‘Tell no one’: Cinema auditorium as game-space – Audience participation, performance and play

Taking Secret Cinema as its site for analysis, this article engages with the question what is ludic at the cinema. Secret Cinema delivers live, immersive, participatory cinema-going experiences and is a complex interaction between film, game, theatre and social media. Through the expansion and reima...

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Bibliographic Details
Main Authors: Helen Kennedy, Sarah Atkinson
Format: Article
Language:English
Published: Ass.ne Culturale Ludica 2015-09-01
Series:G|A|M|E The Italian Journal of Game Studies
Subjects:
Online Access:http://www.gamejournal.it/atkinson_kennedy/