Factors Influencing Players’ Susceptibility to Social Engineering in Social Gaming Networks

Social gaming networks have become a new phenomenon, especially for young people, who may become addicted to some extent. However, this phenomenon also increases their susceptibility to hacking, cyber-attack, and other types of security breaches. Various studies have found that current technology is...

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Main Authors: Ahmad Alturki, Nora Alshwihi, Abdullah Algarni
Format: Article
Language:English
Published: IEEE 2020-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9096355/
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spelling doaj-70e31845c4104b3c8692d75d0da1bab52021-03-30T02:18:45ZengIEEEIEEE Access2169-35362020-01-018973839739110.1109/ACCESS.2020.29956199096355Factors Influencing Players’ Susceptibility to Social Engineering in Social Gaming NetworksAhmad Alturki0https://orcid.org/0000-0001-8047-0181Nora Alshwihi1https://orcid.org/0000-0002-2925-785XAbdullah Algarni2https://orcid.org/0000-0001-6013-069XDepartment of Information Systems, Faculty of Computer and Information Sciences, King Saud University, Riyadh, Saudi ArabiaDepartment of Information Systems, Faculty of Computer and Information Sciences, King Saud University, Riyadh, Saudi ArabiaInformation Technology Division, Institute of Public Administration, Riyadh, Saudi ArabiaSocial gaming networks have become a new phenomenon, especially for young people, who may become addicted to some extent. However, this phenomenon also increases their susceptibility to hacking, cyber-attack, and other types of security breaches. Various studies have found that current technology is inadequate in terms of online security. Thus, researchers have started to pay attention to the human aspect of security, which is based on interactions with strangers who may trick other gamers into revealing personal or financial information, that is, social engineering. There is little in the social gaming network literature to help players, researchers, and organizations to address the human aspect of online security, and thus there is a need to investigate the factors affecting this aspect of security. The current study aims to identify the factors influencing social engineering victimization in social gaming networks. The model developed in this study is based on the health belief model and cooperation and competition theory. The results show that the perceived severity of the threat, perceived barriers, perceived benefits, self-efficacy, competition, and cooperation are significant factors in the prediction of social engineering victimization.https://ieeexplore.ieee.org/document/9096355/Social engineeringsocial gaming networkscompetitioncooperationsusceptibilityhealth belief model
collection DOAJ
language English
format Article
sources DOAJ
author Ahmad Alturki
Nora Alshwihi
Abdullah Algarni
spellingShingle Ahmad Alturki
Nora Alshwihi
Abdullah Algarni
Factors Influencing Players’ Susceptibility to Social Engineering in Social Gaming Networks
IEEE Access
Social engineering
social gaming networks
competition
cooperation
susceptibility
health belief model
author_facet Ahmad Alturki
Nora Alshwihi
Abdullah Algarni
author_sort Ahmad Alturki
title Factors Influencing Players’ Susceptibility to Social Engineering in Social Gaming Networks
title_short Factors Influencing Players’ Susceptibility to Social Engineering in Social Gaming Networks
title_full Factors Influencing Players’ Susceptibility to Social Engineering in Social Gaming Networks
title_fullStr Factors Influencing Players’ Susceptibility to Social Engineering in Social Gaming Networks
title_full_unstemmed Factors Influencing Players’ Susceptibility to Social Engineering in Social Gaming Networks
title_sort factors influencing players’ susceptibility to social engineering in social gaming networks
publisher IEEE
series IEEE Access
issn 2169-3536
publishDate 2020-01-01
description Social gaming networks have become a new phenomenon, especially for young people, who may become addicted to some extent. However, this phenomenon also increases their susceptibility to hacking, cyber-attack, and other types of security breaches. Various studies have found that current technology is inadequate in terms of online security. Thus, researchers have started to pay attention to the human aspect of security, which is based on interactions with strangers who may trick other gamers into revealing personal or financial information, that is, social engineering. There is little in the social gaming network literature to help players, researchers, and organizations to address the human aspect of online security, and thus there is a need to investigate the factors affecting this aspect of security. The current study aims to identify the factors influencing social engineering victimization in social gaming networks. The model developed in this study is based on the health belief model and cooperation and competition theory. The results show that the perceived severity of the threat, perceived barriers, perceived benefits, self-efficacy, competition, and cooperation are significant factors in the prediction of social engineering victimization.
topic Social engineering
social gaming networks
competition
cooperation
susceptibility
health belief model
url https://ieeexplore.ieee.org/document/9096355/
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