Little Big Planet : la créativité numérique à l’œuvre

Critical Marxist media theory has found fertile territory in a renewed critique of game cultures. The video game industry has managed to orchestrate, monetize and survey an army of player labourers who willingly work without pay. We hope to support challenges to this work by positioning players in t...

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Bibliographic Details
Main Authors: William Robinson, Bart Simon
Format: Article
Language:fra
Published: ENS Éditions 2015-06-01
Series:Tracés
Subjects:
Online Access:http://journals.openedition.org/traces/6201
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spelling doaj-7799dcb4ce5d4832855ccff08832172f2020-11-25T02:05:33ZfraENS ÉditionsTracés1763-00611963-18122015-06-01289911810.4000/traces.6201Little Big Planet : la créativité numérique à l’œuvreWilliam RobinsonBart SimonCritical Marxist media theory has found fertile territory in a renewed critique of game cultures. The video game industry has managed to orchestrate, monetize and survey an army of player labourers who willingly work without pay. We hope to support challenges to this work by positioning players in the video game Little Big Planet and its sequels Little Big Planet 2 and 3 as producers of their own intrinsic value. With over 4 million user-generated levels, Little Big Planet leverages players’ tacit knowledge of material objects, replacing level design with virtual material bricolage. Despite the capital gains made by Media Molecule, these players become autonomous producers. The material practice of craftwork level design in Little Big Planet affords alternative values and possibilities for player creativity that are orthogonal to the dominant systems of production in the video game industry.http://journals.openedition.org/traces/6201digital labourmaterialitycreativityLittle Big Planetvideo games
collection DOAJ
language fra
format Article
sources DOAJ
author William Robinson
Bart Simon
spellingShingle William Robinson
Bart Simon
Little Big Planet : la créativité numérique à l’œuvre
Tracés
digital labour
materiality
creativity
Little Big Planet
video games
author_facet William Robinson
Bart Simon
author_sort William Robinson
title Little Big Planet : la créativité numérique à l’œuvre
title_short Little Big Planet : la créativité numérique à l’œuvre
title_full Little Big Planet : la créativité numérique à l’œuvre
title_fullStr Little Big Planet : la créativité numérique à l’œuvre
title_full_unstemmed Little Big Planet : la créativité numérique à l’œuvre
title_sort little big planet : la créativité numérique à l’œuvre
publisher ENS Éditions
series Tracés
issn 1763-0061
1963-1812
publishDate 2015-06-01
description Critical Marxist media theory has found fertile territory in a renewed critique of game cultures. The video game industry has managed to orchestrate, monetize and survey an army of player labourers who willingly work without pay. We hope to support challenges to this work by positioning players in the video game Little Big Planet and its sequels Little Big Planet 2 and 3 as producers of their own intrinsic value. With over 4 million user-generated levels, Little Big Planet leverages players’ tacit knowledge of material objects, replacing level design with virtual material bricolage. Despite the capital gains made by Media Molecule, these players become autonomous producers. The material practice of craftwork level design in Little Big Planet affords alternative values and possibilities for player creativity that are orthogonal to the dominant systems of production in the video game industry.
topic digital labour
materiality
creativity
Little Big Planet
video games
url http://journals.openedition.org/traces/6201
work_keys_str_mv AT williamrobinson littlebigplanetlacreativitenumeriquealœuvre
AT bartsimon littlebigplanetlacreativitenumeriquealœuvre
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