Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis

BackgroundPhysical activity is crucial for child obesity prevention and intervention. Narratives embedded in active games can increase children’s physical activity. ObjectiveLittle is known about the narrative characteristics that would motivate children to exerci...

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Main Authors: Lu, Amy Shirong, Green, Melanie C, Thompson, Debbe
Format: Article
Language:English
Published: JMIR Publications 2019-11-01
Series:JMIR Serious Games
Online Access:http://games.jmir.org/2019/4/e16031/
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spelling doaj-7140aba5d9174f619385b7137fb6bded2021-05-02T19:35:28ZengJMIR PublicationsJMIR Serious Games2291-92792019-11-0174e1603110.2196/16031Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic AnalysisLu, Amy ShirongGreen, Melanie CThompson, Debbe BackgroundPhysical activity is crucial for child obesity prevention and intervention. Narratives embedded in active games can increase children’s physical activity. ObjectiveLittle is known about the narrative characteristics that would motivate children to exercise. We attempted to fill the gaps in understanding regarding narrative design for active video games. MethodsIn this exploratory study, four animated narratives of different genres were professionally generated. Children (N=41) between the ages of 8 and 12 years were interviewed to identify their preferences. Sessions were digitally recorded, transcribed, and analyzed using exploratory thematic analysis. ResultsFindings revealed that the children rated the dystopian science fiction story as their favorite across all weight, race, and gender groups. The physical activity-friendly narrative strategies included virtuous characters, extraordinary character actions, interesting plots, super powers, and engaging cliffhangers. Alternatively, information not related to physical activity, difficult-to-follow plot lines, passive protagonists, and repetitive narrative tropes were less appealing for physical activity. ConclusionsThis research provides preliminary evidence that narratives have characteristics that may increase child physical activity when playing active games. Future empirical studies should verify and test these design principles.http://games.jmir.org/2019/4/e16031/
collection DOAJ
language English
format Article
sources DOAJ
author Lu, Amy Shirong
Green, Melanie C
Thompson, Debbe
spellingShingle Lu, Amy Shirong
Green, Melanie C
Thompson, Debbe
Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis
JMIR Serious Games
author_facet Lu, Amy Shirong
Green, Melanie C
Thompson, Debbe
author_sort Lu, Amy Shirong
title Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis
title_short Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis
title_full Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis
title_fullStr Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis
title_full_unstemmed Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis
title_sort using narrative game design to increase children’s physical activity: exploratory thematic analysis
publisher JMIR Publications
series JMIR Serious Games
issn 2291-9279
publishDate 2019-11-01
description BackgroundPhysical activity is crucial for child obesity prevention and intervention. Narratives embedded in active games can increase children’s physical activity. ObjectiveLittle is known about the narrative characteristics that would motivate children to exercise. We attempted to fill the gaps in understanding regarding narrative design for active video games. MethodsIn this exploratory study, four animated narratives of different genres were professionally generated. Children (N=41) between the ages of 8 and 12 years were interviewed to identify their preferences. Sessions were digitally recorded, transcribed, and analyzed using exploratory thematic analysis. ResultsFindings revealed that the children rated the dystopian science fiction story as their favorite across all weight, race, and gender groups. The physical activity-friendly narrative strategies included virtuous characters, extraordinary character actions, interesting plots, super powers, and engaging cliffhangers. Alternatively, information not related to physical activity, difficult-to-follow plot lines, passive protagonists, and repetitive narrative tropes were less appealing for physical activity. ConclusionsThis research provides preliminary evidence that narratives have characteristics that may increase child physical activity when playing active games. Future empirical studies should verify and test these design principles.
url http://games.jmir.org/2019/4/e16031/
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