Design of a Semi-Virtual Training Environment (Serious Game) for Decision-Makers Facing up a Major Crisis

When major crises occur, organizations face critical concerns, such as stress, uncertainties, need of quick anticipation and better communication. The need of experience implies a regular training of those involved. Serious games and environmental computer-based simulations are useful training tools...

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Main Authors: Florian Tena-Chollet, Noémie Fréalle, Aurélia Bony-Dandrieux, Jérôme Tixier
Format: Article
Language:English
Published: AIDIC Servizi S.r.l. 2016-04-01
Series:Chemical Engineering Transactions
Online Access:https://www.cetjournal.it/index.php/cet/article/view/3428
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spelling doaj-6bcbb1513167489983c1c4fa69a6781c2021-02-19T21:12:30ZengAIDIC Servizi S.r.l.Chemical Engineering Transactions2283-92162016-04-014810.3303/CET1648143Design of a Semi-Virtual Training Environment (Serious Game) for Decision-Makers Facing up a Major CrisisFlorian Tena-CholletNoémie FréalleAurélia Bony-DandrieuxJérôme TixierWhen major crises occur, organizations face critical concerns, such as stress, uncertainties, need of quick anticipation and better communication. The need of experience implies a regular training of those involved. Serious games and environmental computer-based simulations are useful training tools for people who have to manage a crisis. They are relevant for educational purposes, for the acquisition of technical and non- technical skills, of automatic reflexes, and of ways of thinking. The suitability of the teaching strategy in link with the profile of participants and the moderation by the trainers are difficult. The present work aims at solving these difficulties by the development of a distributed multitier architecture, computer-assisted training, a multiagent system, and requirements for a relevant physical infrastructure. Our methodology integrates four steps: exercise modeling, scenario modeling, scenario simulation with a multiagent system, debriefing approach and learning objectives assessment. Our methodological recommendations have been applied in order to define a real semi-virtual training environment. Limits and prospects are already identified for further improvements.https://www.cetjournal.it/index.php/cet/article/view/3428
collection DOAJ
language English
format Article
sources DOAJ
author Florian Tena-Chollet
Noémie Fréalle
Aurélia Bony-Dandrieux
Jérôme Tixier
spellingShingle Florian Tena-Chollet
Noémie Fréalle
Aurélia Bony-Dandrieux
Jérôme Tixier
Design of a Semi-Virtual Training Environment (Serious Game) for Decision-Makers Facing up a Major Crisis
Chemical Engineering Transactions
author_facet Florian Tena-Chollet
Noémie Fréalle
Aurélia Bony-Dandrieux
Jérôme Tixier
author_sort Florian Tena-Chollet
title Design of a Semi-Virtual Training Environment (Serious Game) for Decision-Makers Facing up a Major Crisis
title_short Design of a Semi-Virtual Training Environment (Serious Game) for Decision-Makers Facing up a Major Crisis
title_full Design of a Semi-Virtual Training Environment (Serious Game) for Decision-Makers Facing up a Major Crisis
title_fullStr Design of a Semi-Virtual Training Environment (Serious Game) for Decision-Makers Facing up a Major Crisis
title_full_unstemmed Design of a Semi-Virtual Training Environment (Serious Game) for Decision-Makers Facing up a Major Crisis
title_sort design of a semi-virtual training environment (serious game) for decision-makers facing up a major crisis
publisher AIDIC Servizi S.r.l.
series Chemical Engineering Transactions
issn 2283-9216
publishDate 2016-04-01
description When major crises occur, organizations face critical concerns, such as stress, uncertainties, need of quick anticipation and better communication. The need of experience implies a regular training of those involved. Serious games and environmental computer-based simulations are useful training tools for people who have to manage a crisis. They are relevant for educational purposes, for the acquisition of technical and non- technical skills, of automatic reflexes, and of ways of thinking. The suitability of the teaching strategy in link with the profile of participants and the moderation by the trainers are difficult. The present work aims at solving these difficulties by the development of a distributed multitier architecture, computer-assisted training, a multiagent system, and requirements for a relevant physical infrastructure. Our methodology integrates four steps: exercise modeling, scenario modeling, scenario simulation with a multiagent system, debriefing approach and learning objectives assessment. Our methodological recommendations have been applied in order to define a real semi-virtual training environment. Limits and prospects are already identified for further improvements.
url https://www.cetjournal.it/index.php/cet/article/view/3428
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