Video Games and Stress: How Stress Appraisals and Game Content Affect Cardiovascular and Emotion Outcomes

Although previous studies have found that video games induce stress, studies have not typically measured all salient indicators of stress responses including stress appraisals, cardiovascular indicators, and emotion outcomes. The current study used the Biopsychosocial Model of Challenge and Threat (...

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Main Authors: Anne Marie Porter, Paula Goolkasian
Format: Article
Language:English
Published: Frontiers Media S.A. 2019-05-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/fpsyg.2019.00967/full
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spelling doaj-78c7983679414bfc8c77c1974e92dd3d2020-11-25T00:34:17ZengFrontiers Media S.A.Frontiers in Psychology1664-10782019-05-011010.3389/fpsyg.2019.00967445810Video Games and Stress: How Stress Appraisals and Game Content Affect Cardiovascular and Emotion OutcomesAnne Marie PorterPaula GoolkasianAlthough previous studies have found that video games induce stress, studies have not typically measured all salient indicators of stress responses including stress appraisals, cardiovascular indicators, and emotion outcomes. The current study used the Biopsychosocial Model of Challenge and Threat (Blascovich and Tomaka, 1996) to determine if video games induce a cardiovascular stress response by comparing the effects of threat and challenge appraisals across two types of video games that have shown different cardiovascular outcomes. Participants received challenge or threat appraisal instructions, and played a fighting game (Mortal Kombat) or a puzzle game (Tetris). Study outcomes were heart rate variability, systolic and diastolic blood pressure, and positive and negative emotion ratings measured before, during and after gameplay. Results indicated that threat appraisal instructions increased negative emotion ratings and decreased heart rate variability, but not blood pressure, which is an essential marker for cardiovascular stress responses. Increased blood pressure and decreased heart rate variability was associated with fighting game players when compared with the puzzle game players, indicating a cardiovascular stress response; however, fighting game players also reported higher positive emotion ratings. Based on the study findings, video games do not induce stress responses like mental stressors used in previous research, demonstrating that the interactive player experience in video gaming may have more complex effects on stress outcomes. Future research should comprehensively measure biopsychosocial stress indicators and multiple emotional states over time to fully examine the relationship between video games and stress.https://www.frontiersin.org/article/10.3389/fpsyg.2019.00967/fullstressstress appraisalcardiovascular – methodsvideo gamesheart rate variabiityblood pressure
collection DOAJ
language English
format Article
sources DOAJ
author Anne Marie Porter
Paula Goolkasian
spellingShingle Anne Marie Porter
Paula Goolkasian
Video Games and Stress: How Stress Appraisals and Game Content Affect Cardiovascular and Emotion Outcomes
Frontiers in Psychology
stress
stress appraisal
cardiovascular – methods
video games
heart rate variabiity
blood pressure
author_facet Anne Marie Porter
Paula Goolkasian
author_sort Anne Marie Porter
title Video Games and Stress: How Stress Appraisals and Game Content Affect Cardiovascular and Emotion Outcomes
title_short Video Games and Stress: How Stress Appraisals and Game Content Affect Cardiovascular and Emotion Outcomes
title_full Video Games and Stress: How Stress Appraisals and Game Content Affect Cardiovascular and Emotion Outcomes
title_fullStr Video Games and Stress: How Stress Appraisals and Game Content Affect Cardiovascular and Emotion Outcomes
title_full_unstemmed Video Games and Stress: How Stress Appraisals and Game Content Affect Cardiovascular and Emotion Outcomes
title_sort video games and stress: how stress appraisals and game content affect cardiovascular and emotion outcomes
publisher Frontiers Media S.A.
series Frontiers in Psychology
issn 1664-1078
publishDate 2019-05-01
description Although previous studies have found that video games induce stress, studies have not typically measured all salient indicators of stress responses including stress appraisals, cardiovascular indicators, and emotion outcomes. The current study used the Biopsychosocial Model of Challenge and Threat (Blascovich and Tomaka, 1996) to determine if video games induce a cardiovascular stress response by comparing the effects of threat and challenge appraisals across two types of video games that have shown different cardiovascular outcomes. Participants received challenge or threat appraisal instructions, and played a fighting game (Mortal Kombat) or a puzzle game (Tetris). Study outcomes were heart rate variability, systolic and diastolic blood pressure, and positive and negative emotion ratings measured before, during and after gameplay. Results indicated that threat appraisal instructions increased negative emotion ratings and decreased heart rate variability, but not blood pressure, which is an essential marker for cardiovascular stress responses. Increased blood pressure and decreased heart rate variability was associated with fighting game players when compared with the puzzle game players, indicating a cardiovascular stress response; however, fighting game players also reported higher positive emotion ratings. Based on the study findings, video games do not induce stress responses like mental stressors used in previous research, demonstrating that the interactive player experience in video gaming may have more complex effects on stress outcomes. Future research should comprehensively measure biopsychosocial stress indicators and multiple emotional states over time to fully examine the relationship between video games and stress.
topic stress
stress appraisal
cardiovascular – methods
video games
heart rate variabiity
blood pressure
url https://www.frontiersin.org/article/10.3389/fpsyg.2019.00967/full
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