SonoGames: sounds of the right kind introducing gamification into radiology training
Abstract Background Radiology as compared to other fields of medicine has lagged, in incorporating modern training modalities such as gamification and simulation into its teaching curriculum. Objective This study aims to evaluate effectiveness of simulation-based teaching in collaboration with gamif...
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doaj-6f747cfc4d74435a913afc54873c87c82021-09-05T11:37:49ZengBMCBMC Research Notes1756-05002021-08-011411710.1186/s13104-021-05761-ySonoGames: sounds of the right kind introducing gamification into radiology trainingMaria Fatima Ali0Naila Nadeem1Farah Khalid2Naveed Muhammad Anwar3Ghulam Nabie4Charles Docherty5Centre for Innovation in Medical Education, Aga Khan University HospitalDepartment of Radiology, Aga Khan University HospitalCentre for Innovation in Medical Education, Aga Khan University HospitalCentre for Innovation in Medical Education, Aga Khan University HospitalCentre for Innovation in Medical Education, Aga Khan University HospitalCentre for Innovation in Medical Education, Aga Khan University HospitalAbstract Background Radiology as compared to other fields of medicine has lagged, in incorporating modern training modalities such as gamification and simulation into its teaching curriculum. Objective This study aims to evaluate effectiveness of simulation-based teaching in collaboration with gamification. Bandura’s conception of self-efficacy was used to provide qualitative assessment of participants’ learning process through training event. Modified competitive game-based teaching methodology was utilized in an experimental study conducted for radiology residents. Workshop was divided into two sessions, first being three interactive didactic lectures followed by three competitive rounds. All participants were required to fill pre and post-self-efficacy questionnaire along with an activity evaluation form. Results Significant self-efficacy scores were calculated for simulation-based stations of knowledge assessment and hands-on stations. Whereas significant association was also found between gender and knowledge assessment in communication skill (0.054), Professionalism (0.004), and general knowledge (0.018). Similarly, noteworthy correlation was found between gender and all hands-on skills. In conclusion, study reported an overall increase in knowledge of post-test scores compared to pre-test scores due to use of gamification in combination with simulation-based teaching which shows a positive role in clinical training. However, further consideration is needed to improve process of integrating simulation in clinical training of participants.https://doi.org/10.1186/s13104-021-05761-yEducationGamesRadiologySelf-efficacySimulationUltrasound |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Maria Fatima Ali Naila Nadeem Farah Khalid Naveed Muhammad Anwar Ghulam Nabie Charles Docherty |
spellingShingle |
Maria Fatima Ali Naila Nadeem Farah Khalid Naveed Muhammad Anwar Ghulam Nabie Charles Docherty SonoGames: sounds of the right kind introducing gamification into radiology training BMC Research Notes Education Games Radiology Self-efficacy Simulation Ultrasound |
author_facet |
Maria Fatima Ali Naila Nadeem Farah Khalid Naveed Muhammad Anwar Ghulam Nabie Charles Docherty |
author_sort |
Maria Fatima Ali |
title |
SonoGames: sounds of the right kind introducing gamification into radiology training |
title_short |
SonoGames: sounds of the right kind introducing gamification into radiology training |
title_full |
SonoGames: sounds of the right kind introducing gamification into radiology training |
title_fullStr |
SonoGames: sounds of the right kind introducing gamification into radiology training |
title_full_unstemmed |
SonoGames: sounds of the right kind introducing gamification into radiology training |
title_sort |
sonogames: sounds of the right kind introducing gamification into radiology training |
publisher |
BMC |
series |
BMC Research Notes |
issn |
1756-0500 |
publishDate |
2021-08-01 |
description |
Abstract Background Radiology as compared to other fields of medicine has lagged, in incorporating modern training modalities such as gamification and simulation into its teaching curriculum. Objective This study aims to evaluate effectiveness of simulation-based teaching in collaboration with gamification. Bandura’s conception of self-efficacy was used to provide qualitative assessment of participants’ learning process through training event. Modified competitive game-based teaching methodology was utilized in an experimental study conducted for radiology residents. Workshop was divided into two sessions, first being three interactive didactic lectures followed by three competitive rounds. All participants were required to fill pre and post-self-efficacy questionnaire along with an activity evaluation form. Results Significant self-efficacy scores were calculated for simulation-based stations of knowledge assessment and hands-on stations. Whereas significant association was also found between gender and knowledge assessment in communication skill (0.054), Professionalism (0.004), and general knowledge (0.018). Similarly, noteworthy correlation was found between gender and all hands-on skills. In conclusion, study reported an overall increase in knowledge of post-test scores compared to pre-test scores due to use of gamification in combination with simulation-based teaching which shows a positive role in clinical training. However, further consideration is needed to improve process of integrating simulation in clinical training of participants. |
topic |
Education Games Radiology Self-efficacy Simulation Ultrasound |
url |
https://doi.org/10.1186/s13104-021-05761-y |
work_keys_str_mv |
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