Technology Acceptance of Grab Mobile Application as Smart Tourism Tools in Bandung City

<p class="Abstract">This research is motivated by a collaboration between the Ministry of Tourism of the Republic of Indonesia and Grab Companies in Indonesia to provide tourism features in Grab Mobile Application. It is hoped that with this collaboration, tourists can use the applic...

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Main Authors: Hendraningrum, RR. Adi, Christanta, Brainnanda Kevin, Ramadhani, Cindiyosi Harits, Rahmadio, Lalu Syafril
Format: Article
Language:English
Published: UGM Digital Press 2020-07-01
Series:Digital Press Social Sciences and Humanities
Online Access:https://digitalpress.ugm.ac.id/article/363
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spelling doaj-77a3b95eee6f48c997dfcf74695b6d4c2021-05-04T05:33:13ZengUGM Digital PressDigital Press Social Sciences and Humanities2654-94332020-07-0140001610.29037/digitalpress.44363Technology Acceptance of Grab Mobile Application as Smart Tourism Tools in Bandung CityHendraningrum, RR. AdiChristanta, Brainnanda KevinRamadhani, Cindiyosi HaritsRahmadio, Lalu Syafril<p class="Abstract">This research is motivated by a collaboration between the Ministry of Tourism of the Republic of Indonesia and Grab Companies in Indonesia to provide tourism features in Grab Mobile Application. It is hoped that with this collaboration, tourists can use the application to travel and provide benefits. Based on this phenomenon the researcher wants to know how technology acceptance is, by using five factors, namely perceived performance expectancy, perceived effort expectancy, perceived trust, social influence, and perceived quality. This type of research is quantitative research with descriptive statistical research methods. The subjects of this study were 110 users of the Grab mobile application in Bandung. Data collection techniques that are used by researchers is by distributing questionnaires. In this research, we will discuss about 5 UTAUT factors in using the Grab application. The results of the study explained that the five factors show the good category where the perceived performance expectancy factor got score 2131 from 2750 as ideal score, perceived effort expectancy got 1362 from 1650, the perceived trust received 2519 from 3300, social influence got 845 from 1100 and perceived quality got 2854 from 3850. Suggestions regarding the Grab application in this study include intensifying the promotion of the Grab application and its tourism features so that more people are aware of and use the Grab application in tourism activities.&nbsp;<o:p></o:p></p>https://digitalpress.ugm.ac.id/article/363
collection DOAJ
language English
format Article
sources DOAJ
author Hendraningrum, RR. Adi
Christanta, Brainnanda Kevin
Ramadhani, Cindiyosi Harits
Rahmadio, Lalu Syafril
spellingShingle Hendraningrum, RR. Adi
Christanta, Brainnanda Kevin
Ramadhani, Cindiyosi Harits
Rahmadio, Lalu Syafril
Technology Acceptance of Grab Mobile Application as Smart Tourism Tools in Bandung City
Digital Press Social Sciences and Humanities
author_facet Hendraningrum, RR. Adi
Christanta, Brainnanda Kevin
Ramadhani, Cindiyosi Harits
Rahmadio, Lalu Syafril
author_sort Hendraningrum, RR. Adi
title Technology Acceptance of Grab Mobile Application as Smart Tourism Tools in Bandung City
title_short Technology Acceptance of Grab Mobile Application as Smart Tourism Tools in Bandung City
title_full Technology Acceptance of Grab Mobile Application as Smart Tourism Tools in Bandung City
title_fullStr Technology Acceptance of Grab Mobile Application as Smart Tourism Tools in Bandung City
title_full_unstemmed Technology Acceptance of Grab Mobile Application as Smart Tourism Tools in Bandung City
title_sort technology acceptance of grab mobile application as smart tourism tools in bandung city
publisher UGM Digital Press
series Digital Press Social Sciences and Humanities
issn 2654-9433
publishDate 2020-07-01
description <p class="Abstract">This research is motivated by a collaboration between the Ministry of Tourism of the Republic of Indonesia and Grab Companies in Indonesia to provide tourism features in Grab Mobile Application. It is hoped that with this collaboration, tourists can use the application to travel and provide benefits. Based on this phenomenon the researcher wants to know how technology acceptance is, by using five factors, namely perceived performance expectancy, perceived effort expectancy, perceived trust, social influence, and perceived quality. This type of research is quantitative research with descriptive statistical research methods. The subjects of this study were 110 users of the Grab mobile application in Bandung. Data collection techniques that are used by researchers is by distributing questionnaires. In this research, we will discuss about 5 UTAUT factors in using the Grab application. The results of the study explained that the five factors show the good category where the perceived performance expectancy factor got score 2131 from 2750 as ideal score, perceived effort expectancy got 1362 from 1650, the perceived trust received 2519 from 3300, social influence got 845 from 1100 and perceived quality got 2854 from 3850. Suggestions regarding the Grab application in this study include intensifying the promotion of the Grab application and its tourism features so that more people are aware of and use the Grab application in tourism activities.&nbsp;<o:p></o:p></p>
url https://digitalpress.ugm.ac.id/article/363
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