User Experience of Interactive Technologies for People With Dementia: Comparative Observational Study
BackgroundSerious games (SGs) are used as complementary approaches to stimulate patients with dementia. However, many of the SGs use out-of-the-shelf technologies that may not always be suitable for such populations, as they can lead to negative behaviors, such as anxiety, fa...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
JMIR Publications
2020-08-01
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Series: | JMIR Serious Games |
Online Access: | http://games.jmir.org/2020/3/e17565/ |