Legible Bodies and the Ghosts of American History: On Racialized Surveillance in Ubisoft’s Watch Dogs Videogames

This article reads Ubisoft’s Watch Dogs, a series of open-world videogames, through and against the entangled histories of race and surveillance in the United States. Drawing especially on recent research at the intersections of STS (science and technology studies) and CRT (critical race theory), se...

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Main Author: Sören Schoppmeier
Format: Article
Language:English
Published: European Association for American Studies 2021-09-01
Series:European Journal of American Studies
Subjects:
Online Access:http://journals.openedition.org/ejas/17324
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spelling doaj-73f846c8655d48d4a9b171456932c51f2021-09-21T14:53:36ZengEuropean Association for American StudiesEuropean Journal of American Studies1991-93362021-09-0116310.4000/ejas.17324Legible Bodies and the Ghosts of American History: On Racialized Surveillance in Ubisoft’s Watch Dogs VideogamesSören SchoppmeierThis article reads Ubisoft’s Watch Dogs, a series of open-world videogames, through and against the entangled histories of race and surveillance in the United States. Drawing especially on recent research at the intersections of STS (science and technology studies) and CRT (critical race theory), several aspects of the videogames’ fictional world, game mechanics, plot, and visual and procedural representation are scrutinized. The first two Watch Dogs titles, I argue, both erase the realities of racializing surveillance in their conceptualization and simulation of a contemporary American surveillance society and prominently feature characters who embody the painful histories and the enduring present of racializing surveillance in the United States in several ways. These two opposing representations ultimately reproduce the racializing logics of contemporary digital surveillance as well as its lineage in American history in the ways that both whiteness and Blackness organize the operation of surveillance in the Watch Dogs franchise.http://journals.openedition.org/ejas/17324surveillanceracevideo gamesWatch DogsUbisoftwhiteness
collection DOAJ
language English
format Article
sources DOAJ
author Sören Schoppmeier
spellingShingle Sören Schoppmeier
Legible Bodies and the Ghosts of American History: On Racialized Surveillance in Ubisoft’s Watch Dogs Videogames
European Journal of American Studies
surveillance
race
video games
Watch Dogs
Ubisoft
whiteness
author_facet Sören Schoppmeier
author_sort Sören Schoppmeier
title Legible Bodies and the Ghosts of American History: On Racialized Surveillance in Ubisoft’s Watch Dogs Videogames
title_short Legible Bodies and the Ghosts of American History: On Racialized Surveillance in Ubisoft’s Watch Dogs Videogames
title_full Legible Bodies and the Ghosts of American History: On Racialized Surveillance in Ubisoft’s Watch Dogs Videogames
title_fullStr Legible Bodies and the Ghosts of American History: On Racialized Surveillance in Ubisoft’s Watch Dogs Videogames
title_full_unstemmed Legible Bodies and the Ghosts of American History: On Racialized Surveillance in Ubisoft’s Watch Dogs Videogames
title_sort legible bodies and the ghosts of american history: on racialized surveillance in ubisoft’s watch dogs videogames
publisher European Association for American Studies
series European Journal of American Studies
issn 1991-9336
publishDate 2021-09-01
description This article reads Ubisoft’s Watch Dogs, a series of open-world videogames, through and against the entangled histories of race and surveillance in the United States. Drawing especially on recent research at the intersections of STS (science and technology studies) and CRT (critical race theory), several aspects of the videogames’ fictional world, game mechanics, plot, and visual and procedural representation are scrutinized. The first two Watch Dogs titles, I argue, both erase the realities of racializing surveillance in their conceptualization and simulation of a contemporary American surveillance society and prominently feature characters who embody the painful histories and the enduring present of racializing surveillance in the United States in several ways. These two opposing representations ultimately reproduce the racializing logics of contemporary digital surveillance as well as its lineage in American history in the ways that both whiteness and Blackness organize the operation of surveillance in the Watch Dogs franchise.
topic surveillance
race
video games
Watch Dogs
Ubisoft
whiteness
url http://journals.openedition.org/ejas/17324
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