Corps technologiques et environnements connectés : « The dynamic, fluid nature of reality » ou le corps face à l’écran

This article explores different modes of representation of technological bodies in a connected environment. Using Battlestar Galactica’s spin-off, Caprica, we intend to assess various figurations of cybercorporeity and of the subjectivities within them. Our focus will mainly be on the role played by...

Full description

Bibliographic Details
Main Author: Hélène Machinal
Format: Article
Language:English
Published: Groupe de Recherche Identités et Cultures 2017-12-01
Series:TV Series
Subjects:
Online Access:http://journals.openedition.org/tvseries/2103
Description
Summary:This article explores different modes of representation of technological bodies in a connected environment. Using Battlestar Galactica’s spin-off, Caprica, we intend to assess various figurations of cybercorporeity and of the subjectivities within them. Our focus will mainly be on the role played by images and screens. What is the impact of the virtualization or the mechanization of bodies on subjects and on their perception of reality? Caprica offers a complex case-study as the heroine develops into three distinct entities: an organic being, an avatar and a robot. We will see how visual representation generates fundamental ontological and epistemological questions that are central to the contemporary reflection on digital worlds and our (new?) relationship to reality.
ISSN:2266-0909