Emotional reactions of different interface formats: Comparing digital and traditional board games
Some games provide both traditional board games and digital versions at the same time in the market. Why the rise of virtual games has not forced traditional physical board games to disappear? Do traditional physical games evoke different emotional reactions and interpersonal relationships? This art...
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2016-03-01
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Series: | Advances in Mechanical Engineering |
Online Access: | https://doi.org/10.1177/1687814016641902 |
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doaj-6e2c1fca410a476d862540c546776a502020-11-25T03:32:32ZengSAGE PublishingAdvances in Mechanical Engineering1687-81402016-03-01810.1177/168781401664190210.1177_1687814016641902Emotional reactions of different interface formats: Comparing digital and traditional board gamesYu-Min FangKuen-Meau ChenYi-Jhen HuangSome games provide both traditional board games and digital versions at the same time in the market. Why the rise of virtual games has not forced traditional physical board games to disappear? Do traditional physical games evoke different emotional reactions and interpersonal relationships? This article explored the subjects’ preferences toward traditional and digital versions of the same game and investigated social interaction while playing games. Based on Norman’s three emotional design levels—visceral, behavioral, and reflective levels—this study examined players’ satisfaction degree. This study also applied Positive and Negative Affect Schedule to measure subjects’ emotional reactions. Monopoly and Jenga games were selected as stimuli. A total of 77 subjects received tests of three different interface formats (physical, desktop, and tablet) and then filled out the questionnaire. The findings successfully evidenced the significant differences between digital and traditional board games. The statistical results indicated that satisfaction degrees of digital games declined in visceral, behavioral, and reflective levels. Traditional games not only evoked users’ stronger emotional reactions but also received higher preferences. Traditional games could improve interpersonal relationships as well.https://doi.org/10.1177/1687814016641902 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Yu-Min Fang Kuen-Meau Chen Yi-Jhen Huang |
spellingShingle |
Yu-Min Fang Kuen-Meau Chen Yi-Jhen Huang Emotional reactions of different interface formats: Comparing digital and traditional board games Advances in Mechanical Engineering |
author_facet |
Yu-Min Fang Kuen-Meau Chen Yi-Jhen Huang |
author_sort |
Yu-Min Fang |
title |
Emotional reactions of different interface formats: Comparing digital and traditional board games |
title_short |
Emotional reactions of different interface formats: Comparing digital and traditional board games |
title_full |
Emotional reactions of different interface formats: Comparing digital and traditional board games |
title_fullStr |
Emotional reactions of different interface formats: Comparing digital and traditional board games |
title_full_unstemmed |
Emotional reactions of different interface formats: Comparing digital and traditional board games |
title_sort |
emotional reactions of different interface formats: comparing digital and traditional board games |
publisher |
SAGE Publishing |
series |
Advances in Mechanical Engineering |
issn |
1687-8140 |
publishDate |
2016-03-01 |
description |
Some games provide both traditional board games and digital versions at the same time in the market. Why the rise of virtual games has not forced traditional physical board games to disappear? Do traditional physical games evoke different emotional reactions and interpersonal relationships? This article explored the subjects’ preferences toward traditional and digital versions of the same game and investigated social interaction while playing games. Based on Norman’s three emotional design levels—visceral, behavioral, and reflective levels—this study examined players’ satisfaction degree. This study also applied Positive and Negative Affect Schedule to measure subjects’ emotional reactions. Monopoly and Jenga games were selected as stimuli. A total of 77 subjects received tests of three different interface formats (physical, desktop, and tablet) and then filled out the questionnaire. The findings successfully evidenced the significant differences between digital and traditional board games. The statistical results indicated that satisfaction degrees of digital games declined in visceral, behavioral, and reflective levels. Traditional games not only evoked users’ stronger emotional reactions but also received higher preferences. Traditional games could improve interpersonal relationships as well. |
url |
https://doi.org/10.1177/1687814016641902 |
work_keys_str_mv |
AT yuminfang emotionalreactionsofdifferentinterfaceformatscomparingdigitalandtraditionalboardgames AT kuenmeauchen emotionalreactionsofdifferentinterfaceformatscomparingdigitalandtraditionalboardgames AT yijhenhuang emotionalreactionsofdifferentinterfaceformatscomparingdigitalandtraditionalboardgames |
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