Playing for the Future: Using Codesign Games to Explore Alternative Sanitation Systems in London

Public participation is viewed as a best practice in planning, and yet most people who participate in it (planners included) often feel that it is a cynical box-ticking exercise. Citizen participation rates are usually low, implying that they may feel this way too. There are two good reasons for thi...

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Main Author: Tse-Hui Teh
Format: Article
Language:English
Published: Cogitatio 2019-12-01
Series:Urban Planning
Subjects:
Online Access:https://www.cogitatiopress.com/urbanplanning/article/view/2338
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spelling doaj-78047635bec042e39c2c4656feb4ca652020-11-25T01:23:32ZengCogitatioUrban Planning2183-76352019-12-014412613810.17645/up.v4i4.23381280Playing for the Future: Using Codesign Games to Explore Alternative Sanitation Systems in LondonTse-Hui Teh0Bartlett School of Planning, University College London, UKPublic participation is viewed as a best practice in planning, and yet most people who participate in it (planners included) often feel that it is a cynical box-ticking exercise. Citizen participation rates are usually low, implying that they may feel this way too. There are two good reasons for this feeling: On the one hand, public consultation often only occurs when it is a mandatory exercise required by government for development approval; on the other, when public consultation occurs it is after much time and effort has been invested by professionals to develop a scheme therefore change is made reluctantly or not at all. These factors create a reactionary and adversarial atmosphere during consultation. These structural limitations mean that there is no time to find alignment of interests between project developers and the public, or to develop trust and collaborations. This article explores how codesign games as a form of public participation can be done at an early stage of project development to contribute to finding alignment of interests and collaborations between project developers and different public interests. The empirical case study is focussed on the possibilities for the retrofit of sustainable sanitation systems in London. Three future sanitation systems were developed by 14 workshop participants. They demonstrate new alignments of interests, from methods of collection and treatment, to new economies of reuse and production. It also established reasons why the current water-based sanitation systems are obdurate, and the work involved in keeping the status quo.https://www.cogitatiopress.com/urbanplanning/article/view/2338actor-network theorycodesign gamescoevolutionlondonpublic participationsanitation
collection DOAJ
language English
format Article
sources DOAJ
author Tse-Hui Teh
spellingShingle Tse-Hui Teh
Playing for the Future: Using Codesign Games to Explore Alternative Sanitation Systems in London
Urban Planning
actor-network theory
codesign games
coevolution
london
public participation
sanitation
author_facet Tse-Hui Teh
author_sort Tse-Hui Teh
title Playing for the Future: Using Codesign Games to Explore Alternative Sanitation Systems in London
title_short Playing for the Future: Using Codesign Games to Explore Alternative Sanitation Systems in London
title_full Playing for the Future: Using Codesign Games to Explore Alternative Sanitation Systems in London
title_fullStr Playing for the Future: Using Codesign Games to Explore Alternative Sanitation Systems in London
title_full_unstemmed Playing for the Future: Using Codesign Games to Explore Alternative Sanitation Systems in London
title_sort playing for the future: using codesign games to explore alternative sanitation systems in london
publisher Cogitatio
series Urban Planning
issn 2183-7635
publishDate 2019-12-01
description Public participation is viewed as a best practice in planning, and yet most people who participate in it (planners included) often feel that it is a cynical box-ticking exercise. Citizen participation rates are usually low, implying that they may feel this way too. There are two good reasons for this feeling: On the one hand, public consultation often only occurs when it is a mandatory exercise required by government for development approval; on the other, when public consultation occurs it is after much time and effort has been invested by professionals to develop a scheme therefore change is made reluctantly or not at all. These factors create a reactionary and adversarial atmosphere during consultation. These structural limitations mean that there is no time to find alignment of interests between project developers and the public, or to develop trust and collaborations. This article explores how codesign games as a form of public participation can be done at an early stage of project development to contribute to finding alignment of interests and collaborations between project developers and different public interests. The empirical case study is focussed on the possibilities for the retrofit of sustainable sanitation systems in London. Three future sanitation systems were developed by 14 workshop participants. They demonstrate new alignments of interests, from methods of collection and treatment, to new economies of reuse and production. It also established reasons why the current water-based sanitation systems are obdurate, and the work involved in keeping the status quo.
topic actor-network theory
codesign games
coevolution
london
public participation
sanitation
url https://www.cogitatiopress.com/urbanplanning/article/view/2338
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