Using Technologies as Virtual Environments for Computer Teaching: A Systematic Review

This research discusses the use of Augmented Reality, Virtual Reality and Mixed Reality technology applications in the learning process of relevant content to the Computer Science area. This systematic review aims to identify applications that use technologies to represent virtual environments and s...

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Main Authors: Alex FERNANDO BATISTA, Marcello THIRY, Rafael QUEIROZ GONÇALVES, Anita FERNANDES
Format: Article
Language:English
Published: Vilnius University 2020-06-01
Series:Informatics in Education
Subjects:
Online Access:https://infedu.vu.lt/journal/INFEDU/article/369/info
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spelling doaj-70c8efb7ede4401db170c7c10193847c2021-01-02T13:05:22ZengVilnius UniversityInformatics in Education1648-58312335-89712020-06-0119220122110.15388/infedu.2020.10Using Technologies as Virtual Environments for Computer Teaching: A Systematic ReviewAlex FERNANDO BATISTA0Marcello THIRY1Rafael QUEIROZ GONÇALVES2Anita FERNANDES3Applied Computer Science Program, University of Vale do Itajaí, Itajaí, BrazilApplied Computer Science Program, University of Vale do Itajaí, Itajaí, BrazilApplied Computer Science Program, University of Vale do Itajaí, Itajaí, BrazilApplied Computer Science Program, University of Vale do Itajaí, Itajaí, BrazilThis research discusses the use of Augmented Reality, Virtual Reality and Mixed Reality technology applications in the learning process of relevant content to the Computer Science area. This systematic review aims to identify applications that use technologies to represent virtual environments and support the teaching and learning of Computer Science subjects. A protocol was elaborated and executed, resulting in the final selection of 14 papers from four databases, published from 2010 to 2018. The examined papers presented information that categorized technology applications in terms of tools used. Contents addressed to the identification of applied instructional strategies and techniques, and the recognition of effects on the learning process. As a result, we found virtual environments that show potential to teaching basic content in courses related to Computer Science. In addition, the application of virtual environments in this educational scenario has provided positive effects on the learning process, such as increased interactivity, easier content absorption, increased motivation and interest in the subjects, providing greater understanding and improving efficiency in content transmission.https://infedu.vu.lt/journal/INFEDU/article/369/infocomputer science learningvirtual environmentvirtual realityaugmented realitymixed realitysystematic review
collection DOAJ
language English
format Article
sources DOAJ
author Alex FERNANDO BATISTA
Marcello THIRY
Rafael QUEIROZ GONÇALVES
Anita FERNANDES
spellingShingle Alex FERNANDO BATISTA
Marcello THIRY
Rafael QUEIROZ GONÇALVES
Anita FERNANDES
Using Technologies as Virtual Environments for Computer Teaching: A Systematic Review
Informatics in Education
computer science learning
virtual environment
virtual reality
augmented reality
mixed reality
systematic review
author_facet Alex FERNANDO BATISTA
Marcello THIRY
Rafael QUEIROZ GONÇALVES
Anita FERNANDES
author_sort Alex FERNANDO BATISTA
title Using Technologies as Virtual Environments for Computer Teaching: A Systematic Review
title_short Using Technologies as Virtual Environments for Computer Teaching: A Systematic Review
title_full Using Technologies as Virtual Environments for Computer Teaching: A Systematic Review
title_fullStr Using Technologies as Virtual Environments for Computer Teaching: A Systematic Review
title_full_unstemmed Using Technologies as Virtual Environments for Computer Teaching: A Systematic Review
title_sort using technologies as virtual environments for computer teaching: a systematic review
publisher Vilnius University
series Informatics in Education
issn 1648-5831
2335-8971
publishDate 2020-06-01
description This research discusses the use of Augmented Reality, Virtual Reality and Mixed Reality technology applications in the learning process of relevant content to the Computer Science area. This systematic review aims to identify applications that use technologies to represent virtual environments and support the teaching and learning of Computer Science subjects. A protocol was elaborated and executed, resulting in the final selection of 14 papers from four databases, published from 2010 to 2018. The examined papers presented information that categorized technology applications in terms of tools used. Contents addressed to the identification of applied instructional strategies and techniques, and the recognition of effects on the learning process. As a result, we found virtual environments that show potential to teaching basic content in courses related to Computer Science. In addition, the application of virtual environments in this educational scenario has provided positive effects on the learning process, such as increased interactivity, easier content absorption, increased motivation and interest in the subjects, providing greater understanding and improving efficiency in content transmission.
topic computer science learning
virtual environment
virtual reality
augmented reality
mixed reality
systematic review
url https://infedu.vu.lt/journal/INFEDU/article/369/info
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