‘Tell no one’: Cinema auditorium as game-space – Audience participation, performance and play
Taking Secret Cinema as its site for analysis, this article engages with the question what is ludic at the cinema. Secret Cinema delivers live, immersive, participatory cinema-going experiences and is a complex interaction between film, game, theatre and social media. Through the expansion and reima...
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Ass.ne Culturale Ludica
2015-09-01
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Series: | G|A|M|E The Italian Journal of Game Studies |
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Online Access: | http://www.gamejournal.it/atkinson_kennedy/ |
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doaj-77c1c52954384ca1b0f546b1ecc84b7c2021-01-26T08:16:05ZengAss.ne Culturale LudicaG|A|M|E The Italian Journal of Game Studies2280-77052015-09-012654‘Tell no one’: Cinema auditorium as game-space – Audience participation, performance and playHelen Kennedy0Sarah Atkinson1 University of Brighton University of Brighton Taking Secret Cinema as its site for analysis, this article engages with the question what is ludic at the cinema. Secret Cinema delivers live, immersive, participatory cinema-going experiences and is a complex interaction between film, game, theatre and social media. Through the expansion and reimagining of a film’s milieu in both virtual and real spaces, Secret Cinema experiences encourage spectatorial performativity and ludic participation. Through the use of multiple methods, this article presents the formation of a dramatic and playful community in which the impact of game cultures and a ludic aesthetic upon cinematic audience spectatorship is illuminated. Cross-disciplinary in its approach, this article connects the registers of both game and film studies in order to account for this emerging playful engagement with cinematic texts. Through its use of empirical methods, we move towards a fuller understanding of audience experience and affective engagement.http://www.gamejournal.it/atkinson_kennedy/Dramatic Community PlayImmersive CinemaSecret Cinema |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Helen Kennedy Sarah Atkinson |
spellingShingle |
Helen Kennedy Sarah Atkinson ‘Tell no one’: Cinema auditorium as game-space – Audience participation, performance and play G|A|M|E The Italian Journal of Game Studies Dramatic Community Play Immersive Cinema Secret Cinema |
author_facet |
Helen Kennedy Sarah Atkinson |
author_sort |
Helen Kennedy |
title |
‘Tell no one’: Cinema auditorium as game-space – Audience participation, performance and play |
title_short |
‘Tell no one’: Cinema auditorium as game-space – Audience participation, performance and play |
title_full |
‘Tell no one’: Cinema auditorium as game-space – Audience participation, performance and play |
title_fullStr |
‘Tell no one’: Cinema auditorium as game-space – Audience participation, performance and play |
title_full_unstemmed |
‘Tell no one’: Cinema auditorium as game-space – Audience participation, performance and play |
title_sort |
‘tell no one’: cinema auditorium as game-space – audience participation, performance and play |
publisher |
Ass.ne Culturale Ludica |
series |
G|A|M|E The Italian Journal of Game Studies |
issn |
2280-7705 |
publishDate |
2015-09-01 |
description |
Taking Secret Cinema as its site for analysis, this article engages with the question what is ludic at the cinema. Secret Cinema delivers live, immersive, participatory cinema-going experiences and is a complex interaction between film, game, theatre and social media. Through the expansion and reimagining of a film’s milieu in both virtual and real spaces, Secret Cinema experiences encourage spectatorial performativity and ludic participation. Through the use of multiple methods, this article presents the formation of a dramatic and playful community in which the impact of game cultures and a ludic aesthetic upon cinematic audience spectatorship is illuminated. Cross-disciplinary in its approach, this article connects the registers of both game and film studies in order to account for this emerging playful engagement with cinematic texts. Through its use of empirical methods, we move towards a fuller understanding of audience experience and affective engagement. |
topic |
Dramatic Community Play Immersive Cinema Secret Cinema |
url |
http://www.gamejournal.it/atkinson_kennedy/ |
work_keys_str_mv |
AT helenkennedy tellnoonecinemaauditoriumasgamespaceaudienceparticipationperformanceandplay AT sarahatkinson tellnoonecinemaauditoriumasgamespaceaudienceparticipationperformanceandplay |
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