Advancing Performability in Playable Media: A Simulation-based Interface as a Dynamic Score

When designing playable media with non-game orientation, alternative play scenarios to gameplay scenarios must be accompanied by alternative mechanics to game mechanics. Problems of designing playable media with non-game orientation are stated as the problems of designing a platform for creative exp...

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Main Author: I. Choi
Format: Article
Language:English
Published: European Alliance for Innovation (EAI) 2014-10-01
Series:EAI Endorsed Transactions on Creative Technologies
Subjects:
Online Access:http://eudl.eu/doi/10.4108/ct.1.1.e5
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spelling doaj-6e8184f91e1b42829c160929740fb18c2020-11-25T01:33:50ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Creative Technologies2409-97082014-10-011111310.4108/ct.1.1.e5Advancing Performability in Playable Media: A Simulation-based Interface as a Dynamic ScoreI. Choi0Columbia College Chicago, 600 S. Michigan Ave., Chicago, IL 60605; insook@insookchoi.comWhen designing playable media with non-game orientation, alternative play scenarios to gameplay scenarios must be accompanied by alternative mechanics to game mechanics. Problems of designing playable media with non-game orientation are stated as the problems of designing a platform for creative explorations and creative expressions. For such design problems, two requirements are articulated: 1) play state transitions must be dynamic in non-trivial ways in order to achieve a significant level of engagement, and 2) pathways for players’ experience from exploration to expression must be provided. The transformative pathway from creative exploration to creative expression is analogous to pathways for game players’ skill acquisition in gameplay. The paper first describes a concept of simulation-based interface, and then binds that concept with the concept of dynamic score. The former partially accounts for the first requirement, the latter the second requirement. The paper describes the prototype and realization of the two concepts’ binding. “Score” is here defined as a representation of cue organization through a transmodal abstraction. A simulation based interface is presented with swarm mechanics and its function as a dynamic score is demonstrated with an interactive musical composition and performance.http://eudl.eu/doi/10.4108/ct.1.1.e5playabilityplayable mediaperformabilitysimulation-based interfacedynamic scoresound mechanicsprolonged engagement modelcreative explorationcreative entertainmentinteractive performance
collection DOAJ
language English
format Article
sources DOAJ
author I. Choi
spellingShingle I. Choi
Advancing Performability in Playable Media: A Simulation-based Interface as a Dynamic Score
EAI Endorsed Transactions on Creative Technologies
playability
playable media
performability
simulation-based interface
dynamic score
sound mechanics
prolonged engagement model
creative exploration
creative entertainment
interactive performance
author_facet I. Choi
author_sort I. Choi
title Advancing Performability in Playable Media: A Simulation-based Interface as a Dynamic Score
title_short Advancing Performability in Playable Media: A Simulation-based Interface as a Dynamic Score
title_full Advancing Performability in Playable Media: A Simulation-based Interface as a Dynamic Score
title_fullStr Advancing Performability in Playable Media: A Simulation-based Interface as a Dynamic Score
title_full_unstemmed Advancing Performability in Playable Media: A Simulation-based Interface as a Dynamic Score
title_sort advancing performability in playable media: a simulation-based interface as a dynamic score
publisher European Alliance for Innovation (EAI)
series EAI Endorsed Transactions on Creative Technologies
issn 2409-9708
publishDate 2014-10-01
description When designing playable media with non-game orientation, alternative play scenarios to gameplay scenarios must be accompanied by alternative mechanics to game mechanics. Problems of designing playable media with non-game orientation are stated as the problems of designing a platform for creative explorations and creative expressions. For such design problems, two requirements are articulated: 1) play state transitions must be dynamic in non-trivial ways in order to achieve a significant level of engagement, and 2) pathways for players’ experience from exploration to expression must be provided. The transformative pathway from creative exploration to creative expression is analogous to pathways for game players’ skill acquisition in gameplay. The paper first describes a concept of simulation-based interface, and then binds that concept with the concept of dynamic score. The former partially accounts for the first requirement, the latter the second requirement. The paper describes the prototype and realization of the two concepts’ binding. “Score” is here defined as a representation of cue organization through a transmodal abstraction. A simulation based interface is presented with swarm mechanics and its function as a dynamic score is demonstrated with an interactive musical composition and performance.
topic playability
playable media
performability
simulation-based interface
dynamic score
sound mechanics
prolonged engagement model
creative exploration
creative entertainment
interactive performance
url http://eudl.eu/doi/10.4108/ct.1.1.e5
work_keys_str_mv AT ichoi advancingperformabilityinplayablemediaasimulationbasedinterfaceasadynamicscore
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