the Ukrainian public, it is necessary to monitor their content: if they distort the geopolitical position ofUkraineor harm the image of our state. At the same time, at the state level, it is necessary to encourage the creation of gaming products based on national values, as well as on historical propaganda. At the same time, opposition to pro-Russian propaganda in any case needs to be true, shifting the emphasis on heroic pages, demonstrating examples and technologies of victory through reason and strategy.
topic відеогра
пропаганда
риторика ворожнечі
маніпуляція
демонізація ворога
фальсифікація історії
url http://ttdruk.vpi.kpi.ua/article/view/112012
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