Using Technologies as Virtual Environments for Computer Teaching: A Systematic Review
This research discusses the use of Augmented Reality, Virtual Reality and Mixed Reality technology applications in the learning process of relevant content to the Computer Science area. This systematic review aims to identify applications that use technologies to represent virtual environments and s...
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Vilnius University
2020-06-01
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doaj-70c8efb7ede4401db170c7c10193847c2021-01-02T13:05:22ZengVilnius UniversityInformatics in Education1648-58312335-89712020-06-0119220122110.15388/infedu.2020.10Using Technologies as Virtual Environments for Computer Teaching: A Systematic ReviewAlex FERNANDO BATISTA0Marcello THIRY1Rafael QUEIROZ GONÇALVES2Anita FERNANDES3Applied Computer Science Program, University of Vale do Itajaí, Itajaí, BrazilApplied Computer Science Program, University of Vale do Itajaí, Itajaí, BrazilApplied Computer Science Program, University of Vale do Itajaí, Itajaí, BrazilApplied Computer Science Program, University of Vale do Itajaí, Itajaí, BrazilThis research discusses the use of Augmented Reality, Virtual Reality and Mixed Reality technology applications in the learning process of relevant content to the Computer Science area. This systematic review aims to identify applications that use technologies to represent virtual environments and support the teaching and learning of Computer Science subjects. A protocol was elaborated and executed, resulting in the final selection of 14 papers from four databases, published from 2010 to 2018. The examined papers presented information that categorized technology applications in terms of tools used. Contents addressed to the identification of applied instructional strategies and techniques, and the recognition of effects on the learning process. As a result, we found virtual environments that show potential to teaching basic content in courses related to Computer Science. In addition, the application of virtual environments in this educational scenario has provided positive effects on the learning process, such as increased interactivity, easier content absorption, increased motivation and interest in the subjects, providing greater understanding and improving efficiency in content transmission.https://infedu.vu.lt/journal/INFEDU/article/369/infocomputer science learningvirtual environmentvirtual realityaugmented realitymixed realitysystematic review |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Alex FERNANDO BATISTA Marcello THIRY Rafael QUEIROZ GONÇALVES Anita FERNANDES |
spellingShingle |
Alex FERNANDO BATISTA Marcello THIRY Rafael QUEIROZ GONÇALVES Anita FERNANDES Using Technologies as Virtual Environments for Computer Teaching: A Systematic Review Informatics in Education computer science learning virtual environment virtual reality augmented reality mixed reality systematic review |
author_facet |
Alex FERNANDO BATISTA Marcello THIRY Rafael QUEIROZ GONÇALVES Anita FERNANDES |
author_sort |
Alex FERNANDO BATISTA |
title |
Using Technologies as Virtual Environments for Computer Teaching: A Systematic Review |
title_short |
Using Technologies as Virtual Environments for Computer Teaching: A Systematic Review |
title_full |
Using Technologies as Virtual Environments for Computer Teaching: A Systematic Review |
title_fullStr |
Using Technologies as Virtual Environments for Computer Teaching: A Systematic Review |
title_full_unstemmed |
Using Technologies as Virtual Environments for Computer Teaching: A Systematic Review |
title_sort |
using technologies as virtual environments for computer teaching: a systematic review |
publisher |
Vilnius University |
series |
Informatics in Education |
issn |
1648-5831 2335-8971 |
publishDate |
2020-06-01 |
description |
This research discusses the use of Augmented Reality, Virtual Reality and Mixed Reality technology applications in the learning process of relevant content to the Computer Science area. This systematic review aims to identify applications that use technologies to represent virtual environments and support the teaching and learning of Computer Science subjects. A protocol was elaborated and executed, resulting in the final selection of 14 papers from four databases, published from 2010 to 2018. The examined papers presented information that categorized technology applications in terms of tools used. Contents addressed to the identification of applied instructional strategies and techniques, and the recognition of effects on the learning process. As a result, we found virtual environments that show potential to teaching basic content in courses related to Computer Science. In addition, the application of virtual environments in this educational scenario has provided positive effects on the learning process, such as increased interactivity, easier content absorption, increased motivation and interest in the subjects, providing greater understanding and improving efficiency in content transmission. |
topic |
computer science learning virtual environment virtual reality augmented reality mixed reality systematic review |
url |
https://infedu.vu.lt/journal/INFEDU/article/369/info |
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