Effectiveness of a serious game for medical education on insulin therapy: a pilot study
Objective We report the preliminary assessment of InsuOnline©, a serious game designed for medical education on insulin therapy.Materials and methods We conducted a pilot study with 41 undergraduate medical students and Internal Medicine residents to assess the educational effectiveness of InsuOnlin...
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doaj-6eca2fd97e4e47e185fac9a66a51ea462020-11-25T01:31:22ZengBrazilian Society of Endocrinology and MetabolismArchives of Endocrinology and Metabolism2359-429259547047310.1590/2359-3997000000118S2359-39972015000500470Effectiveness of a serious game for medical education on insulin therapy: a pilot studyLeandro A. DiehlPedro A. GordanRoberto Z. EstevesIzabel C. M. M. CoelhoObjective We report the preliminary assessment of InsuOnline©, a serious game designed for medical education on insulin therapy.Materials and methods We conducted a pilot study with 41 undergraduate medical students and Internal Medicine residents to assess the educational effectiveness of InsuOnline©, as compared to a traditional educational activity (lecture, cases discussion). Knowledge, skills and beliefs on insulin therapy were evaluated by a questionnaire applied before, immediately after, and 3 months after both interventions.Results Mean knowledge/skills score was improved from 68% to 89% in traditional education group (n = 23; p < 0.001), and from 61% to 90% in game group (n = 18; p < 0.001). After 3 months, mean score decreased (to 80% in traditional education group, and to 78% in game group; p < 0.001 for both) but remained significantly higher than at baseline in both groups (p < 0.001 for both). Although mean score was lower in game group than in traditional education group at baseline (p = 0.04), no difference remained between groups either immediately or 3 months post-intervention. Score increment was better with the game (29%) than with traditional education (21%; p = 0.04). Beliefs improved in the game group only.Conclusions InsuOnline© is at least as effective as a traditional educational activity for medical education on insulin therapy, and it can a good option for large-scale continuing medical education on diabetes. Arch Endocrinol Metab. 2015;59(5):470-3http://www.scielo.br/scielo.php?script=sci_arttext&pid=S2359-39972015000500470&lng=en&tlng=enVideo gamesmedical educationinsulindiabetes mellituscomputer-assisted instruction |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Leandro A. Diehl Pedro A. Gordan Roberto Z. Esteves Izabel C. M. M. Coelho |
spellingShingle |
Leandro A. Diehl Pedro A. Gordan Roberto Z. Esteves Izabel C. M. M. Coelho Effectiveness of a serious game for medical education on insulin therapy: a pilot study Archives of Endocrinology and Metabolism Video games medical education insulin diabetes mellitus computer-assisted instruction |
author_facet |
Leandro A. Diehl Pedro A. Gordan Roberto Z. Esteves Izabel C. M. M. Coelho |
author_sort |
Leandro A. Diehl |
title |
Effectiveness of a serious game for medical education on insulin therapy: a pilot study |
title_short |
Effectiveness of a serious game for medical education on insulin therapy: a pilot study |
title_full |
Effectiveness of a serious game for medical education on insulin therapy: a pilot study |
title_fullStr |
Effectiveness of a serious game for medical education on insulin therapy: a pilot study |
title_full_unstemmed |
Effectiveness of a serious game for medical education on insulin therapy: a pilot study |
title_sort |
effectiveness of a serious game for medical education on insulin therapy: a pilot study |
publisher |
Brazilian Society of Endocrinology and Metabolism |
series |
Archives of Endocrinology and Metabolism |
issn |
2359-4292 |
description |
Objective We report the preliminary assessment of InsuOnline©, a serious game designed for medical education on insulin therapy.Materials and methods We conducted a pilot study with 41 undergraduate medical students and Internal Medicine residents to assess the educational effectiveness of InsuOnline©, as compared to a traditional educational activity (lecture, cases discussion). Knowledge, skills and beliefs on insulin therapy were evaluated by a questionnaire applied before, immediately after, and 3 months after both interventions.Results Mean knowledge/skills score was improved from 68% to 89% in traditional education group (n = 23; p < 0.001), and from 61% to 90% in game group (n = 18; p < 0.001). After 3 months, mean score decreased (to 80% in traditional education group, and to 78% in game group; p < 0.001 for both) but remained significantly higher than at baseline in both groups (p < 0.001 for both). Although mean score was lower in game group than in traditional education group at baseline (p = 0.04), no difference remained between groups either immediately or 3 months post-intervention. Score increment was better with the game (29%) than with traditional education (21%; p = 0.04). Beliefs improved in the game group only.Conclusions InsuOnline© is at least as effective as a traditional educational activity for medical education on insulin therapy, and it can a good option for large-scale continuing medical education on diabetes. Arch Endocrinol Metab. 2015;59(5):470-3 |
topic |
Video games medical education insulin diabetes mellitus computer-assisted instruction |
url |
http://www.scielo.br/scielo.php?script=sci_arttext&pid=S2359-39972015000500470&lng=en&tlng=en |
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