‘Tell no one’: Cinema auditorium as game-space – Audience participation, performance and play

Taking Secret Cinema as its site for analysis, this article engages with the question what is ludic at the cinema. Secret Cinema delivers live, immersive, participatory cinema-going experiences and is a complex interaction between film, game, theatre and social media. Through the expansion and reima...

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Bibliographic Details
Main Authors: Helen Kennedy, Sarah Atkinson
Format: Article
Language:English
Published: Ass.ne Culturale Ludica 2015-09-01
Series:G|A|M|E The Italian Journal of Game Studies
Subjects:
Online Access:http://www.gamejournal.it/atkinson_kennedy/
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spelling doaj-77c1c52954384ca1b0f546b1ecc84b7c2021-01-26T08:16:05ZengAss.ne Culturale LudicaG|A|M|E The Italian Journal of Game Studies2280-77052015-09-012654‘Tell no one’: Cinema auditorium as game-space – Audience participation, performance and playHelen Kennedy0Sarah Atkinson1 University of Brighton University of Brighton Taking Secret Cinema as its site for analysis, this article engages with the question what is ludic at the cinema. Secret Cinema delivers live, immersive, participatory cinema-going experiences and is a complex interaction between film, game, theatre and social media. Through the expansion and reimagining of a film’s milieu in both virtual and real spaces, Secret Cinema experiences encourage spectatorial performativity and ludic participation. Through the use of multiple methods, this article presents the formation of a dramatic and playful community in which the impact of game cultures and a ludic aesthetic upon cinematic audience spectatorship is illuminated. Cross-disciplinary in its approach, this article connects the registers of both game and film studies in order to account for this emerging playful engagement with cinematic texts. Through its use of empirical methods, we move towards a fuller understanding of audience experience and affective engagement.http://www.gamejournal.it/atkinson_kennedy/Dramatic Community PlayImmersive CinemaSecret Cinema
collection DOAJ
language English
format Article
sources DOAJ
author Helen Kennedy
Sarah Atkinson
spellingShingle Helen Kennedy
Sarah Atkinson
‘Tell no one’: Cinema auditorium as game-space – Audience participation, performance and play
G|A|M|E The Italian Journal of Game Studies
Dramatic Community Play
Immersive Cinema
Secret Cinema
author_facet Helen Kennedy
Sarah Atkinson
author_sort Helen Kennedy
title ‘Tell no one’: Cinema auditorium as game-space – Audience participation, performance and play
title_short ‘Tell no one’: Cinema auditorium as game-space – Audience participation, performance and play
title_full ‘Tell no one’: Cinema auditorium as game-space – Audience participation, performance and play
title_fullStr ‘Tell no one’: Cinema auditorium as game-space – Audience participation, performance and play
title_full_unstemmed ‘Tell no one’: Cinema auditorium as game-space – Audience participation, performance and play
title_sort ‘tell no one’: cinema auditorium as game-space – audience participation, performance and play
publisher Ass.ne Culturale Ludica
series G|A|M|E The Italian Journal of Game Studies
issn 2280-7705
publishDate 2015-09-01
description Taking Secret Cinema as its site for analysis, this article engages with the question what is ludic at the cinema. Secret Cinema delivers live, immersive, participatory cinema-going experiences and is a complex interaction between film, game, theatre and social media. Through the expansion and reimagining of a film’s milieu in both virtual and real spaces, Secret Cinema experiences encourage spectatorial performativity and ludic participation. Through the use of multiple methods, this article presents the formation of a dramatic and playful community in which the impact of game cultures and a ludic aesthetic upon cinematic audience spectatorship is illuminated. Cross-disciplinary in its approach, this article connects the registers of both game and film studies in order to account for this emerging playful engagement with cinematic texts. Through its use of empirical methods, we move towards a fuller understanding of audience experience and affective engagement.
topic Dramatic Community Play
Immersive Cinema
Secret Cinema
url http://www.gamejournal.it/atkinson_kennedy/
work_keys_str_mv AT helenkennedy tellnoonecinemaauditoriumasgamespaceaudienceparticipationperformanceandplay
AT sarahatkinson tellnoonecinemaauditoriumasgamespaceaudienceparticipationperformanceandplay
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