Rewards that are near increase impulsive action
Summary: In modern society, the natural drive to behave impulsively in order to obtain rewards must often be curbed. A continued failure to do so is associated with a range of outcomes including drug abuse, pathological gambling, and obesity. Here, we used virtual reality technology to investigate w...
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doaj-6e5dc839f42d417ebed7ea010b1ba2482021-04-26T05:57:41ZengElsevieriScience2589-00422021-04-01244102292Rewards that are near increase impulsive actionDavid A. O'Connor0Remi Janet1Valentin Guigon2Anael Belle3Benjamin T. Vincent4Uli Bromberg5Jan Peters6Brice Corgnet7Jean-Claude Dreher8Neuroeconomics, Reward and Decision-making Team, Institut des Sciences Cognitives Marc Jeannerod, Centre National de la Recherche Scientifique, 69675 Bron, FranceNeuroeconomics, Reward and Decision-making Team, Institut des Sciences Cognitives Marc Jeannerod, Centre National de la Recherche Scientifique, 69675 Bron, FranceNeuroeconomics, Reward and Decision-making Team, Institut des Sciences Cognitives Marc Jeannerod, Centre National de la Recherche Scientifique, 69675 Bron, FranceIntegrative Multisensory Perception Action & Cognition Team (ImpAct), INSERM U1028, CNRS UMR5292, Lyon Neuroscience Research Centre (CRNL), Lyon, FranceSchool of Social Sciences, University of Dundee, Dundee, UKDepartment of Systems Neuroscience, University Medical Center Hamburg-Eppendorf, Hamburg, GermanyPsychology Department, Biological Psychology, University of Cologne, Cologne, GermanyEmlyon Business School, GATE UMR 5824, Ecully, FranceNeuroeconomics, Reward and Decision-making Team, Institut des Sciences Cognitives Marc Jeannerod, Centre National de la Recherche Scientifique, 69675 Bron, France; Corresponding authorSummary: In modern society, the natural drive to behave impulsively in order to obtain rewards must often be curbed. A continued failure to do so is associated with a range of outcomes including drug abuse, pathological gambling, and obesity. Here, we used virtual reality technology to investigate whether spatial proximity to rewards has the power to exacerbate the drive to behave impulsively toward them. We embedded two behavioral tasks measuring distinct forms of impulsive behavior, impulsive action, and impulsive choice, within an environment rendered in virtual reality. Participants responded to three-dimensional cues representing food rewards located in either near or far space. Bayesian analyses revealed that participants were significantly less able to stop motor actions when rewarding cues were near compared with when they were far. Since factors normally associated with proximity were controlled for, these results suggest that proximity plays a distinctive role in driving impulsive actions for rewards.http://www.sciencedirect.com/science/article/pii/S2589004221002601Biological SciencesNeuroscienceBehavioral Neuroscience |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
David A. O'Connor Remi Janet Valentin Guigon Anael Belle Benjamin T. Vincent Uli Bromberg Jan Peters Brice Corgnet Jean-Claude Dreher |
spellingShingle |
David A. O'Connor Remi Janet Valentin Guigon Anael Belle Benjamin T. Vincent Uli Bromberg Jan Peters Brice Corgnet Jean-Claude Dreher Rewards that are near increase impulsive action iScience Biological Sciences Neuroscience Behavioral Neuroscience |
author_facet |
David A. O'Connor Remi Janet Valentin Guigon Anael Belle Benjamin T. Vincent Uli Bromberg Jan Peters Brice Corgnet Jean-Claude Dreher |
author_sort |
David A. O'Connor |
title |
Rewards that are near increase impulsive action |
title_short |
Rewards that are near increase impulsive action |
title_full |
Rewards that are near increase impulsive action |
title_fullStr |
Rewards that are near increase impulsive action |
title_full_unstemmed |
Rewards that are near increase impulsive action |
title_sort |
rewards that are near increase impulsive action |
publisher |
Elsevier |
series |
iScience |
issn |
2589-0042 |
publishDate |
2021-04-01 |
description |
Summary: In modern society, the natural drive to behave impulsively in order to obtain rewards must often be curbed. A continued failure to do so is associated with a range of outcomes including drug abuse, pathological gambling, and obesity. Here, we used virtual reality technology to investigate whether spatial proximity to rewards has the power to exacerbate the drive to behave impulsively toward them. We embedded two behavioral tasks measuring distinct forms of impulsive behavior, impulsive action, and impulsive choice, within an environment rendered in virtual reality. Participants responded to three-dimensional cues representing food rewards located in either near or far space. Bayesian analyses revealed that participants were significantly less able to stop motor actions when rewarding cues were near compared with when they were far. Since factors normally associated with proximity were controlled for, these results suggest that proximity plays a distinctive role in driving impulsive actions for rewards. |
topic |
Biological Sciences Neuroscience Behavioral Neuroscience |
url |
http://www.sciencedirect.com/science/article/pii/S2589004221002601 |
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