Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction Recovery
The anterior cruciate ligament (ACL) provides stabilization support for the back and forth motion of the knee joint. ACL ruptures account for 50% of all sports-related knee injuries with approximately 76.6% of them requiring reconstructive surgery, necessitating long-term patient rehabilitation. Com...
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doaj-6d985c95acec400fb60611dad78886e92020-11-25T03:28:14ZengMDPI AGApplied Sciences2076-34172020-07-01104868486810.3390/app10144868Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction RecoveryTanaka Kungwengwe0Richard Evans1College of Engineering, Design and Physical Sciences, Brunel University London, Uxbridge UB8 3PH, UKCollege of Engineering, Design and Physical Sciences, Brunel University London, Uxbridge UB8 3PH, UKThe anterior cruciate ligament (ACL) provides stabilization support for the back and forth motion of the knee joint. ACL ruptures account for 50% of all sports-related knee injuries with approximately 76.6% of them requiring reconstructive surgery, necessitating long-term patient rehabilitation. Compliance with rehabilitation management programs, following ACL reconstruction, is fundamental for the successful restoration of the knee’s kinematics and reducing the risk of secondary osteoarthritis. Existing recovery programs are often paper-based and require patients to perform exercises at home, unsupervised, resulting in a low level of self-efficacy; by promoting self-efficacy in home-based settings, rehabilitation outcomes can improve. This paper reports the design development of the Sana system, a mobile and wearable application that adopts behavioral design principles and gamification theory to improve long-term post-operative outcomes for ACL reconstruction recovery. A feasibility study was conducted from 15 October 2019–13 May 2020, employing the double diamond framework and a human-centered design approach (BS EN ISO 9241-210: 2019). Eighteen participants were recruited, including eight domain experts (in fields such as user experience design, human factors, and physiotherapy), and ten representative users who had undergone long-term rehabilitation for musculoskeletal injuries.https://www.mdpi.com/2076-3417/10/14/4868rehabilitationcomplianceanterior cruciate ligament reconstruction (ACLR)range of motion (ROM)self-efficacybehavioral design |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Tanaka Kungwengwe Richard Evans |
spellingShingle |
Tanaka Kungwengwe Richard Evans Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction Recovery Applied Sciences rehabilitation compliance anterior cruciate ligament reconstruction (ACLR) range of motion (ROM) self-efficacy behavioral design |
author_facet |
Tanaka Kungwengwe Richard Evans |
author_sort |
Tanaka Kungwengwe |
title |
Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction Recovery |
title_short |
Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction Recovery |
title_full |
Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction Recovery |
title_fullStr |
Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction Recovery |
title_full_unstemmed |
Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction Recovery |
title_sort |
sana: a gamified rehabilitation management system for anterior cruciate ligament reconstruction recovery |
publisher |
MDPI AG |
series |
Applied Sciences |
issn |
2076-3417 |
publishDate |
2020-07-01 |
description |
The anterior cruciate ligament (ACL) provides stabilization support for the back and forth motion of the knee joint. ACL ruptures account for 50% of all sports-related knee injuries with approximately 76.6% of them requiring reconstructive surgery, necessitating long-term patient rehabilitation. Compliance with rehabilitation management programs, following ACL reconstruction, is fundamental for the successful restoration of the knee’s kinematics and reducing the risk of secondary osteoarthritis. Existing recovery programs are often paper-based and require patients to perform exercises at home, unsupervised, resulting in a low level of self-efficacy; by promoting self-efficacy in home-based settings, rehabilitation outcomes can improve. This paper reports the design development of the Sana system, a mobile and wearable application that adopts behavioral design principles and gamification theory to improve long-term post-operative outcomes for ACL reconstruction recovery. A feasibility study was conducted from 15 October 2019–13 May 2020, employing the double diamond framework and a human-centered design approach (BS EN ISO 9241-210: 2019). Eighteen participants were recruited, including eight domain experts (in fields such as user experience design, human factors, and physiotherapy), and ten representative users who had undergone long-term rehabilitation for musculoskeletal injuries. |
topic |
rehabilitation compliance anterior cruciate ligament reconstruction (ACLR) range of motion (ROM) self-efficacy behavioral design |
url |
https://www.mdpi.com/2076-3417/10/14/4868 |
work_keys_str_mv |
AT tanakakungwengwe sanaagamifiedrehabilitationmanagementsystemforanteriorcruciateligamentreconstructionrecovery AT richardevans sanaagamifiedrehabilitationmanagementsystemforanteriorcruciateligamentreconstructionrecovery |
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