Generating Oriented Pointsets From Redundant Depth Maps Using Restricted Quadtrees

In this article we present an algorithm for the fusion of depth images derived by dense image matching (DIM). One key idea of our algorithm is to generate a 2D triangulation for each available depth map in the image sequence using a restricted quadtrees (RQT). On the one hand this guarantees <i&g...

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Main Authors: M. Rothermel, N. Haala, D. Fritsch
Format: Article
Language:English
Published: Copernicus Publications 2014-08-01
Series:The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Online Access:http://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XL-3/281/2014/isprsarchives-XL-3-281-2014.pdf
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spelling doaj-7418e98d3baa4de8a0c02207e9e866e52020-11-25T01:00:59ZengCopernicus PublicationsThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences1682-17502194-90342014-08-01XL-328128710.5194/isprsarchives-XL-3-281-2014Generating Oriented Pointsets From Redundant Depth Maps Using Restricted QuadtreesM. Rothermel0N. Haala1D. Fritsch2Institute for Photogrammetry, University Stuttgart, Stuttgart, GermanyInstitute for Photogrammetry, University Stuttgart, Stuttgart, GermanyInstitute for Photogrammetry, University Stuttgart, Stuttgart, GermanyIn this article we present an algorithm for the fusion of depth images derived by dense image matching (DIM). One key idea of our algorithm is to generate a 2D triangulation for each available depth map in the image sequence using a restricted quadtrees (RQT). On the one hand this guarantees <i>matching triangulations</i>, on the other hand this creates the possibility to reduce points in the noise range not contributing to the geometry in a controlled manner. By vertex decimation computational efforts in subsequent processing steps are eased. In order to reduce IO overhead, the algorithm is designed in an iterative way: an initial triangulation is lifted to 3D space and, if pixel footprints are comparable, updated using depths of the subsequent map in the sequence. Previously not observed surface regions or surface patches observed only with adverse precision are removed from the existing model and updated by more appropriate triangulations. Thereby differences in scale across depth maps are handled which is particularly important to preserve details and obtain surfaces with the best reconstruction geometry. To remove outliers visibility constraints are forced. The input is overlapping depth images and their poses in space, the output are point coordinates representing the surface, their respective normals and to some degree spatial neighbourhood information of points represented as a non-watertight mesh. The performance of the algorithm will be evaluated on a close range and a oblique aerial dataset.http://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XL-3/281/2014/isprsarchives-XL-3-281-2014.pdf
collection DOAJ
language English
format Article
sources DOAJ
author M. Rothermel
N. Haala
D. Fritsch
spellingShingle M. Rothermel
N. Haala
D. Fritsch
Generating Oriented Pointsets From Redundant Depth Maps Using Restricted Quadtrees
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
author_facet M. Rothermel
N. Haala
D. Fritsch
author_sort M. Rothermel
title Generating Oriented Pointsets From Redundant Depth Maps Using Restricted Quadtrees
title_short Generating Oriented Pointsets From Redundant Depth Maps Using Restricted Quadtrees
title_full Generating Oriented Pointsets From Redundant Depth Maps Using Restricted Quadtrees
title_fullStr Generating Oriented Pointsets From Redundant Depth Maps Using Restricted Quadtrees
title_full_unstemmed Generating Oriented Pointsets From Redundant Depth Maps Using Restricted Quadtrees
title_sort generating oriented pointsets from redundant depth maps using restricted quadtrees
publisher Copernicus Publications
series The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
issn 1682-1750
2194-9034
publishDate 2014-08-01
description In this article we present an algorithm for the fusion of depth images derived by dense image matching (DIM). One key idea of our algorithm is to generate a 2D triangulation for each available depth map in the image sequence using a restricted quadtrees (RQT). On the one hand this guarantees <i>matching triangulations</i>, on the other hand this creates the possibility to reduce points in the noise range not contributing to the geometry in a controlled manner. By vertex decimation computational efforts in subsequent processing steps are eased. In order to reduce IO overhead, the algorithm is designed in an iterative way: an initial triangulation is lifted to 3D space and, if pixel footprints are comparable, updated using depths of the subsequent map in the sequence. Previously not observed surface regions or surface patches observed only with adverse precision are removed from the existing model and updated by more appropriate triangulations. Thereby differences in scale across depth maps are handled which is particularly important to preserve details and obtain surfaces with the best reconstruction geometry. To remove outliers visibility constraints are forced. The input is overlapping depth images and their poses in space, the output are point coordinates representing the surface, their respective normals and to some degree spatial neighbourhood information of points represented as a non-watertight mesh. The performance of the algorithm will be evaluated on a close range and a oblique aerial dataset.
url http://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XL-3/281/2014/isprsarchives-XL-3-281-2014.pdf
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