SonoGames: sounds of the right kind introducing gamification into radiology training

Abstract Background Radiology as compared to other fields of medicine has lagged, in incorporating modern training modalities such as gamification and simulation into its teaching curriculum. Objective This study aims to evaluate effectiveness of simulation-based teaching in collaboration with gamif...

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Main Authors: Maria Fatima Ali, Naila Nadeem, Farah Khalid, Naveed Muhammad Anwar, Ghulam Nabie, Charles Docherty
Format: Article
Language:English
Published: BMC 2021-08-01
Series:BMC Research Notes
Subjects:
Online Access:https://doi.org/10.1186/s13104-021-05761-y
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spelling doaj-6f747cfc4d74435a913afc54873c87c82021-09-05T11:37:49ZengBMCBMC Research Notes1756-05002021-08-011411710.1186/s13104-021-05761-ySonoGames: sounds of the right kind introducing gamification into radiology trainingMaria Fatima Ali0Naila Nadeem1Farah Khalid2Naveed Muhammad Anwar3Ghulam Nabie4Charles Docherty5Centre for Innovation in Medical Education, Aga Khan University HospitalDepartment of Radiology, Aga Khan University HospitalCentre for Innovation in Medical Education, Aga Khan University HospitalCentre for Innovation in Medical Education, Aga Khan University HospitalCentre for Innovation in Medical Education, Aga Khan University HospitalCentre for Innovation in Medical Education, Aga Khan University HospitalAbstract Background Radiology as compared to other fields of medicine has lagged, in incorporating modern training modalities such as gamification and simulation into its teaching curriculum. Objective This study aims to evaluate effectiveness of simulation-based teaching in collaboration with gamification. Bandura’s conception of self-efficacy was used to provide qualitative assessment of participants’ learning process through training event. Modified competitive game-based teaching methodology was utilized in an experimental study conducted for radiology residents. Workshop was divided into two sessions, first being three interactive didactic lectures followed by three competitive rounds. All participants were required to fill pre and post-self-efficacy questionnaire along with an activity evaluation form. Results Significant self-efficacy scores were calculated for simulation-based stations of knowledge assessment and hands-on stations. Whereas significant association was also found between gender and knowledge assessment in communication skill (0.054), Professionalism (0.004), and general knowledge (0.018). Similarly, noteworthy correlation was found between gender and all hands-on skills. In conclusion, study reported an overall increase in knowledge of post-test scores compared to pre-test scores due to use of gamification in combination with simulation-based teaching which shows a positive role in clinical training. However, further consideration is needed to improve process of integrating simulation in clinical training of participants.https://doi.org/10.1186/s13104-021-05761-yEducationGamesRadiologySelf-efficacySimulationUltrasound
collection DOAJ
language English
format Article
sources DOAJ
author Maria Fatima Ali
Naila Nadeem
Farah Khalid
Naveed Muhammad Anwar
Ghulam Nabie
Charles Docherty
spellingShingle Maria Fatima Ali
Naila Nadeem
Farah Khalid
Naveed Muhammad Anwar
Ghulam Nabie
Charles Docherty
SonoGames: sounds of the right kind introducing gamification into radiology training
BMC Research Notes
Education
Games
Radiology
Self-efficacy
Simulation
Ultrasound
author_facet Maria Fatima Ali
Naila Nadeem
Farah Khalid
Naveed Muhammad Anwar
Ghulam Nabie
Charles Docherty
author_sort Maria Fatima Ali
title SonoGames: sounds of the right kind introducing gamification into radiology training
title_short SonoGames: sounds of the right kind introducing gamification into radiology training
title_full SonoGames: sounds of the right kind introducing gamification into radiology training
title_fullStr SonoGames: sounds of the right kind introducing gamification into radiology training
title_full_unstemmed SonoGames: sounds of the right kind introducing gamification into radiology training
title_sort sonogames: sounds of the right kind introducing gamification into radiology training
publisher BMC
series BMC Research Notes
issn 1756-0500
publishDate 2021-08-01
description Abstract Background Radiology as compared to other fields of medicine has lagged, in incorporating modern training modalities such as gamification and simulation into its teaching curriculum. Objective This study aims to evaluate effectiveness of simulation-based teaching in collaboration with gamification. Bandura’s conception of self-efficacy was used to provide qualitative assessment of participants’ learning process through training event. Modified competitive game-based teaching methodology was utilized in an experimental study conducted for radiology residents. Workshop was divided into two sessions, first being three interactive didactic lectures followed by three competitive rounds. All participants were required to fill pre and post-self-efficacy questionnaire along with an activity evaluation form. Results Significant self-efficacy scores were calculated for simulation-based stations of knowledge assessment and hands-on stations. Whereas significant association was also found between gender and knowledge assessment in communication skill (0.054), Professionalism (0.004), and general knowledge (0.018). Similarly, noteworthy correlation was found between gender and all hands-on skills. In conclusion, study reported an overall increase in knowledge of post-test scores compared to pre-test scores due to use of gamification in combination with simulation-based teaching which shows a positive role in clinical training. However, further consideration is needed to improve process of integrating simulation in clinical training of participants.
topic Education
Games
Radiology
Self-efficacy
Simulation
Ultrasound
url https://doi.org/10.1186/s13104-021-05761-y
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