Pengembangan Model Perangkat Ajar Berbasis Animasi: Studi Kasus Mata Ajar Biologi pada SMP Yaspia dan SMK Bina Manajemen Cakung Jakarta Timur

Use of the Internet at schools grows advanced. Therefore, teachers need to learn the use of technology in creating good teaching materials (learning objects) such as animation-based materials. Those materials will result will in a component in a learning system that allows students to interactively...

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Main Authors: Tri Pujadi, Harisno Harisno
Format: Article
Language:English
Published: Bina Nusantara University 2013-06-01
Series:ComTech
Subjects:
Online Access:https://journal.binus.ac.id/index.php/comtech/article/view/2748
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spelling doaj-780402ef98b8494caaab0f281f4e1f6c2020-11-25T03:14:11ZengBina Nusantara UniversityComTech2087-12442476-907X2013-06-014136337010.21512/comtech.v4i1.27482144Pengembangan Model Perangkat Ajar Berbasis Animasi: Studi Kasus Mata Ajar Biologi pada SMP Yaspia dan SMK Bina Manajemen Cakung Jakarta TimurTri Pujadi0Harisno Harisno1Bina Nusantara UniversityBina Nusantara UniversityUse of the Internet at schools grows advanced. Therefore, teachers need to learn the use of technology in creating good teaching materials (learning objects) such as animation-based materials. Those materials will result will in a component in a learning system that allows students to interactively learn and evaluate themselves against the subject mastery. A tool for creating such an animated material like Powerpoint produces presentations enhanced with audio and video that allows students to comprehend the lessons more easily. The model system uses interactive multimedia system design and development with the following phases: (1) system requirements, (2) design considerations, (3) implementation, (4) evaluation. While user interface design principles uses eight golden rules of interface design. As a test case, selected Biology at Yaspia junior high school and Bina Management vocational school. From the results it can be concluded that this application module can support students in obtaining the required data completeness. The tutorials are quite sufficient to facilitate students in understanding the material.https://journal.binus.ac.id/index.php/comtech/article/view/2748animation, learning objects, interactive learning, learning process
collection DOAJ
language English
format Article
sources DOAJ
author Tri Pujadi
Harisno Harisno
spellingShingle Tri Pujadi
Harisno Harisno
Pengembangan Model Perangkat Ajar Berbasis Animasi: Studi Kasus Mata Ajar Biologi pada SMP Yaspia dan SMK Bina Manajemen Cakung Jakarta Timur
ComTech
animation, learning objects, interactive learning, learning process
author_facet Tri Pujadi
Harisno Harisno
author_sort Tri Pujadi
title Pengembangan Model Perangkat Ajar Berbasis Animasi: Studi Kasus Mata Ajar Biologi pada SMP Yaspia dan SMK Bina Manajemen Cakung Jakarta Timur
title_short Pengembangan Model Perangkat Ajar Berbasis Animasi: Studi Kasus Mata Ajar Biologi pada SMP Yaspia dan SMK Bina Manajemen Cakung Jakarta Timur
title_full Pengembangan Model Perangkat Ajar Berbasis Animasi: Studi Kasus Mata Ajar Biologi pada SMP Yaspia dan SMK Bina Manajemen Cakung Jakarta Timur
title_fullStr Pengembangan Model Perangkat Ajar Berbasis Animasi: Studi Kasus Mata Ajar Biologi pada SMP Yaspia dan SMK Bina Manajemen Cakung Jakarta Timur
title_full_unstemmed Pengembangan Model Perangkat Ajar Berbasis Animasi: Studi Kasus Mata Ajar Biologi pada SMP Yaspia dan SMK Bina Manajemen Cakung Jakarta Timur
title_sort pengembangan model perangkat ajar berbasis animasi: studi kasus mata ajar biologi pada smp yaspia dan smk bina manajemen cakung jakarta timur
publisher Bina Nusantara University
series ComTech
issn 2087-1244
2476-907X
publishDate 2013-06-01
description Use of the Internet at schools grows advanced. Therefore, teachers need to learn the use of technology in creating good teaching materials (learning objects) such as animation-based materials. Those materials will result will in a component in a learning system that allows students to interactively learn and evaluate themselves against the subject mastery. A tool for creating such an animated material like Powerpoint produces presentations enhanced with audio and video that allows students to comprehend the lessons more easily. The model system uses interactive multimedia system design and development with the following phases: (1) system requirements, (2) design considerations, (3) implementation, (4) evaluation. While user interface design principles uses eight golden rules of interface design. As a test case, selected Biology at Yaspia junior high school and Bina Management vocational school. From the results it can be concluded that this application module can support students in obtaining the required data completeness. The tutorials are quite sufficient to facilitate students in understanding the material.
topic animation, learning objects, interactive learning, learning process
url https://journal.binus.ac.id/index.php/comtech/article/view/2748
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AT harisnoharisno pengembanganmodelperangkatajarberbasisanimasistudikasusmataajarbiologipadasmpyaspiadansmkbinamanajemencakungjakartatimur
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