Immersive virtual environments and embodied agents for e-learning applications

Massive Open Online Courses are a dominant force in remote-learning yet suffer from persisting problems stemming from lack of commitment and low completion rates. In this initial study we investigate how the use of immersive virtual environments for Power-Point based informational learning may benef...

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Main Authors: Isabel S. Fitton, Daniel J. Finnegan, Michael J. Proulx
Format: Article
Language:English
Published: PeerJ Inc. 2020-11-01
Series:PeerJ Computer Science
Subjects:
Online Access:https://peerj.com/articles/cs-315.pdf
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spelling doaj-716d549599f7459c9ad325b48ab07fce2020-11-25T04:04:28ZengPeerJ Inc.PeerJ Computer Science2376-59922020-11-016e31510.7717/peerj-cs.315Immersive virtual environments and embodied agents for e-learning applicationsIsabel S. Fitton0Daniel J. Finnegan1Michael J. Proulx2Department of Computer Science, University of Bath, Bath, UKSchool of Computer Science & Informatics, Cardiff University, Cardiff, UKDepartment of Psychology, University of Bath, Bath, UKMassive Open Online Courses are a dominant force in remote-learning yet suffer from persisting problems stemming from lack of commitment and low completion rates. In this initial study we investigate how the use of immersive virtual environments for Power-Point based informational learning may benefit learners and mimic traditional lectures successfully. We examine the role of embodied agent tutors which are frequently implemented within virtual learning environments. We find similar performance on a bespoke knowledge test and metrics for motivation, satisfaction, and engagement by learners in both real and virtual environments, regardless of embodied agent tutor presence. Our results raise questions regarding the viability of using virtual environments for remote-learning paradigms, and we emphasise the need for further investigation to inform the design of effective remote-learning applications.https://peerj.com/articles/cs-315.pdfVirtual realityDistance learningMOOCClassroomImmersive virtual environmentsE-learning
collection DOAJ
language English
format Article
sources DOAJ
author Isabel S. Fitton
Daniel J. Finnegan
Michael J. Proulx
spellingShingle Isabel S. Fitton
Daniel J. Finnegan
Michael J. Proulx
Immersive virtual environments and embodied agents for e-learning applications
PeerJ Computer Science
Virtual reality
Distance learning
MOOC
Classroom
Immersive virtual environments
E-learning
author_facet Isabel S. Fitton
Daniel J. Finnegan
Michael J. Proulx
author_sort Isabel S. Fitton
title Immersive virtual environments and embodied agents for e-learning applications
title_short Immersive virtual environments and embodied agents for e-learning applications
title_full Immersive virtual environments and embodied agents for e-learning applications
title_fullStr Immersive virtual environments and embodied agents for e-learning applications
title_full_unstemmed Immersive virtual environments and embodied agents for e-learning applications
title_sort immersive virtual environments and embodied agents for e-learning applications
publisher PeerJ Inc.
series PeerJ Computer Science
issn 2376-5992
publishDate 2020-11-01
description Massive Open Online Courses are a dominant force in remote-learning yet suffer from persisting problems stemming from lack of commitment and low completion rates. In this initial study we investigate how the use of immersive virtual environments for Power-Point based informational learning may benefit learners and mimic traditional lectures successfully. We examine the role of embodied agent tutors which are frequently implemented within virtual learning environments. We find similar performance on a bespoke knowledge test and metrics for motivation, satisfaction, and engagement by learners in both real and virtual environments, regardless of embodied agent tutor presence. Our results raise questions regarding the viability of using virtual environments for remote-learning paradigms, and we emphasise the need for further investigation to inform the design of effective remote-learning applications.
topic Virtual reality
Distance learning
MOOC
Classroom
Immersive virtual environments
E-learning
url https://peerj.com/articles/cs-315.pdf
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