Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction Recovery

The anterior cruciate ligament (ACL) provides stabilization support for the back and forth motion of the knee joint. ACL ruptures account for 50% of all sports-related knee injuries with approximately 76.6% of them requiring reconstructive surgery, necessitating long-term patient rehabilitation. Com...

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Main Authors: Tanaka Kungwengwe, Richard Evans
Format: Article
Language:English
Published: MDPI AG 2020-07-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/10/14/4868
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spelling doaj-6d985c95acec400fb60611dad78886e92020-11-25T03:28:14ZengMDPI AGApplied Sciences2076-34172020-07-01104868486810.3390/app10144868Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction RecoveryTanaka Kungwengwe0Richard Evans1College of Engineering, Design and Physical Sciences, Brunel University London, Uxbridge UB8 3PH, UKCollege of Engineering, Design and Physical Sciences, Brunel University London, Uxbridge UB8 3PH, UKThe anterior cruciate ligament (ACL) provides stabilization support for the back and forth motion of the knee joint. ACL ruptures account for 50% of all sports-related knee injuries with approximately 76.6% of them requiring reconstructive surgery, necessitating long-term patient rehabilitation. Compliance with rehabilitation management programs, following ACL reconstruction, is fundamental for the successful restoration of the knee’s kinematics and reducing the risk of secondary osteoarthritis. Existing recovery programs are often paper-based and require patients to perform exercises at home, unsupervised, resulting in a low level of self-efficacy; by promoting self-efficacy in home-based settings, rehabilitation outcomes can improve. This paper reports the design development of the Sana system, a mobile and wearable application that adopts behavioral design principles and gamification theory to improve long-term post-operative outcomes for ACL reconstruction recovery. A feasibility study was conducted from 15 October 2019–13 May 2020, employing the double diamond framework and a human-centered design approach (BS EN ISO 9241-210: 2019). Eighteen participants were recruited, including eight domain experts (in fields such as user experience design, human factors, and physiotherapy), and ten representative users who had undergone long-term rehabilitation for musculoskeletal injuries.https://www.mdpi.com/2076-3417/10/14/4868rehabilitationcomplianceanterior cruciate ligament reconstruction (ACLR)range of motion (ROM)self-efficacybehavioral design
collection DOAJ
language English
format Article
sources DOAJ
author Tanaka Kungwengwe
Richard Evans
spellingShingle Tanaka Kungwengwe
Richard Evans
Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction Recovery
Applied Sciences
rehabilitation
compliance
anterior cruciate ligament reconstruction (ACLR)
range of motion (ROM)
self-efficacy
behavioral design
author_facet Tanaka Kungwengwe
Richard Evans
author_sort Tanaka Kungwengwe
title Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction Recovery
title_short Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction Recovery
title_full Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction Recovery
title_fullStr Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction Recovery
title_full_unstemmed Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction Recovery
title_sort sana: a gamified rehabilitation management system for anterior cruciate ligament reconstruction recovery
publisher MDPI AG
series Applied Sciences
issn 2076-3417
publishDate 2020-07-01
description The anterior cruciate ligament (ACL) provides stabilization support for the back and forth motion of the knee joint. ACL ruptures account for 50% of all sports-related knee injuries with approximately 76.6% of them requiring reconstructive surgery, necessitating long-term patient rehabilitation. Compliance with rehabilitation management programs, following ACL reconstruction, is fundamental for the successful restoration of the knee’s kinematics and reducing the risk of secondary osteoarthritis. Existing recovery programs are often paper-based and require patients to perform exercises at home, unsupervised, resulting in a low level of self-efficacy; by promoting self-efficacy in home-based settings, rehabilitation outcomes can improve. This paper reports the design development of the Sana system, a mobile and wearable application that adopts behavioral design principles and gamification theory to improve long-term post-operative outcomes for ACL reconstruction recovery. A feasibility study was conducted from 15 October 2019–13 May 2020, employing the double diamond framework and a human-centered design approach (BS EN ISO 9241-210: 2019). Eighteen participants were recruited, including eight domain experts (in fields such as user experience design, human factors, and physiotherapy), and ten representative users who had undergone long-term rehabilitation for musculoskeletal injuries.
topic rehabilitation
compliance
anterior cruciate ligament reconstruction (ACLR)
range of motion (ROM)
self-efficacy
behavioral design
url https://www.mdpi.com/2076-3417/10/14/4868
work_keys_str_mv AT tanakakungwengwe sanaagamifiedrehabilitationmanagementsystemforanteriorcruciateligamentreconstructionrecovery
AT richardevans sanaagamifiedrehabilitationmanagementsystemforanteriorcruciateligamentreconstructionrecovery
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