Perception-Based Filtering for MMOGs

Online games have exploded in the last few years. These games face several problems linked to scalability and interactivity. In fact, online games should provide a quick feedback of users' interactions as well as a coherent view of the shared world. However, the search for enhanced scalability...

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Main Authors: Souad El Merhebi, Jean-Christophe Hoelt, Patrice Torguet, Jean-Pierre Jessel
Format: Article
Language:English
Published: Hindawi Limited 2008-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2008/243107
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spelling doaj-778e9650a40a402aaf3d64c70aa31c772020-11-24T22:37:41ZengHindawi LimitedInternational Journal of Computer Games Technology1687-70471687-70552008-01-01200810.1155/2008/243107243107Perception-Based Filtering for MMOGsSouad El Merhebi0Jean-Christophe Hoelt1Patrice Torguet2Jean-Pierre Jessel3VORTEX Group, Institut de Recherche en Informatique de Toulouse, Paul Sabatier University, 31062 Toulouse, FranceVORTEX Group, Institut de Recherche en Informatique de Toulouse, Paul Sabatier University, 31062 Toulouse, FranceVORTEX Group, Institut de Recherche en Informatique de Toulouse, Paul Sabatier University, 31062 Toulouse, FranceVORTEX Group, Institut de Recherche en Informatique de Toulouse, Paul Sabatier University, 31062 Toulouse, FranceOnline games have exploded in the last few years. These games face several problems linked to scalability and interactivity. In fact, online games should provide a quick feedback of users' interactions as well as a coherent view of the shared world. However, the search for enhanced scalability dramatically increases message exchange. Such an increase consumes processing power and bandwidth, and thus limits interactivity, consistency, and scalability. To reduce the rate of message exchange, distributed virtual environment systems use filtering techniques such as interest management that filters messages according to users' interests in the world. These interests are influenced by perceptual facts which we study in this paper in order to build upon them a perception-based filtering technique. This technique satisfies users' needs by precisely providing an exact filtering which is more efficient than other techniques.http://dx.doi.org/10.1155/2008/243107
collection DOAJ
language English
format Article
sources DOAJ
author Souad El Merhebi
Jean-Christophe Hoelt
Patrice Torguet
Jean-Pierre Jessel
spellingShingle Souad El Merhebi
Jean-Christophe Hoelt
Patrice Torguet
Jean-Pierre Jessel
Perception-Based Filtering for MMOGs
International Journal of Computer Games Technology
author_facet Souad El Merhebi
Jean-Christophe Hoelt
Patrice Torguet
Jean-Pierre Jessel
author_sort Souad El Merhebi
title Perception-Based Filtering for MMOGs
title_short Perception-Based Filtering for MMOGs
title_full Perception-Based Filtering for MMOGs
title_fullStr Perception-Based Filtering for MMOGs
title_full_unstemmed Perception-Based Filtering for MMOGs
title_sort perception-based filtering for mmogs
publisher Hindawi Limited
series International Journal of Computer Games Technology
issn 1687-7047
1687-7055
publishDate 2008-01-01
description Online games have exploded in the last few years. These games face several problems linked to scalability and interactivity. In fact, online games should provide a quick feedback of users' interactions as well as a coherent view of the shared world. However, the search for enhanced scalability dramatically increases message exchange. Such an increase consumes processing power and bandwidth, and thus limits interactivity, consistency, and scalability. To reduce the rate of message exchange, distributed virtual environment systems use filtering techniques such as interest management that filters messages according to users' interests in the world. These interests are influenced by perceptual facts which we study in this paper in order to build upon them a perception-based filtering technique. This technique satisfies users' needs by precisely providing an exact filtering which is more efficient than other techniques.
url http://dx.doi.org/10.1155/2008/243107
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AT jeanchristophehoelt perceptionbasedfilteringformmogs
AT patricetorguet perceptionbasedfilteringformmogs
AT jeanpierrejessel perceptionbasedfilteringformmogs
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