Perception-Based Filtering for MMOGs
Online games have exploded in the last few years. These games face several problems linked to scalability and interactivity. In fact, online games should provide a quick feedback of users' interactions as well as a coherent view of the shared world. However, the search for enhanced scalability...
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2008/243107 |
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doaj-778e9650a40a402aaf3d64c70aa31c772020-11-24T22:37:41ZengHindawi LimitedInternational Journal of Computer Games Technology1687-70471687-70552008-01-01200810.1155/2008/243107243107Perception-Based Filtering for MMOGsSouad El Merhebi0Jean-Christophe Hoelt1Patrice Torguet2Jean-Pierre Jessel3VORTEX Group, Institut de Recherche en Informatique de Toulouse, Paul Sabatier University, 31062 Toulouse, FranceVORTEX Group, Institut de Recherche en Informatique de Toulouse, Paul Sabatier University, 31062 Toulouse, FranceVORTEX Group, Institut de Recherche en Informatique de Toulouse, Paul Sabatier University, 31062 Toulouse, FranceVORTEX Group, Institut de Recherche en Informatique de Toulouse, Paul Sabatier University, 31062 Toulouse, FranceOnline games have exploded in the last few years. These games face several problems linked to scalability and interactivity. In fact, online games should provide a quick feedback of users' interactions as well as a coherent view of the shared world. However, the search for enhanced scalability dramatically increases message exchange. Such an increase consumes processing power and bandwidth, and thus limits interactivity, consistency, and scalability. To reduce the rate of message exchange, distributed virtual environment systems use filtering techniques such as interest management that filters messages according to users' interests in the world. These interests are influenced by perceptual facts which we study in this paper in order to build upon them a perception-based filtering technique. This technique satisfies users' needs by precisely providing an exact filtering which is more efficient than other techniques.http://dx.doi.org/10.1155/2008/243107 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Souad El Merhebi Jean-Christophe Hoelt Patrice Torguet Jean-Pierre Jessel |
spellingShingle |
Souad El Merhebi Jean-Christophe Hoelt Patrice Torguet Jean-Pierre Jessel Perception-Based Filtering for MMOGs International Journal of Computer Games Technology |
author_facet |
Souad El Merhebi Jean-Christophe Hoelt Patrice Torguet Jean-Pierre Jessel |
author_sort |
Souad El Merhebi |
title |
Perception-Based Filtering for MMOGs |
title_short |
Perception-Based Filtering for MMOGs |
title_full |
Perception-Based Filtering for MMOGs |
title_fullStr |
Perception-Based Filtering for MMOGs |
title_full_unstemmed |
Perception-Based Filtering for MMOGs |
title_sort |
perception-based filtering for mmogs |
publisher |
Hindawi Limited |
series |
International Journal of Computer Games Technology |
issn |
1687-7047 1687-7055 |
publishDate |
2008-01-01 |
description |
Online games have exploded in the last few years. These games face several problems linked to scalability and interactivity. In fact, online games should provide a quick feedback of users' interactions as well as a coherent view of the shared world. However, the search for enhanced scalability dramatically increases message exchange. Such an increase consumes processing power and bandwidth, and thus limits interactivity, consistency, and scalability. To reduce the rate of message exchange, distributed virtual environment systems use filtering techniques such as interest management that filters messages according to users' interests in the world. These interests are influenced by perceptual facts which we study in this paper in order to build upon them a perception-based filtering technique. This technique satisfies users' needs by precisely providing an exact filtering which is more efficient than other techniques. |
url |
http://dx.doi.org/10.1155/2008/243107 |
work_keys_str_mv |
AT souadelmerhebi perceptionbasedfilteringformmogs AT jeanchristophehoelt perceptionbasedfilteringformmogs AT patricetorguet perceptionbasedfilteringformmogs AT jeanpierrejessel perceptionbasedfilteringformmogs |
_version_ |
1725715997077274624 |