Belajar Pencerminan dengan Menggunakan Permainan Bom-Boman di Kelas VII

This study produces a learning trajectory in transformation geometry, specifically on reflection using a game called “bom-boman”. This study using PMRI, the Indonesian version of realistic mathematics education. Subjects of this study are 36 seventh grade students of SMP Negeri 24 Palembang. This st...

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Bibliographic Details
Main Authors: Sri Hartati, Zulkardi Zulkardi, Yusuf Hartono
Format: Article
Language:Indonesian
Published: Department of Mathematics Education, UIN Sunan Ampel Surabaya 2018-06-01
Series:JRPM (Jurnal Review Pembelajaran Matematika)
Subjects:
Online Access:http://jurnalftk.uinsby.ac.id/index.php/jrpm/article/view/60
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spelling doaj-73a273c2dab34beb8b0aa2e7e9d1e2962020-11-25T01:34:58ZindDepartment of Mathematics Education, UIN Sunan Ampel SurabayaJRPM (Jurnal Review Pembelajaran Matematika)2503-13842018-06-0131496110.15642/jrpm.2018.3.1.49-6160Belajar Pencerminan dengan Menggunakan Permainan Bom-Boman di Kelas VIISri Hartati0Zulkardi Zulkardi1Yusuf Hartono2Universitas SriwijayaUniversitas SriwijayaUniversitas SriwijayaThis study produces a learning trajectory in transformation geometry, specifically on reflection using a game called “bom-boman”. This study using PMRI, the Indonesian version of realistic mathematics education. Subjects of this study are 36 seventh grade students of SMP Negeri 24 Palembang. This study using a design research approach with conducted in three stages: preliminary design, the design experiment (pilot experiment & teaching experiment), and retrospective analysis. Data were collected by observations, interviewing the student, collecting student worksheet, and documentation of classroom event and group works. Hypothetical Learning Trajectory (HLT) has been designed then compared to Actual Learning Trajectory (ALT) during the learning process. Retrospective analysis shows that student’s learning trajectories using the game help students to understand transformation geometry in reflection.http://jurnalftk.uinsby.ac.id/index.php/jrpm/article/view/60Design research; Transformation geometry; Reflection; Bom-boman; PMRI
collection DOAJ
language Indonesian
format Article
sources DOAJ
author Sri Hartati
Zulkardi Zulkardi
Yusuf Hartono
spellingShingle Sri Hartati
Zulkardi Zulkardi
Yusuf Hartono
Belajar Pencerminan dengan Menggunakan Permainan Bom-Boman di Kelas VII
JRPM (Jurnal Review Pembelajaran Matematika)
Design research; Transformation geometry; Reflection; Bom-boman; PMRI
author_facet Sri Hartati
Zulkardi Zulkardi
Yusuf Hartono
author_sort Sri Hartati
title Belajar Pencerminan dengan Menggunakan Permainan Bom-Boman di Kelas VII
title_short Belajar Pencerminan dengan Menggunakan Permainan Bom-Boman di Kelas VII
title_full Belajar Pencerminan dengan Menggunakan Permainan Bom-Boman di Kelas VII
title_fullStr Belajar Pencerminan dengan Menggunakan Permainan Bom-Boman di Kelas VII
title_full_unstemmed Belajar Pencerminan dengan Menggunakan Permainan Bom-Boman di Kelas VII
title_sort belajar pencerminan dengan menggunakan permainan bom-boman di kelas vii
publisher Department of Mathematics Education, UIN Sunan Ampel Surabaya
series JRPM (Jurnal Review Pembelajaran Matematika)
issn 2503-1384
publishDate 2018-06-01
description This study produces a learning trajectory in transformation geometry, specifically on reflection using a game called “bom-boman”. This study using PMRI, the Indonesian version of realistic mathematics education. Subjects of this study are 36 seventh grade students of SMP Negeri 24 Palembang. This study using a design research approach with conducted in three stages: preliminary design, the design experiment (pilot experiment & teaching experiment), and retrospective analysis. Data were collected by observations, interviewing the student, collecting student worksheet, and documentation of classroom event and group works. Hypothetical Learning Trajectory (HLT) has been designed then compared to Actual Learning Trajectory (ALT) during the learning process. Retrospective analysis shows that student’s learning trajectories using the game help students to understand transformation geometry in reflection.
topic Design research; Transformation geometry; Reflection; Bom-boman; PMRI
url http://jurnalftk.uinsby.ac.id/index.php/jrpm/article/view/60
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AT zulkardizulkardi belajarpencerminandenganmenggunakanpermainanbombomandikelasvii
AT yusufhartono belajarpencerminandenganmenggunakanpermainanbombomandikelasvii
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