Perception-Based Filtering for MMOGs
Online games have exploded in the last few years. These games face several problems linked to scalability and interactivity. In fact, online games should provide a quick feedback of users' interactions as well as a coherent view of the shared world. However, the search for enhanced scalability...
Main Authors: | Souad El Merhebi, Jean-Christophe Hoelt, Patrice Torguet, Jean-Pierre Jessel |
---|---|
Format: | Article |
Language: | English |
Published: |
Hindawi Limited
2008-01-01
|
Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2008/243107 |
Similar Items
-
ICWorld: An MMOG-Based Approach to Analysis
by: Wyatt Wong, et al.
Published: (2008-01-01) -
Towards a Serious Game to Help Students Learn Computer Programming
by: Mathieu Muratet, et al.
Published: (2009-01-01) -
Building Community and Collaboration Applications for MMOGs
by: George Adam, et al.
Published: (2012-01-01) -
A Code Generator for GPU-Based MMOG Platform
by: Yi-Lin Lin, et al.
Published: (2008) -
Comparisons for Zone-Based Load-Balancing Schemes in MMOGs
by: Cheng-Hung Chung, et al.
Published: (2012)