Conference Report: Cultures of Video Game Concerns in a Comparative View: Report of a Two-Day Workshop

The same video games are played by young people all over the world. All over the world these games become matters of concern. Young people's involvement with video games is of concern to families, industry, science, and regulatory bodies. However, different dynamics play out in each country wit...

Full description

Bibliographic Details
Main Author: Estrid Sørensen
Format: Article
Language:deu
Published: FQS 2016-03-01
Series:Forum: Qualitative Social Research
Subjects:
Online Access:http://www.qualitative-research.net/index.php/fqs/article/view/2427
id doaj-7a29ff1c106142189629b27a91d4ad1b
record_format Article
spelling doaj-7a29ff1c106142189629b27a91d4ad1b2020-11-25T00:59:19ZdeuFQS Forum: Qualitative Social Research1438-56272016-03-011721789Conference Report: Cultures of Video Game Concerns in a Comparative View: Report of a Two-Day WorkshopEstrid Sørensen0Ruhr-Universität BochumThe same video games are played by young people all over the world. All over the world these games become matters of concern. Young people's involvement with video games is of concern to families, industry, science, and regulatory bodies. However, different dynamics play out in each country within and across these practices. Each practice and country finds different cultural, social, material and institutional ways of dealing with video games. The international workshop "Cultures of Video Game Concerns in International Comparison" sought to situate the concerns about video games and investigated the methods through which they play out in different contexts. The focus was on Denmark and Germany, but other international scholars also participated to add international perspectives. In addition to national comparisons the workshop compared video game concerns in the game industry, among youth and parents, in science, and in legal and regulatory contexts. The methodological focus on concerns proved highly productive for disrupting the usual stale discussions about the veracity of research on the effects of video games, and for understanding video game concerns as integral parts of the methods applied by scientists and non-scientists alike in their everyday attempt to meet the situated challenges that arise when dealing with video games. URN: http://nbn-resolving.de/urn:nbn:de:0114-fqs1602179http://www.qualitative-research.net/index.php/fqs/article/view/2427comparisoncomputer gamesDenmarkdifferenceGermanyinterdisciplinaritymatter of concernmedia harm
collection DOAJ
language deu
format Article
sources DOAJ
author Estrid Sørensen
spellingShingle Estrid Sørensen
Conference Report: Cultures of Video Game Concerns in a Comparative View: Report of a Two-Day Workshop
Forum: Qualitative Social Research
comparison
computer games
Denmark
difference
Germany
interdisciplinarity
matter of concern
media harm
author_facet Estrid Sørensen
author_sort Estrid Sørensen
title Conference Report: Cultures of Video Game Concerns in a Comparative View: Report of a Two-Day Workshop
title_short Conference Report: Cultures of Video Game Concerns in a Comparative View: Report of a Two-Day Workshop
title_full Conference Report: Cultures of Video Game Concerns in a Comparative View: Report of a Two-Day Workshop
title_fullStr Conference Report: Cultures of Video Game Concerns in a Comparative View: Report of a Two-Day Workshop
title_full_unstemmed Conference Report: Cultures of Video Game Concerns in a Comparative View: Report of a Two-Day Workshop
title_sort conference report: cultures of video game concerns in a comparative view: report of a two-day workshop
publisher FQS
series Forum: Qualitative Social Research
issn 1438-5627
publishDate 2016-03-01
description The same video games are played by young people all over the world. All over the world these games become matters of concern. Young people's involvement with video games is of concern to families, industry, science, and regulatory bodies. However, different dynamics play out in each country within and across these practices. Each practice and country finds different cultural, social, material and institutional ways of dealing with video games. The international workshop "Cultures of Video Game Concerns in International Comparison" sought to situate the concerns about video games and investigated the methods through which they play out in different contexts. The focus was on Denmark and Germany, but other international scholars also participated to add international perspectives. In addition to national comparisons the workshop compared video game concerns in the game industry, among youth and parents, in science, and in legal and regulatory contexts. The methodological focus on concerns proved highly productive for disrupting the usual stale discussions about the veracity of research on the effects of video games, and for understanding video game concerns as integral parts of the methods applied by scientists and non-scientists alike in their everyday attempt to meet the situated challenges that arise when dealing with video games. URN: http://nbn-resolving.de/urn:nbn:de:0114-fqs1602179
topic comparison
computer games
Denmark
difference
Germany
interdisciplinarity
matter of concern
media harm
url http://www.qualitative-research.net/index.php/fqs/article/view/2427
work_keys_str_mv AT estridsørensen conferencereportculturesofvideogameconcernsinacomparativeviewreportofatwodayworkshop
_version_ 1725218087983120384