Person-centred interventions for problem gaming: a stepped care approach

Abstract Background Problem gaming is reported by approximately 1–3% of the population and is associated with decreased health and wellbeing. Research on optimal health responses to problem gaming remains limited. This study aimed to identify and describe the key components of a person-centred appro...

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Main Authors: Jennifer J. Park, Laura Wilkinson-Meyers, Daniel L. King, Simone N. Rodda
Format: Article
Language:English
Published: BMC 2021-05-01
Series:BMC Public Health
Subjects:
Online Access:https://doi.org/10.1186/s12889-021-10749-1
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spelling doaj-723e809c8071426aafaa475598a04b1c2021-05-09T11:03:57ZengBMCBMC Public Health1471-24582021-05-0121111210.1186/s12889-021-10749-1Person-centred interventions for problem gaming: a stepped care approachJennifer J. Park0Laura Wilkinson-Meyers1Daniel L. King2Simone N. Rodda3School of Population Health, Faculty of Medical and Health Sciences, University of AucklandSchool of Population Health, Faculty of Medical and Health Sciences, University of AucklandCollege of Education, Psychology, & Social Work, Flinders UniversitySchool of Population Health, Faculty of Medical and Health Sciences, University of AucklandAbstract Background Problem gaming is reported by approximately 1–3% of the population and is associated with decreased health and wellbeing. Research on optimal health responses to problem gaming remains limited. This study aimed to identify and describe the key components of a person-centred approach to interventions for problem gaming for individuals who voluntary seek assistance. Methods Online interviews were conducted with 20 adults (90% male; Mage = 23y) currently seeking help for problem gaming. The interview protocol was guided by a health care access framework which investigated participants’ experiences and needs related to accessing professional support. Transcripts were analysed in NVivo using qualitative content analysis to systematically classify participant data into the themes informed by this framework. Results Participants had mixed views on how the negative consequences of problem gaming could be best addressed. Some indicated problems could be addressed through self-help resources whereas others suggested in-person treatment with a health professional who had expertise in gaming. Participants described the essential components of an effective health service for problem gaming as including: valid and reliable screening tools; practitioners with specialist knowledge of gaming; and access to a multimodal system of intervention, including self-help, internet and in-person options that allow gamers to easily transition between types and intensity of support. Conclusion A comprehensive health care approach for interventions for problem gaming is in its infancy, with numerous service access and delivery issues still to be resolved. This study highlights the importance of involving individuals with gaming-related problems in developing solutions that are fit for purpose and address the spectrum of individual preferences and needs. These findings recommend a stepped healthcare system that adheres to evidence-based practice tailored to each individual and the implementation of standard assessment and routine outcome monitoring.https://doi.org/10.1186/s12889-021-10749-1Gaming disorderTreatmentInternet gamingScreeningIntervention
collection DOAJ
language English
format Article
sources DOAJ
author Jennifer J. Park
Laura Wilkinson-Meyers
Daniel L. King
Simone N. Rodda
spellingShingle Jennifer J. Park
Laura Wilkinson-Meyers
Daniel L. King
Simone N. Rodda
Person-centred interventions for problem gaming: a stepped care approach
BMC Public Health
Gaming disorder
Treatment
Internet gaming
Screening
Intervention
author_facet Jennifer J. Park
Laura Wilkinson-Meyers
Daniel L. King
Simone N. Rodda
author_sort Jennifer J. Park
title Person-centred interventions for problem gaming: a stepped care approach
title_short Person-centred interventions for problem gaming: a stepped care approach
title_full Person-centred interventions for problem gaming: a stepped care approach
title_fullStr Person-centred interventions for problem gaming: a stepped care approach
title_full_unstemmed Person-centred interventions for problem gaming: a stepped care approach
title_sort person-centred interventions for problem gaming: a stepped care approach
publisher BMC
series BMC Public Health
issn 1471-2458
publishDate 2021-05-01
description Abstract Background Problem gaming is reported by approximately 1–3% of the population and is associated with decreased health and wellbeing. Research on optimal health responses to problem gaming remains limited. This study aimed to identify and describe the key components of a person-centred approach to interventions for problem gaming for individuals who voluntary seek assistance. Methods Online interviews were conducted with 20 adults (90% male; Mage = 23y) currently seeking help for problem gaming. The interview protocol was guided by a health care access framework which investigated participants’ experiences and needs related to accessing professional support. Transcripts were analysed in NVivo using qualitative content analysis to systematically classify participant data into the themes informed by this framework. Results Participants had mixed views on how the negative consequences of problem gaming could be best addressed. Some indicated problems could be addressed through self-help resources whereas others suggested in-person treatment with a health professional who had expertise in gaming. Participants described the essential components of an effective health service for problem gaming as including: valid and reliable screening tools; practitioners with specialist knowledge of gaming; and access to a multimodal system of intervention, including self-help, internet and in-person options that allow gamers to easily transition between types and intensity of support. Conclusion A comprehensive health care approach for interventions for problem gaming is in its infancy, with numerous service access and delivery issues still to be resolved. This study highlights the importance of involving individuals with gaming-related problems in developing solutions that are fit for purpose and address the spectrum of individual preferences and needs. These findings recommend a stepped healthcare system that adheres to evidence-based practice tailored to each individual and the implementation of standard assessment and routine outcome monitoring.
topic Gaming disorder
Treatment
Internet gaming
Screening
Intervention
url https://doi.org/10.1186/s12889-021-10749-1
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