Effectiveness of a serious game for medical education on insulin therapy: a pilot study

Objective We report the preliminary assessment of InsuOnline©, a serious game designed for medical education on insulin therapy.Materials and methods We conducted a pilot study with 41 undergraduate medical students and Internal Medicine residents to assess the educational effectiveness of InsuOnlin...

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Main Authors: Leandro A. Diehl, Pedro A. Gordan, Roberto Z. Esteves, Izabel C. M. M. Coelho
Format: Article
Language:English
Published: Brazilian Society of Endocrinology and Metabolism
Series:Archives of Endocrinology and Metabolism
Subjects:
Online Access:http://www.scielo.br/scielo.php?script=sci_arttext&pid=S2359-39972015000500470&lng=en&tlng=en
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spelling doaj-6eca2fd97e4e47e185fac9a66a51ea462020-11-25T01:31:22ZengBrazilian Society of Endocrinology and MetabolismArchives of Endocrinology and Metabolism2359-429259547047310.1590/2359-3997000000118S2359-39972015000500470Effectiveness of a serious game for medical education on insulin therapy: a pilot studyLeandro A. DiehlPedro A. GordanRoberto Z. EstevesIzabel C. M. M. CoelhoObjective We report the preliminary assessment of InsuOnline©, a serious game designed for medical education on insulin therapy.Materials and methods We conducted a pilot study with 41 undergraduate medical students and Internal Medicine residents to assess the educational effectiveness of InsuOnline©, as compared to a traditional educational activity (lecture, cases discussion). Knowledge, skills and beliefs on insulin therapy were evaluated by a questionnaire applied before, immediately after, and 3 months after both interventions.Results Mean knowledge/skills score was improved from 68% to 89% in traditional education group (n = 23; p < 0.001), and from 61% to 90% in game group (n = 18; p < 0.001). After 3 months, mean score decreased (to 80% in traditional education group, and to 78% in game group; p < 0.001 for both) but remained significantly higher than at baseline in both groups (p < 0.001 for both). Although mean score was lower in game group than in traditional education group at baseline (p = 0.04), no difference remained between groups either immediately or 3 months post-intervention. Score increment was better with the game (29%) than with traditional education (21%; p = 0.04). Beliefs improved in the game group only.Conclusions InsuOnline© is at least as effective as a traditional educational activity for medical education on insulin therapy, and it can a good option for large-scale continuing medical education on diabetes. Arch Endocrinol Metab. 2015;59(5):470-3http://www.scielo.br/scielo.php?script=sci_arttext&pid=S2359-39972015000500470&lng=en&tlng=enVideo gamesmedical educationinsulindiabetes mellituscomputer-assisted instruction
collection DOAJ
language English
format Article
sources DOAJ
author Leandro A. Diehl
Pedro A. Gordan
Roberto Z. Esteves
Izabel C. M. M. Coelho
spellingShingle Leandro A. Diehl
Pedro A. Gordan
Roberto Z. Esteves
Izabel C. M. M. Coelho
Effectiveness of a serious game for medical education on insulin therapy: a pilot study
Archives of Endocrinology and Metabolism
Video games
medical education
insulin
diabetes mellitus
computer-assisted instruction
author_facet Leandro A. Diehl
Pedro A. Gordan
Roberto Z. Esteves
Izabel C. M. M. Coelho
author_sort Leandro A. Diehl
title Effectiveness of a serious game for medical education on insulin therapy: a pilot study
title_short Effectiveness of a serious game for medical education on insulin therapy: a pilot study
title_full Effectiveness of a serious game for medical education on insulin therapy: a pilot study
title_fullStr Effectiveness of a serious game for medical education on insulin therapy: a pilot study
title_full_unstemmed Effectiveness of a serious game for medical education on insulin therapy: a pilot study
title_sort effectiveness of a serious game for medical education on insulin therapy: a pilot study
publisher Brazilian Society of Endocrinology and Metabolism
series Archives of Endocrinology and Metabolism
issn 2359-4292
description Objective We report the preliminary assessment of InsuOnline©, a serious game designed for medical education on insulin therapy.Materials and methods We conducted a pilot study with 41 undergraduate medical students and Internal Medicine residents to assess the educational effectiveness of InsuOnline©, as compared to a traditional educational activity (lecture, cases discussion). Knowledge, skills and beliefs on insulin therapy were evaluated by a questionnaire applied before, immediately after, and 3 months after both interventions.Results Mean knowledge/skills score was improved from 68% to 89% in traditional education group (n = 23; p < 0.001), and from 61% to 90% in game group (n = 18; p < 0.001). After 3 months, mean score decreased (to 80% in traditional education group, and to 78% in game group; p < 0.001 for both) but remained significantly higher than at baseline in both groups (p < 0.001 for both). Although mean score was lower in game group than in traditional education group at baseline (p = 0.04), no difference remained between groups either immediately or 3 months post-intervention. Score increment was better with the game (29%) than with traditional education (21%; p = 0.04). Beliefs improved in the game group only.Conclusions InsuOnline© is at least as effective as a traditional educational activity for medical education on insulin therapy, and it can a good option for large-scale continuing medical education on diabetes. Arch Endocrinol Metab. 2015;59(5):470-3
topic Video games
medical education
insulin
diabetes mellitus
computer-assisted instruction
url http://www.scielo.br/scielo.php?script=sci_arttext&pid=S2359-39972015000500470&lng=en&tlng=en
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