The Influence of Cortisol, Flow, and Anxiety on Performance in E-Sports: A Field Study

Background and Objectives. Most performance theories were tested under controlled laboratory settings and offer therefore only limited transferability to real-life situations. E-sport competitions offer a relatively controllable while at the same time competitive setting, and our aim was to examine...

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Main Authors: Steffen C. E. Schmidt, Jens-Peter Gnam, Maximilian Kopf, Tobias Rathgeber, Alexander Woll
Format: Article
Language:English
Published: Hindawi Limited 2020-01-01
Series:BioMed Research International
Online Access:http://dx.doi.org/10.1155/2020/9651245
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spelling doaj-780cd575403f4c1883ec592d3e2b2c292020-11-24T22:00:01ZengHindawi LimitedBioMed Research International2314-61332314-61412020-01-01202010.1155/2020/96512459651245The Influence of Cortisol, Flow, and Anxiety on Performance in E-Sports: A Field StudySteffen C. E. Schmidt0Jens-Peter Gnam1Maximilian Kopf2Tobias Rathgeber3Alexander Woll4Institute of Sports and Sports Science, Karlsruhe Institute of Technology, Karlsruhe, GermanyInstitute of Sports and Sports Science, Karlsruhe Institute of Technology, Karlsruhe, GermanyInstitute of Sports and Sports Science, Karlsruhe Institute of Technology, Karlsruhe, GermanyInstitute of Physical Education and Sports, University of Education, Karlsruhe, GermanyInstitute of Sports and Sports Science, Karlsruhe Institute of Technology, Karlsruhe, GermanyBackground and Objectives. Most performance theories were tested under controlled laboratory settings and offer therefore only limited transferability to real-life situations. E-sport competitions offer a relatively controllable while at the same time competitive setting, and our aim was to examine different influencing factors on competitive performance. Design and Methods. Salivary cortisol was measured immediately before, after, and 30 minutes after a game of 23 computer players during e-sport tournaments. The players answered the Flow Short Scale, which consists of the two subdimensions “flow experience” and “anxiety” subsequent to their game. The performance was assessed by the result of each player’s game (win or loss). Results. Mean cortisol levels increased significantly during the game but response patterns were inconsistent. Winners and losers differed significantly in anxiety with winners showing higher anxiety levels. After dividing the sample into three groups of different cortisol response patterns, significant differences in performance and anxiety were found, with low to moderate levels of cortisol being associated with the highest performance and anxiety. Conclusions. A low to moderate physiological arousal and a simultaneously high level of anxiety represent a favorable state for achieving optimal performance during e-sports. Anxiety seems to exert a stronger influence on performance than physiological arousal.http://dx.doi.org/10.1155/2020/9651245
collection DOAJ
language English
format Article
sources DOAJ
author Steffen C. E. Schmidt
Jens-Peter Gnam
Maximilian Kopf
Tobias Rathgeber
Alexander Woll
spellingShingle Steffen C. E. Schmidt
Jens-Peter Gnam
Maximilian Kopf
Tobias Rathgeber
Alexander Woll
The Influence of Cortisol, Flow, and Anxiety on Performance in E-Sports: A Field Study
BioMed Research International
author_facet Steffen C. E. Schmidt
Jens-Peter Gnam
Maximilian Kopf
Tobias Rathgeber
Alexander Woll
author_sort Steffen C. E. Schmidt
title The Influence of Cortisol, Flow, and Anxiety on Performance in E-Sports: A Field Study
title_short The Influence of Cortisol, Flow, and Anxiety on Performance in E-Sports: A Field Study
title_full The Influence of Cortisol, Flow, and Anxiety on Performance in E-Sports: A Field Study
title_fullStr The Influence of Cortisol, Flow, and Anxiety on Performance in E-Sports: A Field Study
title_full_unstemmed The Influence of Cortisol, Flow, and Anxiety on Performance in E-Sports: A Field Study
title_sort influence of cortisol, flow, and anxiety on performance in e-sports: a field study
publisher Hindawi Limited
series BioMed Research International
issn 2314-6133
2314-6141
publishDate 2020-01-01
description Background and Objectives. Most performance theories were tested under controlled laboratory settings and offer therefore only limited transferability to real-life situations. E-sport competitions offer a relatively controllable while at the same time competitive setting, and our aim was to examine different influencing factors on competitive performance. Design and Methods. Salivary cortisol was measured immediately before, after, and 30 minutes after a game of 23 computer players during e-sport tournaments. The players answered the Flow Short Scale, which consists of the two subdimensions “flow experience” and “anxiety” subsequent to their game. The performance was assessed by the result of each player’s game (win or loss). Results. Mean cortisol levels increased significantly during the game but response patterns were inconsistent. Winners and losers differed significantly in anxiety with winners showing higher anxiety levels. After dividing the sample into three groups of different cortisol response patterns, significant differences in performance and anxiety were found, with low to moderate levels of cortisol being associated with the highest performance and anxiety. Conclusions. A low to moderate physiological arousal and a simultaneously high level of anxiety represent a favorable state for achieving optimal performance during e-sports. Anxiety seems to exert a stronger influence on performance than physiological arousal.
url http://dx.doi.org/10.1155/2020/9651245
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